From 027cedb2cfd1d72e469f29b3689a0232c12e104b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 14:38:02 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(开通永久卡重置武将招募幸运值)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
index a342279..be5d78b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -66,7 +66,7 @@
     skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
     skillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
     
-    skillEnhance = curEffect.GetEffectValue(1) + PlayerControl.GetBurnValue(attacker)
+    skillEnhance = curEffect.GetEffectValue(1)
     skillPer = skillPer*1.0/ChConfig.Def_MaxRateValue
     # 灼烧特殊公式
     hurtValue, hurtType = AttackCommon.CalcHurtHP(attacker, defender, curSkill, 

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