From 0458fc4fe34e9b1816781ad91cd1cc3b963d0bc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 11:19:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(个人战报ServerID改为玩家账号ServerID)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   24 ++++++++++++++++--------
 1 files changed, 16 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a413571..8ed50d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,11 +44,11 @@
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerFeastTravel
 import PlayerActTurntable
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
+import OpenServerActivity
 import CrossRealmPlayer
 import CrossPlayerData
 import PlayerActivity
@@ -2839,7 +2839,6 @@
     # 消费返利
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
@@ -2947,8 +2946,9 @@
             return
         SetMoney(curPlayer, priceType, updPlayerGold)
         
-        if isGiveBourseMoney and updPlayerGold > 0:
-            GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+        #废弃交易所额度
+        #if isGiveBourseMoney and updPlayerGold > 0:
+        #    GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
         addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
         
     elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -3018,9 +3018,12 @@
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
     PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGetMoney, value, [priceType])
     
     if priceType == ShareDefine.TYPE_Price_FamilyCoin:
         PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+    elif priceType == ShareDefine.TYPE_Price_OSAPoint:
+        OpenServerActivity.AddOSACelebrationPoint(curPlayer, value)
         
     if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
         and giveType == ChConfig.Def_GiveMoney_Unknown:
@@ -4190,11 +4193,11 @@
                 
     return totalExpRate
 
-##外观额外数据:  其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据:  其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
 def SetHorseSkinID(curPlayer, horseSkinID):
     showValue = curPlayer.GetEquipShowSwitch()
-    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
     curPlayer.SetEquipShowSwitch(updShowValue)
     GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
     return
@@ -4316,7 +4319,9 @@
 
 ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
-def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+def SetMainLevelPassValue(curPlayer, value):
+    curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+    GameFuncComm.DoFuncOpenLogic(curPlayer)    
 def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
     ## 设置主线关卡过关进度
     # @param chapterID: 章节ID
@@ -4329,6 +4334,9 @@
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
         PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
+        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
+            PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息

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