From 0319231b301676f84b5caca4390768348fba79b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 27 二月 2026 20:18:26 +0800
Subject: [PATCH] 519 硬核渠道对接(登录)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py |  640 ++++++++++++++++++++++++++++-----------------------------
 1 files changed, 316 insertions(+), 324 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index 9c88912..993118e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -19,6 +19,7 @@
 from ServerClientShareDefine import *
 import ConfigParser
 import IpyGameDataPY
+import PlayerCoin
 #import IPY_GameWorld
 #from Config import (DBConfig,)
 DBConfig = __import__('Config.DBConfig')
@@ -54,8 +55,6 @@
 Def_Cmp_Lower = -1                #小于
 Def_Cmp_Equ = 0                   #等于
 Def_Cmp_Greater = 1               #大于
-
-IsMergeServer = DBConfig.IsMergeServer
 
 #跨服玩家上传数据信息列表索引
 (
@@ -346,10 +345,7 @@
         self.connectDB()
         return
             
-    def IsMergeServer(self):
-        global IsMergeServer
-        return IsMergeServer
-    
+    def IsMergeServer(self): return GameWorld.IsCrossServer()
     
     # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
     def PopOfflineMergePlayer(self):
@@ -404,6 +400,16 @@
             
         return
     
+    def onSecondProcess(self):
+        '''子类实现 - 每秒处理'''
+        if not self.Connected:
+            return
+        if self.IsMergeServer():
+            pass
+        else:
+            self.OnQueryRechargeByLoop()
+        return
+    
     def loadDBPlayerIDMap(self):
         ## 加载本服玩家映射关系
         col = self.db[UCN_DBPlayer]
@@ -455,7 +461,17 @@
             return dbPlayer
         return rec
     
+    def updateDBPlayerName(self, playerID, newName):
+        ## 根据玩家ID更新dbPlayer的玩家名,一般是改名用
+        col = self.db[UCN_DBPlayer]
+        dbPlayer = DataServerPlayerData.tagDBPlayer()
+        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
+            return
+        dbPlayer.PlayerName = newName
+        return dbPlayer.adoUpdateC(col)
+    
     def requestLogicProcess(self, pack):
+        GameWorld.GetGameWorld().SetCurGameWorldIndex(0) # 需要设置,不然获取不到 GetMap 等虚拟分线相关接口
         db = self.db
         if self.IsMergeServer():
             # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
@@ -464,8 +480,15 @@
         pos = 0
         requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
         
-        mylog.debug("begin process request type = %d"%requestType)
+        #mylog.debug("begin process request type = %d"%requestType)
         
+        if requestType == CommonDefine.gstCrossServerToServerPack:
+            oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
+            oFuncGrade.Start()
+            self.OnCrossServerToServerPack(db, pack)
+            oFuncGrade.End()
+            return True
+
         if requestType == CommonDefine.gstGMToolCommand:
             oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
             oFuncGrade.Start()
@@ -488,26 +511,6 @@
             oFuncGrade.End()
             return True
         
-        if requestType == CommonDefine.gstMergeQueryRegisterResult:
-            oFuncGrade = self.GetFuncGrade('gstMergeQueryRegisterResult')
-            oFuncGrade.Start()
-            self.OnMergeQueryRegisterResult(db, pack)
-            oFuncGrade.End()
-            return True
-        
-        if requestType == CommonDefine.gstMergeRegisterPlayer:
-            oFuncGrade = self.GetFuncGrade('gstMergeRegisterPlayer')
-            oFuncGrade.Start()
-            self.OnMergeRegisterPlayerByCache(db, pack)
-            oFuncGrade.End()
-            return True
-        
-        if requestType == CommonDefine.gstMergePlayerData:
-            oFuncGrade = self.GetFuncGrade('gstMergePlayerData')
-            oFuncGrade.Start()
-            self.OnMergeChildToCenterPlayerData(db, pack)
-            oFuncGrade.End()
-            return True
         
