From 0323f1602690cba6522523d968b5ed2032dccba2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 14:37:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(李典技能;被动触发支持增加击晕概率;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   74 ++++++++++++++++--------------------
 1 files changed, 33 insertions(+), 41 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 3231fc0..fc67868 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -562,7 +562,7 @@
     DoBeAttackResult(turnFight, curBatObj, useSkill, True)
     return
 
-def DoCombo(turnFight, curBatObj, useSkill):
+def DoCombo(turnFight, atkObj, useSkill):
     '''
         格挡、反击、连击规则
         1. 所有武将或怪物均可能产生格挡,群攻时格挡一对一判断,均可能产生格挡
@@ -586,7 +586,7 @@
     
     tagFriendly = useSkill.GetTagFriendly()
     if tagFriendly:
-        tagObj = GetRelativeObj(turnFight, curBatObj)
+        tagObj = GetRelativeObj(turnFight, atkObj)
     else:
         tagObjList = useSkill.GetTagObjList()
         if not tagObjList:
@@ -596,18 +596,31 @@
         if atkBackSkill:
             # 可以反击,打断连击
             GameWorld.DebugLog("● %s 【反击】" % TurnAttack.GetObjName(tagObj))
-            OnUseSkill(turnFight, tagObj, atkBackSkill, [curBatObj], ChConfig.TurnBattleType_AtkBack)
+            OnUseSkill(turnFight, tagObj, atkBackSkill, [atkObj], ChConfig.TurnBattleType_AtkBack)
             return
         
     if not tagObj:
         return
     
-    if CanCombo(curBatObj, tagObj):
-        # 连击根据技能目标配置逻辑重新选择目标
-        GameWorld.DebugLog("● %s 【连击】" % TurnAttack.GetObjName(curBatObj))
-        DoHeroSpecialty(turnFight, curBatObj, ChConfig.HeroSpecialty_Combo, useSkill.GetSkillID())
-        OnUseSkill(turnFight, curBatObj, useSkill, batType=ChConfig.TurnBattleType_Combo)
-        
+    comboNum = atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum)
+    aComboRate = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboRate)
+    aComboRate += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, tagObj, ChConfig.AttrID_ComboRate, useSkill)
+    
+    dComboRateDef = tagObj.GetBatAttrValue(ChConfig.AttrID_ComboRateDef)
+    happenRate = eval(IpyGameDataPY.GetFuncCompileCfg("ComboCfg", 1))
+    if not GameWorld.CanHappen(happenRate):
+        GameWorld.DebugLog("无法连击! atkID=%s,happenRate=%s,aComboRate=%s,dComboRateDef=%s,comboNum=%s" 
+                           % (atkObj.GetID(), happenRate, aComboRate, dComboRateDef, comboNum))
+        return
+    GameWorld.DebugLog("● %s 【连击】 happenRate=%s,aComboRate=%s,dComboRateDef=%s,comboNum=%s" 
+                       % (TurnAttack.GetObjName(atkObj), happenRate, aComboRate, dComboRateDef, comboNum))
+    atkObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, comboNum + 1)
+    
+    # 连击特长
+    DoHeroSpecialty(turnFight, atkObj, ChConfig.HeroSpecialty_Combo, useSkill.GetSkillID())
+    
+    # 连击根据技能目标配置逻辑重新选择目标
+    OnUseSkill(turnFight, atkObj, useSkill, batType=ChConfig.TurnBattleType_Combo)
     return
 
 def __getCanAtkBackSkill(useSkill, tagObj):
@@ -642,21 +655,6 @@
             GameWorld.DebugLog("可以反击! tagID=%s" % tagID)
             return useSkill
     return
-
-def CanCombo(atkObj, defObj):
-    ## 可否连击
-    comboNum = atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum)
-    aComboRate = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboRate)
-    dComboRateDef = defObj.GetBatAttrValue(ChConfig.AttrID_ComboRateDef)
-    happenRate = eval(IpyGameDataPY.GetFuncCompileCfg("ComboCfg", 1))
-    if GameWorld.CanHappen(happenRate):
-        GameWorld.DebugLog("可以连击! atkID=%s,happenRate=%s,aComboRate=%s,dComboRateDef=%s,comboNum=%s" 
-                           % (atkObj.GetID(), happenRate, aComboRate, dComboRateDef, comboNum))
-        atkObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, comboNum + 1)
-        return True
-    GameWorld.DebugLog("无法连击! atkID=%s,happenRate=%s,aComboRate=%s,dComboRateDef=%s,comboNum=%s" 
-                       % (atkObj.GetID(), happenRate, aComboRate, dComboRateDef, comboNum))
-    return False
 
