From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 93f395e..7340f58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1848,6 +1848,10 @@
     #0通哟  1 PVP类型  2PVE类型  
     return curSkill.GetHurtType() % 10
 
+def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
+    skillID = skillTypeID + skillLV - 1
+    return skillID
+
 def isDamageShieldSkill(skillData):
     ## 是否承伤盾技能
     return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
@@ -1860,6 +1864,10 @@
     ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
     return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
 
+def isAttackDirectSkill(curSkill):
+    ## 是否直接攻击技能
+    return curSkill and not IsBuff(curSkill) and curSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk]
+
 ## 检查技能是否为被动技能, 用于控制不可释放技能
 def isPassiveSkill(curSkill):
     return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,

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