From 0458fc4fe34e9b1816781ad91cd1cc3b963d0bc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 11:19:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(个人战报ServerID改为玩家账号ServerID)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 74 ++++++++++++++++++++----------------
1 files changed, 41 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index f935630..f18bcbc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,8 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
+import CrossServerPackLogic
+import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
import NPCCommon
@@ -47,7 +49,6 @@
import random
import time
import json
-import shutil
import os
g_gmTestFightReq = []
@@ -176,7 +177,7 @@
def __init__(self, guid, mapID=0, funcLineID=0, reqPlayerID=0, reqServerID=0):
self.guid = guid # 某场战斗的唯一guid,可用于存储记录如战报等
self._reqPlayerID = reqPlayerID # 可能为0,系统后台自动处理的战斗时为0,某个玩家发起则为发起玩家ID,同个玩家ID可能同时存在多场战斗,如主线+其他
- self._reqServerID = reqServerID
+ self._reqServerID = reqServerID # 可能是玩家的服务器ID,或者请求的ServerID
self.curPlayer = None
self.mapID = mapID
self.funcLineID = funcLineID
@@ -457,7 +458,8 @@
if self._isNeedReport:
packBuff = clientPack.GetBuffer()
buffLen = len(packBuff)
- GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
+ #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
+ GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
self.batBuffer += CommFunc.WriteWORD("", buffLen)
self.batBuffer += packBuff
ObjPool.GetPoolMgr().release(clientPack)
@@ -1062,6 +1064,7 @@
return
reqPlayerID = playerID
+ playerServerID = GameWorld.GetPlayerServerID(curPlayer)
guid = GameWorld.GetGUID()
atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID)
@@ -1087,7 +1090,7 @@
lineupDictA = {1:atkLineupInfo}
lineupDictB = {1:defLineupInfo}
- AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqData=[tagType, tagID, valueList])
+ AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, reqData=[tagType, tagID, valueList])
# NPC
else:
@@ -1115,11 +1118,11 @@
lineupDictA = {1:atkLineupInfo}
lineupDictB = None
- AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty)
+ AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty)
return True
-def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
+def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
'''添加进战斗请求队列,这里做战斗分发处理,由当前服务器根据当前服务器情况分配到本机子的其他战斗地图,或直接本地图处理
@param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
@param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...},pvp时用
@@ -1137,21 +1140,31 @@
# pvp 或 pve 必须要满足其中一种
return
- # 先默认本地图处理,后续优化多战斗地图支持
-
- reqServerID = GameWorld.GetGameWorld().GetServerID()
- reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
- OnMsg_BattleRequest(reqInfo)
+ fromServerID = GameWorld.GetGameWorld().GetServerID()
+ reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData]
+ multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
+ # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
+ isMultiMap = False
+ if multiMapSet == 1:
+ isMultiMap = True
+ elif multiMapSet == 2:
+ if not GameWorld.GetGameWorld().GetDebugLevel():
+ isMultiMap = True
+
+ if isMultiMap:
+ CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+ else:
+ SSMsg_BattleRequest(reqInfo, fromServerID)
return
-def OnMsg_BattleRequest(reqInfo):
+def SSMsg_BattleRequest(reqInfo, fromServerID):
## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
- reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
+ guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
if npcLineupIDList:
- turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
+ turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
else:
- turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
+ turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID)
winFaction = None
statMsg = {}
@@ -1164,16 +1177,15 @@
retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
# 本地图自己处理的
- if reqServerID == GameWorld.GetGameWorld().GetServerID():
- OnMsg_BattleResult(retInfo)
+ if fromServerID == GameWorld.GetGameWorld().GetServerID():
+ SSMsg_BattleResult(retInfo, fromServerID)
# 其他服务器地图请求的,发送战斗结果回去
else:
- pass
-
+ CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
return
-def OnMsg_BattleResult(retInfo):
+def SSMsg_BattleResult(retInfo, fromServerID):
## 收到战斗结果信息
guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1200,14 +1212,14 @@
return
-def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
+def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
'''执行PVE战斗,支持多小队
'''
turnMax = GetTurnMax(mapID)
tfMgr = GetTurnFightMgr()
- turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
+ turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
guid = turnFight.guid
turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
@@ -1232,7 +1244,7 @@
tfMgr.delTurnFight(guid)
return turnFight if saveOK else None
-def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, reqServerID=0):
+def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0):
'''执行PVP战斗,只处理战斗,不关心功能及curPlayer相关
@param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
@param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...}
@@ -1242,7 +1254,7 @@
turnMax = GetTurnMax(mapID)
tfMgr = GetTurnFightMgr()
- turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
+ turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
guid = turnFight.guid
turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
@@ -1315,6 +1327,7 @@
PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
# 历练秘境额外经验
@@ -1327,6 +1340,7 @@
if killNPCCnt > 0:
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
# 结算逻辑最后重置数据
mainFightMgr.resetMainFightExDataRec()
@@ -1992,7 +2006,7 @@
funcLineID = turnFight.funcLineID
GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
if mapID != ChConfig.Def_FBMapID_Main:
- GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+ GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
# 统计明细
batObjMgr = BattleObj.GetBatObjMgr()
@@ -2075,7 +2089,7 @@
ReportRoot = "C:\TurnFightReport"
dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d")
- ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
+ ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
if not os.path.exists(ReportDir):
os.makedirs(ReportDir)
else:
@@ -2088,19 +2102,13 @@
pass
saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
- GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
+ GameWorld.DebugLog("战报路径=%s" % saveFilePath)
try:
- batBuffer = CommFunc.B2Hex(turnFight.batBuffer, False, False)
- GameWorld.DebugLog("batBuffer=%s,%s" % (len(batBuffer), batBuffer))
clientPack = ChPyNetSendPack.tagSCTurnFightReport()
clientPack.GUID = guid
clientPack.Report = turnFight.batBuffer
clientPack.Len = len(clientPack.Report)
-
- packBuffer = CommFunc.B2Hex(clientPack.GetBuffer(), False, False)
- GameWorld.DebugLog("packBuffer=%s,%s" % (len(packBuffer), packBuffer))
-
fp = open(saveFilePath, "wb")
fp.write(clientPack.GetBuffer())
fp.close()
--
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