         if requestType == CommonDefine.gstQueryNewGuyCardState:
             oFuncGrade = self.GetFuncGrade("gstQueryNewGuyCardState")
@@ -855,14 +858,7 @@
             self.OnInsertImpeach(db, pack) 
             oFuncGrade.End()    
             return True                                                        
-        
-
-        if requestType == CommonDefine.gstMergerChildToCenter:
-            oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
-            oFuncGrade.Start()      
-            self.OnMergerChildToCenter(db, pack) 
-            oFuncGrade.End() 
-            return True
+    
         
         if requestType == CommonDefine.gstPrepareCreateRole:
             oFuncGrade = self.GetFuncGrade("gstPrepareCreateRole")
@@ -929,25 +925,44 @@
         sendPack.ResultSetLen = len(sendPack.ResultSet)
         sendPack.ErrMsg = errMsg
         sendPack.ErrMsgLen = len(sendPack.ErrMsg)
-        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
-                      MMORPGPack.stData, sendPack.GetBuffer())
+        # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
+        #               MMORPGPack.stData, sendPack.GetBuffer())
     
     def OnPlayerLogin(self, curPlayer):
         ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
         return
     
+    def OnCrossServerToServerPack(self, db, pack):
+
+        #if CommonDefine.IsDebug():
+        #    import binascii
+        #    mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+        
+        try:
+            recvPack = MergeServerRecvProtocol.tagLPStringData()
+            recvPack.ReadData(pack.getBuffer())
+            NetPackCommon.RecCrossServerNetPack(recvPack.Data)
+        except:
+            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
+            if GameWorld.GetGameWorld().GetDebugLevel():
+                # debug下让其抛出异常报错,方便测试时发现排查问题
+                raise Exception(msg)
+            else:
+                mylog.error(msg)
+
+
+
     def OnGMToolCommand(self, db, pack):
 
-        if CommonDefine.IsDebug():
-            import binascii
-            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+        #if CommonDefine.IsDebug():
+        #    import binascii
+        #    mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
         
         try:
             ProjSpecialProcess.OnGMToolCommand(pack)
         except:
             msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
             mylog.error(msg)
-
 
 
     def OnGeneralDBOper(self, db, pack):
@@ -1149,8 +1164,8 @@
         sendPack.DataLen = len(sendPack.Data)
         sendPack.ResultSet = resultSet
         sendPack.ResultSetLen = len(sendPack.ResultSet)
-        self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
-                      MMORPGPack.stData, sendPack.GetBuffer())
+        # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
+        #               MMORPGPack.stData, sendPack.GetBuffer())
         
         mylog.debug("回复 SendGameServerToDBLogicResult")
         return
@@ -1218,198 +1233,151 @@
                      + gmIPData + rolePetData + petSkillData + roleNormalDictData + roleDienstgradData+battleFormationData
         