 def DoBeAttackResult(turnFight, curObj, useSkill, isUseSkill=False):
     '''被攻击结果
@@ -880,9 +878,6 @@
     #    return
     enhanceSkillID = curEffect.GetEffectValue(0)
     checkInStateList = curEffect.GetEffectValue(1)
-    if checkInStateList:
-        if isinstance(checkInStateList, int):
-            checkInStateList = [checkInStateList]
     GameWorld.DebugLog("额外触发的技能: enhanceSkillID=%s,checkInStateList=%s" % (enhanceSkillID, checkInStateList))
     tagObjList = useSkill.GetTagObjList()
     
@@ -905,12 +900,7 @@
                 GameWorld.DebugLog("    闪避的不触发: tagID=%s" % (tagID))
                 continue
             if checkInStateList:
-                inState = False
-                for state in checkInStateList:
-                    if tagObj.IsInState(state):
-                        inState = True
-                        break
-                if not inState:
+                if not tagObj.CheckInState(checkInStateList):
                     GameWorld.DebugLog("    不在状态下不触发: tagID=%s not in state:%s" % (tagID, checkInStateList))
                     continue
             if enhanceRate and enhanceRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(enhanceRate, ChConfig.Def_MaxRateValue):
@@ -929,11 +919,8 @@
     if checkInStateList:
         inState = False
         for tagObj in tagObjList:
-            for state in checkInStateList:
-                if not state or tagObj.IsInState(state):
-                    inState = True
-                    break
-            if inState:
+            if tagObj.CheckInState(checkInStateList):
+                inState = True
                 break
         if not inState:
             GameWorld.DebugLog("    没有目标在状态下不触发: tagObj not in state:%s" % str(checkInStateList))
@@ -1102,7 +1089,10 @@
     if isAngerSkill:
         aAngerSkillPer = atkObj.GetBatAttrValue(ChConfig.AttrID_AngerSkillPer) # 普技增伤
         dAngerSkillPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_AngerSkillPerDef) # 普技减伤
-        
+            
+    aAddSkillPer = 0 # 技能增伤
+    aAddSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SkillPer, curSkill)
+    
     # 物法增减伤
     if pmType == IPY_GameWorld.ghtMag: # 法伤
         aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_MagDamPer)
@@ -1117,6 +1107,7 @@
     dNormalSkillPerDef /= 10000.0
     aAngerSkillPer /= 10000.0
     dAngerSkillPerDef /= 10000.0
+    aAddSkillPer /= 10000.0
     aPMDamPer /= 10000.0
     dPMDamPerDef /= 10000.0
     aSuperDamPer /= 10000.0
@@ -1124,8 +1115,8 @@
     aFinalDamPer /= 10000.0
     dFinalDamPerDef /= 10000.0
     
-    GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,aAtk=%s,dDef=%s,dHP=%s,hurtTypes=%s" 
-                       % (atkID, defID, skillID, atkSkillPer, aAtk, dDef, dHP, hurtTypes))
+    GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,aAtk=%s,dDef=%s,dHP=%s,hurtTypes=%s,aAddSkillPer=%s" 
+                       % (atkID, defID, skillID, atkSkillPer, aAtk, dDef, dHP, hurtTypes, aAddSkillPer))
     
     # 持续性伤害
     if isDot:
@@ -1160,6 +1151,7 @@
 
 def CanStun(turnFight, atkObj, defObj, curSkill):
     aStunRate = atkObj.GetBatAttrValue(ChConfig.AttrID_StunRate)
+    aStunRate += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_StunRate, curSkill)
     dStunRateDef = defObj.GetBatAttrValue(ChConfig.AttrID_StunRateDef)
     happenRate = eval(IpyGameDataPY.GetFuncCompileCfg("StunCfg", 1))
     if not GameWorld.CanHappen(happenRate):

--
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