From 0323f1602690cba6522523d968b5ed2032dccba2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 14:37:45 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(李典技能;被动触发支持增加击晕概率;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 64 +++++++++++++++---------------- 1 files changed, 31 insertions(+), 33 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 3a5998d..98578b9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -160,7 +160,9 @@ AttrID_WuFinalDamPerDef, # 对吴减伤 62 AttrID_QunFinalDamPer, # 对群增伤 63 AttrID_QunFinalDamPerDef, # 对群减伤 64 -) = range(1, 1 + 64) +AttrID_SkillPer, # 技能增伤 65 +AttrID_SkillPerDef, # 技能减伤 66 +) = range(1, 1 + 66) # 需要计算的武将战斗属性ID列表 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, @@ -960,9 +962,9 @@ HurtType_3, HurtType_4, HurtType_Parry, # 格挡 5 -HurtType_IgnoreDef, # 无视防御 6 +HurtType_IgnoreDef, # 无视防御/真实伤害 6 HurtType_SuperHit, # 暴击 7 -HurtType_8, +HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 HurtType_Miss, # 闪避 9 ) = range(10) @@ -1894,6 +1896,7 @@ Def_FBMapID_Main = 1 # 主线小怪 Def_FBMapID_MainBoss = 2 # 主线Boss +Def_FBMapID_ArenaBattle = 3 # 演武场 #创角新手村地图ID列表 Def_CreatRoleMapIDList = [10000] @@ -2001,18 +2004,16 @@ Def_FBMapID_CrossBattlefield = 32060 #跨服仙盟夺旗战/逐鹿万界 Def_FBMapID_CrossFamilyFlagwar = 32090 -#竞技场战斗 -Def_FBMapID_ArenaBattle = 31290 #情缘副本 Def_FBMapID_Love = 31300 #镜像切磋 Def_FBMapID_MirrorBattle = 100 #前端自定义场景地图 -ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle] +ClientCustomSceneList = [] #镜像PK的地图ID列表 -MirrorBattleMapIDList = [Def_FBMapID_MirrorBattle, Def_FBMapID_ArenaBattle, Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossChampionship] +MirrorBattleMapIDList = [] #注册上传跨服服务器数据后直接进入跨服服务器的地图 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, @@ -2108,6 +2109,7 @@ Def_FB_MapID = { 'MainLevel':[Def_FBMapID_Main], # 主线关卡 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss + 'Arena':[Def_FBMapID_ArenaBattle], } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -3140,7 +3142,9 @@ BatObjState_LimitSkill, # 沉默 10 BatObjState_LimitAddHP, # 禁疗 11 BatObjState_Stone, # 石化 12 -) = range(13) + BatObjState_Disarm, # 缴械 13 + BatObjState_ParryYJ, # 格挡印记 14 +) = range(15) # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化 InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone] @@ -3622,12 +3626,6 @@ Def_PDict_PetTrainLV = "PetTrainLV_%s" # 灵宠培养等阶,参数(培养类型) Def_PDict_PetTrainItemCount = "PetTrainItemCount_%s" # 灵宠培养当前阶已吃培养丹个数,参数(培养类型) -#装备分解 -Def_PDict_EquipDecomposeLV = "EquipDecomposeLV" #等级 -Def_PDict_EquipDecomposeExp = "EquipDecomposeExp" #经验 -Def_PDict_EquipDecomposeSeting = "EquipDecomposeSeting" #设置数据 -Def_PDict_EquipDecomposeCnt = "EquipDecomposeCnt" #已分解件数 - #试炼之塔 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数 @@ -4091,13 +4089,7 @@ Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID #竞技场 -Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天 Def_PDict_ArenaScore = "ArenaScore" # 当前积分 -Def_PDict_ArenaHighestScore = "ArenaHighestScore" # 历史最高积分 -Def_PDict_ArenaBattleCountDay = "ArenaBattleCountDay" # 今日已战斗次数 -Def_PDict_ArenaMatchRefreshCount = "ArenaMatchRefreshCount" # 匹配刷新列表次数 -Def_PDict_ArenaItemAddCount = "ArenaItemAddCount" # 今日已使用物品增加次数 -Def_PDict_ArenaBattleTagID = "ArenaBattleTagID" # 当前对战的对手ID #功能系统特权 Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID) @@ -4156,11 +4148,12 @@ #武将 Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID) Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级 +Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级 Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数 #主线 Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数 -Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数 +Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234 Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID) Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID) @@ -4279,8 +4272,8 @@ TriggerWay_HeroTurnEnd, # 武将回合开始时 5 TriggerWay_HeroActionStart, # 武将行动前 6 TriggerWay_HeroActionEnd, # 武将行动后 7 -TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8 -TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9 +TriggerWay_CalcEffValue, # 统计计算效果值时 8 +TriggerWay_9, # 9 TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10 TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 @@ -4288,8 +4281,10 @@ ) = range(1, 1 + 13) # 被动触发有效来源 -TriggerSrc_Skill = 1 -TriggerSrc_Buff = 2 +TriggerSrc_Skill = 1 # 身上技能有效 +TriggerSrc_Buff = 2 # 身上buff有效 +TriggerSrc_SkillSelf = 3 # 本技能有效 +TriggerSrc_BuffSelf = 4 # 本buff有效 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -4888,12 +4883,6 @@ CME_FB_RunFamily:"战盟跑环", } -# 功能对应的事件记录类型 -FuncCMEDict = { - ShareDefine.GameFuncID_RunDaily:CME_FB_RunDaily, - ShareDefine.GameFuncID_RunFamily:CME_FB_RunFamily, - } - # 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official] @@ -4996,8 +4985,7 @@ Def_SkillFuncType_TurnNormaSkill, #1 普攻技能 Def_SkillFuncType_AngerSkill, #2 怒气技能 Def_SkillFuncType_PotentialSkill, #3 潜能技能 -Def_SkillFuncType_AtkbackSkill, #4 反击技能 -) = range(5) +) = range(4) # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除 (Def_SkillFuncType_Common, #0为通用技能 @@ -5045,6 +5033,16 @@ AtkDistType_Long, # 远程 ) = range(1, 1 + 2) +# 武将特长 +HeroSpecialtyList = ( +HeroSpecialty_Stun, # 击晕 1 +HeroSpecialty_SuperHit, # 暴击 2 +HeroSpecialty_Combo, # 连击 3 +HeroSpecialty_Miss, # 闪避 4 +HeroSpecialty_Parry, # 格挡 5 +HeroSpecialty_SuckHP, # 吸血 6 +) = range(1, 1 + 6) + # 经验倍率限制类型 ( ExpRateLimitType_Recover, # 资源找回 -- Gitblit v1.8.0