 
-
-    # 查询返回0/1 代表是否成功
-    def OnMergeQueryRegisterResult(self, db, pack): 
-        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
-        buf = pack.getBuffer()
-        #len = pack.getLength()
-        recvPack = MergeServerRecvProtocol.tagLPQueryRegisterResult()
-        pos = 0
-        recvPack.ReadData(buf, pos)
-        accID = recvPack.AccID.strip(chr(0))
-        mylog.debug('accID = %s.'%(accID))
-        
-        clientSessionID = pack.getSessionID()
-        client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
-        if not client:
-            mylog.warning('client not found!sessionID = %s'%(clientSessionID))
-            return
-
-
-        sendPack = MergeServerSendProtocol.tagMPQueryRegisterResult()
-        sendPack.Type = CommonDefine.dgMergeQueryNewAccount
-        if g_mergeRegisterPlayerDict.get(accID, []):       
-            sendPack.Result = 0
-            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
-                          MMORPGPack.stNoSense, sendPack.GetBuffer())
-            mylog.warning('query failed!spec = %s'%accID)
-            return
-        sendPack.Result = 1
-        sendPack.Account = accID
-        sendPack.AccountLen = len(accID)
-        sendPack.Pwd = ""
-        sendPack.PwdLen = 0
-        self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
-                          MMORPGPack.stNoSense, sendPack.GetBuffer())
-        
-        
-    def OnMergeRegisterPlayerByCache(self, db, pack):
-        ''' 缓存跨服玩家上传数据信息 
-            目前账号、玩家ID、角色名均已确保唯一,故无需再重新生成新的账号及角色信息
-            直接接收更新缓存即可,玩家登陆跨服服务器时直接从缓存数据中解析角色数据,从而节省db存取步骤
-        '''
-        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
-        try:
-            buf = pack.getBuffer()
-            recvPack = MergeServerRecvProtocol.tagLPRegisterPlayer()
-            pos = 0
-            recvPack.ReadData(buf, pos)
-            #mylog.debug('pack = %s'%(binascii.b2a_hex(buf)))
-            
-            loginResultPack = MergeServerSendProtocol.tagMPRegisterPlayerResult()
-            loginResultPack.Type = CommonDefine.dgMergeRegisterResult
-            
-            #玩家地图数据,和下线保存包 SavePlayerMapServerDataEx 一致          
-            playerData = recvPack.Data
-            playerRec = DataServerPlayerData.tagDBPlayer()
-            pos = 0
-            dbPlayerReadLen = playerRec.readData(playerData, pos, len(playerData))
-            if -1 == dbPlayerReadLen:
-                #数据异常,长度不足
-                #回复失败
-                loginResultPack.Result = 0
-                loginResultPack.ErrorMsg = 'Player data length not enough!'
-                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
-                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
-                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
-                mylog.warning('player data too short!')
-                return
-            
-            if playerRec.PlayerID == 0:
-                loginResultPack.Result = 0
-                loginResultPack.ErrorMsg = 'Player data error!'
-                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
-                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
-                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
-                mylog.warning('player data error!')
-                return
-            
-            clientSessionID = pack.getSessionID()
-            client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
-            if not client:
-                mylog.warning('client not found!sessionID = %s'%(clientSessionID))
-                return
-            groupID = client.groupID
-            
-            playerID = playerRec.PlayerID
-            accID = playerRec.AccID.lower().strip(chr(0))
-                
-            playerName = playerRec.PlayerName.strip()
-            
-            #成功,返回新帐号密码
-            loginResultPack.Result = 1
-            loginResultPack.Account = accID
-            loginResultPack.AccountLen = len(accID)
-            loginResultPack.Pwd = ""
-            loginResultPack.PwdLen = 0
-            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
-                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
-            
-            mylog.info('player %s accID=%s, playerID=%s, %s register PK ok!'%(groupID, accID, playerID, playerName))
-            g_mergeRegisterPlayerDict[accID] = [time(), 0, recvPack, groupID] # 更新跨服玩家数据缓存
-        except Exception, e:
-            msg = error.formatMsg('error', error.ERROR_NO_175, "OnMergeRegisterPlayer error %s!traceback = %s, pack = %s"%(e, traceback.format_exc(), binascii.b2a_hex(buf)))
-            mylog.error(msg)
-        except:
-            msg = error.formatMsg('error', error.ERROR_NO_176, "OnMergeRegisterPlayer error!traceback = %s, pack = %s"%(traceback.format_exc(), binascii.b2a_hex(buf)))
-            mylog.error(msg)
-        return
-    
     
