From 0319231b301676f84b5caca4390768348fba79b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 27 二月 2026 20:18:26 +0800
Subject: [PATCH] 519 硬核渠道对接(登录)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py | 160 +++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 119 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index d4e8700..993118e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -56,8 +56,6 @@
Def_Cmp_Equ = 0 #等于
Def_Cmp_Greater = 1 #大于
-IsMergeServer = DBConfig.IsMergeServer
-
#跨服玩家上传数据信息列表索引
(
MergeRegPInfoIndex_LoginTime, # 登录时间 索引
@@ -347,10 +345,7 @@
self.connectDB()
return
- def IsMergeServer(self):
- global IsMergeServer
- return IsMergeServer
-
+ def IsMergeServer(self): return GameWorld.IsCrossServer()
# 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
def PopOfflineMergePlayer(self):
@@ -476,6 +471,7 @@
return dbPlayer.adoUpdateC(col)
def requestLogicProcess(self, pack):
+ GameWorld.GetGameWorld().SetCurGameWorldIndex(0) # 需要设置,不然获取不到 GetMap 等虚拟分线相关接口
db = self.db
if self.IsMergeServer():
# 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
@@ -484,7 +480,7 @@
pos = 0
requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
- mylog.debug("begin process request type = %d"%requestType)
+ #mylog.debug("begin process request type = %d"%requestType)
if requestType == CommonDefine.gstCrossServerToServerPack:
oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
@@ -929,8 +925,8 @@
sendPack.ResultSetLen = len(sendPack.ResultSet)
sendPack.ErrMsg = errMsg
sendPack.ErrMsgLen = len(sendPack.ErrMsg)
- self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
- MMORPGPack.stData, sendPack.GetBuffer())
+ # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
+ # MMORPGPack.stData, sendPack.GetBuffer())
def OnPlayerLogin(self, curPlayer):
ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
@@ -948,15 +944,19 @@
NetPackCommon.RecCrossServerNetPack(recvPack.Data)
except:
msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
- mylog.error(msg)
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ # debug下让其抛出异常报错,方便测试时发现排查问题
+ raise Exception(msg)
+ else:
+ mylog.error(msg)
def OnGMToolCommand(self, db, pack):
- if CommonDefine.IsDebug():
- import binascii
- mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+ #if CommonDefine.IsDebug():
+ # import binascii
+ # mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
try:
ProjSpecialProcess.OnGMToolCommand(pack)
@@ -1164,8 +1164,8 @@
sendPack.DataLen = len(sendPack.Data)
sendPack.ResultSet = resultSet
sendPack.ResultSetLen = len(sendPack.ResultSet)
- self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
- MMORPGPack.stData, sendPack.GetBuffer())
+ # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
+ # MMORPGPack.stData, sendPack.GetBuffer())
mylog.debug("回复 SendGameServerToDBLogicResult")
return
@@ -3049,7 +3049,14 @@
# self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
# return True
-
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
+ if curPlayer:
+ # 因为一些不确定的情况 玩家没有登出
+ from Player import ChPlayer
+ mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
+ ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
+ return True
mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
@@ -3090,7 +3097,7 @@
pass
else:
if (accountRec.Psw != "7758520"):
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
elif appType == CommonDefine.gitQkGame:
@@ -3108,7 +3115,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 2:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3134,7 +3141,70 @@
if the_page != "1":
mylog.debug('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
+ return True
+ except:
+ pass
+
+ nowTime = time()
+ if nowTime - self.loginStartTime < 10:
+ self.loginHeap += 1
+ else:
+ self.loginStartTime = nowTime
+ self.loginHeap = 0
+
+ elif appType == CommonDefine.gitGaore:
+ #读取旧数据, 用到扩展字段
+ accountRec.adoLoadC(collection)
+
+ accountRec.AppID = authPack.AppID.strip(chr(0))
+ accountRec.AccountID = authPack.AccountID
+ accountRec.TokenExpire = authPack.TokenExpire.strip(chr(0))
+ accountRec.Phone = authPack.Phone
+ accountRec.Psw = "1" # token太长 放在Extra
+ accountRec.Adult = authPack.Adult
+ accountRec.RegIP = authPack.IP.strip(chr(0)) # RegIP 当做登录IP用 2018-03-03
+
+ # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
+ extraList = authPack.Extra.split("|")
+ if len(extraList) < redefineIndex + 2:
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
+ return True
+ token = extraList[redefineIndex]
+ uid = extraList[redefineIndex + 1] #原始的uid,含大小写
+
+ # 极速游戏,远程验证