     def OnFinishRecharge(self, db, pack):
         # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
         # 若真频繁发生则改为上线恢复
-        try:
-            buf = pack.getBuffer()
-            packLen = pack.getLength()
-            recvPack = RecvPackProtocol.tagMDFinishRecharge()
-            pos = 0
-            recvPack.ReadData(buf, pos)
-            orderID = recvPack.OrderID.strip(chr(0))
-            mylog.debug('OnFinishRecharge ...%s'%orderID)
-        
-            col = db[UCN_PayInfo]
-            result = col.find({"OrderID":orderID})
+        return
+#        try:
+#            buf = pack.getBuffer()
+#            packLen = pack.getLength()
+#            recvPack = RecvPackProtocol.tagMDFinishRecharge()
+#            pos = 0
+#            recvPack.ReadData(buf, pos)
+#            orderID = recvPack.OrderID.strip(chr(0))
+#            mylog.debug('OnFinishRecharge ...%s'%orderID)
+#        
+#            col = db[UCN_PayInfo]
+#            result = col.find({"OrderID":orderID})
+#            
+#            if not result or result.count() == 0:
+#                # 没有充值订单
+#                return
+#            
+#            curTime = datetime.datetime.today()
+#            curTimeStr = str(curTime)
+#            curTimeStr = curTimeStr.split(".")[0]
+#            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
+#            
+#            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
+#
+#            return
+#        except Exception, e:
+#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
+#            mylog.error(msg)
+#        except:
+#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
+#            mylog.error(msg)
+#        return
+    
+    def OnQueryRechargeByLoop(self):
+        '''定时处理充值订单兑换' 每秒处理一次
+            充值流程
+            客户端支付商品 -> 平台回调游戏中心服务器 -> 游戏服务器插入订单tagPayInfo
+            商品兑换旧流程:
+            curPlayer.SendDBQueryRecharge() -> gstQueryRecharge -> OnQueryRecharge -> 【GameServerRefresh.PushRecharge】 -> PlayerCoin.PlayerCoinToGold ->
+                -> curPlayer.SendDBFinishRecharge(orderID) -> gstFinishRecharge -> OnFinishRecharge
+            发起方式:
+            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> MT_GetCoinReqs -> curPlayer.SendDBQueryRecharge()
+            2. A8 06 查询充值结果 #tagCMQueryRecharge -> curPlayer.SendDBQueryRecharge()
             
-            if not result or result.count() == 0:
-                # 没有充值订单
+            商品兑换新流程:
+            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> 直接调用 PlayerCoin.OnDBPushRecharge -> 直接更新订单 IsProcess
+            2. 废弃, A8 06 查询充值结果 #tagCMQueryRecharge,只使用后端轮询即可,后续有问题再补充优化
+        '''
+        PayRechargeCount = 5 # 单次处理条数
+        if PayRechargeCount <= 0:
+            return
+        if not PyGameData.g_onlineAccIDList:
+            return
+        if PyGameData.g_ctgOrderIDList:
+            GameWorld.DebugLog("还有正在处理兑换商品的充值订单! %s" % PyGameData.g_ctgOrderIDList)
+            return
+        try:
+            col = self.db[UCN_PayInfo]
+            spec = {'AccID':{'$in':PyGameData.g_onlineAccIDList}, 'IsProcess':0}
+            fields = {"_id":0, "AccID":1, "OrderID":1, "OrderInfo":1, "OrderAmount":1}
+            result = col.find(spec, fields).limit(PayRechargeCount)
+            if not result or not result.count():
+                # 没有在线玩家未兑换的充值订单
                 return
             
             curTime = datetime.datetime.today()
             curTimeStr = str(curTime)
             curTimeStr = curTimeStr.split(".")[0]
-            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
             
-            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
-
-            return
-        except Exception, e:
-            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
-            mylog.error(msg)
+            for billInfo in result:
+                accID = fix_outgoingText(billInfo['AccID'])
+                orderID = fix_outgoingText(billInfo['OrderID'])
+                orderInfo = fix_outgoingText(billInfo['OrderInfo'])
+                orderAmount = billInfo['OrderAmount']
+                curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
+                if not curPlayer or curPlayer.IsEmpty():
+                    GameWorld.Log("充值兑换商品时玩家不在线! accID=%s,orderAmount=%s,orderInfo=%s,orderID=%s" % (accID, orderAmount, orderInfo, orderID))
+                    continue
+                if orderID in PyGameData.g_ctgOrderIDList:
+                    continue
+                PyGameData.g_ctgOrderIDList.append(orderID)
+                # 直接设置为已处理,订单如果实际异常未到账的情况由人工补偿处理
+                col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
+                PlayerCoin.OnDBPushRecharge(curPlayer, orderID, orderInfo, orderAmount)
+                
         except:
-            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
+            msg = error.formatMsg('error', error.ERROR_NO_170, "traceback = %s" % (traceback.format_exc()))
             mylog.error(msg)
+            
+        PyGameData.g_ctgOrderIDList = []
         return
-    
     
     def OnQueryRecharge(self, db, pack):
         # map查询新的充值订单, 查询充值表
-        try:
-            buf = pack.getBuffer()
-            packLen = pack.getLength()
-            recvPack = RecvPackProtocol.tagMDQueryRecharge()
-            pos = 0
-            recvPack.ReadData(buf, pos)
-            account = recvPack.Account.strip(chr(0))
-            mylog.debug('OnQueryRecharge ...%s'%account)
-        
-            col = db[UCN_PayInfo]
-            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
-            
-            if not result or result.count() == 0:
-                # 没有充值订单
-                return
-            
-            # 一单一单发
-            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
-            billInfo = result[0]
-            
-            sendPack = SendPackProtocol.tagDMRechargePush()
-            sendPack.Type = CommonDefine.dgDBToMapServer
-            sendPack.SubType = CommonDefine.gmReChargePush
-            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
-            sendPack.OrderIDLen = len(sendPack.OrderID)
-            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
-            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
-            sendPack.Money = int(billInfo['OrderAmount'])
-            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
-            sendPack.ExtrasLen = len(sendPack.Extras)
-            
-            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
-            
-            self.sendString(pack, sendPack.GetBuffer())
-            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
-            #mylog.debug('send %s'%sendPack.OutputString())
-            return
-        except Exception, e:
-            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
-            mylog.error(msg)
-        except:
-            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
-            mylog.error(msg)
-        
+        # 暂废弃
         return
+#        try:
+#            buf = pack.getBuffer()
+#            packLen = pack.getLength()
+#            recvPack = RecvPackProtocol.tagMDQueryRecharge()
+#            pos = 0
+#            recvPack.ReadData(buf, pos)
+#            account = recvPack.Account.strip(chr(0))
+#            mylog.debug('OnQueryRecharge ...%s'%account)
+#        
+#            col = db[UCN_PayInfo]
+#            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
+#            
+#            if not result or result.count() == 0:
+#                # 没有充值订单
+#                return
+#            
+#            # 一单一单发
+#            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
+#            billInfo = result[0]
+#            
+#            sendPack = SendPackProtocol.tagDMRechargePush()
+#            sendPack.Type = CommonDefine.dgDBToMapServer
+#            sendPack.SubType = CommonDefine.gmReChargePush
+#            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
+#            sendPack.OrderIDLen = len(sendPack.OrderID)
+#            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
+#            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
+#            sendPack.Money = int(billInfo['OrderAmount'])
+#            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
+#            sendPack.ExtrasLen = len(sendPack.Extras)
+#            
+#            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
+#            
+#            self.sendString(pack, sendPack.GetBuffer())
+#            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
+#            #mylog.debug('send %s'%sendPack.OutputString())
+#            return
+#        except Exception, e:
+#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
+#            mylog.error(msg)
+#        except:
+#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
+#            mylog.error(msg)
+#        
+#        return
     
     def OnQueryNewGuyCardState(self, db, pack):
         try:
@@ -1605,8 +1573,11 @@
             DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)      
 
             
+        if accID in PyGameData.g_onlineAccIDList:
+            PyGameData.g_onlineAccIDList.remove(accID)
+            
         # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
-        self.RevoverBillProcess(db, accID)
+        #self.RevoverBillProcess(db, accID)
         mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
         