+ if accountRec.RegIP == "127.0.0.1":
+ #debug内部服务器不验证token, 脱机挂玩家不验证
+ mylog.debug('iner no check')
+ else:
+ # url的访问没有多线程 有可能导致登录堆积卡顿的现象
+ if self.loginHeap < 5:
+ # 10秒内前X个玩家验证,后面不验证
+ loginkey = CommFunc.GetLoginKey(authAccID, accountRec.AppID)
+ userID = uid
+ game_sign = "ryzj"
+ game_id = 9134
+ curTime = int(time())
+ sign = md5.md5("%s%s%s%s%s%s" % (userID, game_id, game_sign, token, time, loginkey)).hexdigest()
+ values = {'userID' : userID,
+ 'game_sign' : game_sign,
+ 'game_id' : game_id,
+ 'token' : token,
+ 'time' : curTime,
+ 'sign' : sign,
+ }
+ try:
+ data = urllib.urlencode(values)
+ # 节省配置复杂度 写死地址
+ req = urllib2.Request("https://apisdk.gaore.com/user/verifyAccount/state.php", data)
+ response = urllib2.urlopen(req, timeout=1)
+ the_page = response.read()
+ # 返回结果:(JSON格式): { state: 1 //(登录认证成功);其他失败 }
+ retDict = eval(the_page)
+ if retDict.get("state") != 1:
+ mylog.debug('checktoken fail:%s-%s'%(token, the_page))
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3160,7 +3230,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 2:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3186,7 +3256,7 @@
if the_page != "1":
mylog.info('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3213,7 +3283,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 1:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
@@ -3241,7 +3311,7 @@
the_page = the_page.replace("\xef\xbb\xbf","")
if the_page != "OK":
mylog.debug('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3260,24 +3330,24 @@
if lastExceptionCnt != getADOExceptionCount():
#数据库访问异常
mylog.warning('DB access excption!')
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
return True
if lastSIDErrorCnt == getSIDErrorCnt():
#用户确实不存在
mylog.warning('accid = %s not found!'%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
return True
elif DBConfig.checkSID:
#Sid不对 踢人
mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
return True
#用户名匹配,下面匹配密码
if not (accountRec.Psw == authPack.Psw.strip(chr(0))): #去掉字符串末尾的0
#密码不匹配
mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
# 记录设备唯一识别码
@@ -3296,7 +3366,7 @@
if not accountRec.adoCheckUpdateC(collection):
#更新失败
mylog.warning('%s update LogNum error'%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
return True
@@ -3378,18 +3448,26 @@
# self.sendString(fromPacket, packBuf)
return
- def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
+ def sendFailString(self, type, authPack = None, disconnectReason = 0):
packBuf = ''
- packBuf = CommFunc.WriteBYTE(packBuf, type)
- packBuf = CommFunc.WriteBYTE(packBuf, 0) #失败
- packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
- #向route发包
+ #旧接口用的地方多,不处理
def sendString(self, fromPacket, packBuf):
return
# self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
# fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
+ def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
+ #向route发包
+ sendPack = SendPackProtocol.tagMapServerPlayerLogin()
+ sendPack.Type = type
+ sendPack.ServerRoleIndex = authPack.ServerRoleIndex
+ sendPack.SessionID = authPack.SessionID
+ sendPack.MapID = disconnectReason #借用字段使用
+ NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
+
+
+
def onGMCmdListReq(self, db, pack):
#已废除
@@ -4036,10 +4114,10 @@
sendPack.CallType = CommonDefine.dgUpDate
sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
sendPack.Result = 1
- self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
- pack.getPackHead().poolIndex, pack.getPackHead().type,
- pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
- sendPack.GetBuffer())
+ # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+ # pack.getPackHead().poolIndex, pack.getPackHead().type,
+ # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+ # sendPack.GetBuffer())
elif saveType == 0:
#tagGameServerToBalanceServerSaveData
gameData = data[pos:]
@@ -4149,10 +4227,10 @@
sendPack.CallType = CommonDefine.dgUpDate
sendPack.UpdateType = CommonDefine.gstSaveGameServerData
sendPack.Result = 1
- self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
- pack.getPackHead().poolIndex, pack.getPackHead().type,
- pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
- sendPack.GetBuffer())
+ # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+ # pack.getPackHead().poolIndex, pack.getPackHead().type,
+ # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+ # sendPack.GetBuffer())
mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
elif saveType == CommonDefine.dgPlayerMailList:
--
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