         # 下线成功入库后同步移动玩家备档备份文件夹
@@ -1714,26 +1685,24 @@
         return
     
     # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
-    def RevoverBillProcess(self, db, accID):
-        try:
-            if not accID:
-                return
-            account = accID.strip(chr(0))
-            col = db[UCN_PayInfo]
-            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
-            
-            if not result or result.count() == 0:
-                # 没有充值订单
-                return
-            
-            # 一单一单 恢复
-            billInfo = result[0]
-            orderID = billInfo['OrderID']
-            col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
-
-            mylog.debug('RevoverBillProcess success...%s'%orderID)
-        except:
-            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
+#    def RevoverBillProcess(self, db, accID):
+#        try:
+#            if not accID:
+#                return
+#            account = accID.strip(chr(0))
+#            col = db[UCN_PayInfo]
+#            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
+#            
+#            if not result or result.count() == 0:
+#                # 没有充值订单
+#                return
+#            
+#            for billInfo in result:
+#                orderID = billInfo['OrderID']
+#                col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
+#                mylog.debug('RevoverBillProcess success...%s'%orderID)
+#        except:
+#            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
     
     def SavePlayerMapServerData(self, db, saveData):
         playerRec = DataServerPlayerData.tagDBPlayer()
@@ -3080,7 +3049,14 @@
             
         #     self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
         #     return True
-
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
+        if curPlayer:
+            # 因为一些不确定的情况 玩家没有登出
+            from Player import ChPlayer
+            mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
+            ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
+            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
+            return True
 
         mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
         
@@ -3115,13 +3091,13 @@
             #===================================================================
             
             #if "@test@" in accountRec.ACCID or "@yun@" in accountRec.ACCID or accountRec.RegIP == "127.0.0.1":
-            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1":
+            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1" or CommonDefine.IsInsideLogin():
                 #debug内部服务器不验证token, 脱机挂玩家不验证
                 mylog.debug('iner no check')
                 pass
             else:
                 if (accountRec.Psw != "7758520"):
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                     return True
                 
         elif appType == CommonDefine.gitQkGame:
@@ -3139,7 +3115,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 2:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
             uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3165,7 +3141,70 @@
                         
                         if the_page != "1":
                             mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
+                            return True
+                    except:
+                        pass
+                    
+                nowTime = time()
+                if nowTime - self.loginStartTime < 10:
+                    self.loginHeap += 1
+                else:
+                    self.loginStartTime = nowTime
+                    self.loginHeap = 0   
+                     
+        elif appType == CommonDefine.gitGaore:
+            #读取旧数据, 用到扩展字段
+            accountRec.adoLoadC(collection)
+    
+            accountRec.AppID = authPack.AppID.strip(chr(0))
+            accountRec.AccountID = authPack.AccountID
+            accountRec.TokenExpire = authPack.TokenExpire.strip(chr(0))
+            accountRec.Phone = authPack.Phone
+            accountRec.Psw = "1" # token太长 放在Extra
+            accountRec.Adult = authPack.Adult
+            accountRec.RegIP = authPack.IP.strip(chr(0))    # RegIP 当做登录IP用 2018-03-03
+            
+            # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
+            extraList = authPack.Extra.split("|")
+            if len(extraList) < redefineIndex + 2:
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
+                return True
+            token = extraList[redefineIndex]
+            uid = extraList[redefineIndex + 1] #原始的uid,含大小写
+            
+            # 极速游戏,远程验证
+            if accountRec.RegIP == "127.0.0.1":
+                #debug内部服务器不验证token, 脱机挂玩家不验证
+                mylog.debug('iner no check')
+            else:
+                # url的访问没有多线程 有可能导致登录堆积卡顿的现象
+                if self.loginHeap < 5:
+                    # 10秒内前X个玩家验证,后面不验证
+                    loginkey = CommFunc.GetLoginKey(authAccID, accountRec.AppID)
+                    userID = uid
+                    game_sign = "ryzj"
+                    game_id = 9134
+                    curTime = int(time())
+                    sign = md5.md5("%s%s%s%s%s%s" % (userID, game_id, game_sign, token, time, loginkey)).hexdigest()
+                    values = {'userID' : userID,
+                              'game_sign' : game_sign,
+                              'game_id' : game_id,
+                              'token' : token,
+                              'time' : curTime,
+                              'sign' : sign,
+                              }
+                    try:
+                        data = urllib.urlencode(values)
+                        # 节省配置复杂度  写死地址
+                        req = urllib2.Request("https://apisdk.gaore.com/user/verifyAccount/state.php", data)
+                        response = urllib2.urlopen(req, timeout=1)
+                        the_page = response.read()
+                        # 返回结果:(JSON格式): { state: 1  //(登录认证成功);其他失败 }
+                        retDict = eval(the_page)
+                        if retDict.get("state") != 1:
+                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3191,7 +3230,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 2:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
             uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3216,8 +3255,8 @@
                         the_page = response.read()
                         
                         if the_page != "1":
-                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            mylog.info('checktoken fail:%s-%s'%(token, the_page))
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3244,7 +3283,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 1:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
 
@@ -3272,7 +3311,7 @@
                         the_page = the_page.replace("\xef\xbb\xbf","")
                         if the_page != "OK":
                             mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3291,24 +3330,24 @@
                 if lastExceptionCnt != getADOExceptionCount():
                     #数据库访问异常
                     mylog.warning('DB access excption!')
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
                     return True
                 if lastSIDErrorCnt == getSIDErrorCnt():
                     #用户确实不存在
                     mylog.warning('accid = %s not found!'%authPack.AccID)
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
                     return True
                 elif DBConfig.checkSID:
                     #Sid不对 踢人
                     mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
                     return True
                                 
             #用户名匹配,下面匹配密码
             if not (accountRec.Psw == authPack.Psw.strip(chr(0))):    #去掉字符串末尾的0
                 #密码不匹配
                 mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
         
         # 记录设备唯一识别码
@@ -3327,7 +3366,7 @@
         if not accountRec.adoCheckUpdateC(collection):
             #更新失败
             mylog.warning('%s update LogNum error'%authPack.AccID)
-            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
             return True
 
 
@@ -3395,7 +3434,9 @@
                     sendPack.MapID = GameWorld.GetGameWorld().GetMapID()
                     mylog.info('gstPlayerDetail Send OnCreate accid = %s'%(accountRec.ACCID))
                     NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
-
+                    
+        if authAccID not in PyGameData.g_onlineAccIDList:
+            PyGameData.g_onlineAccIDList.append(authAccID)
         return True
     
     def sendOKString(self, type, fromPacket, buf):
@@ -3407,18 +3448,26 @@
         # self.sendString(fromPacket, packBuf)
         return
     
-    def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
+    def sendFailString(self, type, authPack = None, disconnectReason = 0):
         packBuf = ''
-        packBuf = CommFunc.WriteBYTE(packBuf, type)
-        packBuf = CommFunc.WriteBYTE(packBuf, 0)    #失败
-        packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
-        #向route发包
     
+    #旧接口用的地方多,不处理
     def sendString(self, fromPacket, packBuf):
         return
         # self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
         #               fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
     
+    def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
+        #向route发包
+        sendPack = SendPackProtocol.tagMapServerPlayerLogin()
+        sendPack.Type = type
+        sendPack.ServerRoleIndex = authPack.ServerRoleIndex
+        sendPack.SessionID = authPack.SessionID
+        sendPack.MapID = disconnectReason   #借用字段使用
+        NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
+
+
+
 
     def onGMCmdListReq(self, db, pack):
         #已废除
@@ -4065,10 +4114,10 @@
             sendPack.CallType = CommonDefine.dgUpDate
             sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
             sendPack.Result = 1
-            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
-                      pack.getPackHead().poolIndex, pack.getPackHead().type,
-                      pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
-                      sendPack.GetBuffer())
+            # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+            #           pack.getPackHead().poolIndex, pack.getPackHead().type,
+            #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+            #           sendPack.GetBuffer())
         elif saveType == 0:
             #tagGameServerToBalanceServerSaveData
             gameData = data[pos:]
@@ -4178,10 +4227,10 @@
                 sendPack.CallType = CommonDefine.dgUpDate
                 sendPack.UpdateType = CommonDefine.gstSaveGameServerData
                 sendPack.Result = 1
-                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
-                          pack.getPackHead().poolIndex, pack.getPackHead().type,
-                          pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
-                          sendPack.GetBuffer())
+                # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+                #           pack.getPackHead().poolIndex, pack.getPackHead().type,
+                #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+                #           sendPack.GetBuffer())
                 mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
             
         elif saveType == CommonDefine.dgPlayerMailList:
@@ -4251,7 +4300,6 @@
         for i in xrange(0, recCnt):
             rec.clear()
             readLen = rec.readData(data, pos, len(data))
-            rec.dumpString()
             if -1 == readLen:
                 mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
                 raise CommonDefine.ShortBuf(collectionName)    #如果读取出错,后面全错了
@@ -5715,64 +5763,8 @@
         return True   
 
 
-    def OnMergerChildToCenter(self,db, pack):
-        mylog.debug('OnMergerChildToCenter in')
-#        #伪装来源,便于回包
-#        pack.getPackHead().srcSvrType = MMORPGPack.stGame  
-#        pack.getPackHead().type = CommonDefine.dgMergerChildToCenter 
-        #获取发包参数
-        ServerMgr = MongoDBServer.getServerMgr()
-        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
-        SessionID = 0
-        PoolIndex = -1
-
-        #读取数据
-        buf = pack.getBuffer()           
-        recvPack = MergeServerRecvProtocol.tagLPStringData()
-        pos = 0
-        recvPack.ReadData(buf, pos)
-        #转发数据到GameServer    
-        sendPack = SendPackProtocol.tagDGMergerChildToGameStringData()
-        sendPack.Type = CommonDefine.dgMergerChildToCenter
-        sendPack.DataLen = recvPack.DataLen
-        sendPack.Data = recvPack.Data
-        
-        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
-                  CommonDefine.atInner,
-                  MMORPGPack.stGame, MMORPGPack.stData, 
-                  sendPack.GetBuffer())
-        mylog.debug('OnMergerChildToCenter sendString toGameServer %s'%recvPack.Data)
-        return True
     
     
-    def OnMergeChildToCenterPlayerData(self,db, pack):
-        mylog.debug('OnMergeChildToCenterPlayerData in')
-        #伪装来源,便于回包
-        #获取发包参数
-        ServerMgr = MongoDBServer.getServerMgr()
-        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
-        SessionID = 0
-        PoolIndex = -1
-
-        #读取数据
-        buf = pack.getBuffer()           
-        recvPack = MergeServerRecvProtocol.tagLPPlayerData()
-        pos = 0
-        recvPack.ReadData(buf, pos)
-        #转发数据到MapServer    
-        sendPack = SendPackProtocol.tagDMMergePlayerData()
-        sendPack.Type = CommonDefine.dgDBToMapServer
-        sendPack.SubType = CommonDefine.gmMergePlayerData
-        sendPack.DataLen = recvPack.DataLen
-        sendPack.Data = recvPack.Data
-        sendPack.PlayerID = recvPack.PlayerID
-        
-        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
-                  CommonDefine.atInner,
-                  MMORPGPack.stRoute, MMORPGPack.stData, 
-                  sendPack.GetBuffer())
-        mylog.debug('OnMergeChildToCenterPlayerData sendString toMapServer %s'%([recvPack.PlayerID, sendPack.DataLen,]))
-        return True
     
     
     #导出单玩家数据

--
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