From 0461f0bb6c710ee89856ffa4d1f75c868c69295f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 八月 2025 17:56:46 +0800
Subject: [PATCH] 16 卡牌服务端(删除大师天赋)

---
 /dev/null                                                                                     |  366 ---------------------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py       |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                    |   16 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py            |  222 --------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py        |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SkillReset.py |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py    |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py               |    5 
 8 files changed, 5 insertions(+), 624 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index f0009f9..2b52d46 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -936,22 +936,6 @@
 PacketSubCMD_4=0x46
 PacketCallFunc_4=OnBuyTongTianLing
 
-;大师天赋
-[PlayerGreatMaster]
-ScriptName = Player\PlayerGreatMaster.py
-Writer = hxp
-Releaser = hxp
-RegType = 0
-RegisterPackCount = 2
-
-PacketCMD_1=0xA5
-PacketSubCMD_1=0x49
-PacketCallFunc_1=OnAddMasterSkillPoint
-
-PacketCMD_2=0xA5
-PacketSubCMD_2=0x50
-PacketCallFunc_2=OnResetMasterSkill
-
 ;装备洗练
 [EquipWash]
 ScriptName = Event\EventSrc\Operate_EquipWash.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index feca7c7..7e191b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4145,11 +4145,6 @@
 Def_PDict_TTL_TaskAwardRecord = "TTL_TaskAwardRecord_%s" # 通天任务领奖记录,参数(key编号),按索引位存储0-未领,1-已领
 Def_PDict_TTL_DailyTaskPointToday = "TTL_DailyTaskPointToday" # 每日通天任务每日可获得积分点上限
 
-# 大师 Def_PDictType_GreatMaster
-Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验
-Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
-Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
-
 # 跨服竞技场
 Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
 Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 83efc50..59ee95e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -5474,124 +5474,6 @@
 
 
 #------------------------------------------------------
-# A5 49 大师天赋技能加点 #tagCMAddMasterSkillPoint
-
-class  tagCMMasterSkillPoint(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("SkillID", c_int),    # 天赋技能ID
-                  ("AddPoint", c_ubyte),    # 加的点数
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x49
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x49
-        self.SkillID = 0
-        self.AddPoint = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMMasterSkillPoint)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 49 大师天赋技能加点 //tagCMAddMasterSkillPoint:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                SkillID:%d,
-                                AddPoint:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.SkillID,
-                                self.AddPoint
-                                )
-        return DumpString
-
-
-class  tagCMAddMasterSkillPoint(Structure):
-    Head = tagHead()
-    SkillCnt = 0    #(BYTE SkillCnt)// 变更技能个数
-    AddSkillPointList = list()    #(vector<tagCMMasterSkillPoint> AddSkillPointList)// 加的技能点数列表
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        self.Head.Cmd = 0xA5
-        self.Head.SubCmd = 0x49
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        _pos = self.Head.ReadData(_lpData, _pos)
-        self.SkillCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.SkillCnt):
-            temAddSkillPointList = tagCMMasterSkillPoint()
-            _pos = temAddSkillPointList.ReadData(_lpData, _pos)
-            self.AddSkillPointList.append(temAddSkillPointList)
-        return _pos
-
-    def Clear(self):
-        self.Head = tagHead()
-        self.Head.Clear()
-        self.Head.Cmd = 0xA5
-        self.Head.SubCmd = 0x49
-        self.SkillCnt = 0
-        self.AddSkillPointList = list()
-        return
-
-    def GetLength(self):
-        length = 0
-        length += self.Head.GetLength()
-        length += 1
-        for i in range(self.SkillCnt):
-            length += self.AddSkillPointList[i].GetLength()
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.SkillCnt)
-        for i in range(self.SkillCnt):
-            data = CommFunc.WriteString(data, self.AddSkillPointList[i].GetLength(), self.AddSkillPointList[i].GetBuffer())
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                Head:%s,
-                                SkillCnt:%d,
-                                AddSkillPointList:%s
-                                '''\
-                                %(
-                                self.Head.OutputString(),
-                                self.SkillCnt,
-                                "..."
-                                )
-        return DumpString
-
-
-m_NAtagCMAddMasterSkillPoint=tagCMAddMasterSkillPoint()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMAddMasterSkillPoint.Head.Cmd,m_NAtagCMAddMasterSkillPoint.Head.SubCmd))] = m_NAtagCMAddMasterSkillPoint
-
-
-#------------------------------------------------------
 #A5 05 玩家开始副本扫荡 #tagCMBeginFBWipeOut
 
 class  tagCMBeginFBWipeOut(Structure):
@@ -7172,62 +7054,6 @@
 
 m_NAtagCMEquipPartSuiteActivate=tagCMEquipPartSuiteActivate()
 ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipPartSuiteActivate.Cmd,m_NAtagCMEquipPartSuiteActivate.SubCmd))] = m_NAtagCMEquipPartSuiteActivate
-
-
-#------------------------------------------------------
-# A5 48 兑换大师等级经验 #tagCMExchangeMasterEXP
-
-class  tagCMExchangeMasterEXP(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("Multiples", c_ubyte),    # 20亿经验倍数
-                  ("ExtraExp", c_int),    # 额外附加经验(不超过20亿)
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x48
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x48
-        self.Multiples = 0
-        self.ExtraExp = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMExchangeMasterEXP)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 48 兑换大师等级经验 //tagCMExchangeMasterEXP:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                Multiples:%d,
-                                ExtraExp:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.Multiples,
-                                self.ExtraExp
-                                )
-        return DumpString
-
-
-m_NAtagCMExchangeMasterEXP=tagCMExchangeMasterEXP()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMExchangeMasterEXP.Cmd,m_NAtagCMExchangeMasterEXP.SubCmd))] = m_NAtagCMExchangeMasterEXP
 
 
 #------------------------------------------------------
@@ -9232,54 +9058,6 @@
 
 m_NAtagCMResetFBJoinCnt=tagCMResetFBJoinCnt()
 ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMResetFBJoinCnt.Cmd,m_NAtagCMResetFBJoinCnt.SubCmd))] = m_NAtagCMResetFBJoinCnt
-
-
-#------------------------------------------------------
-# A5 50 重置大师天赋技能 #tagCMResetMasterSkill
-
-class  tagCMResetMasterSkill(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x50
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x50
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMResetMasterSkill)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 50 重置大师天赋技能 //tagCMResetMasterSkill:
-                                Cmd:%s,
-                                SubCmd:%s
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd
-                                )
-        return DumpString
-
-
-m_NAtagCMResetMasterSkill=tagCMResetMasterSkill()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMResetMasterSkill.Cmd,m_NAtagCMResetMasterSkill.SubCmd))] = m_NAtagCMResetMasterSkill
 
 
 #------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ReGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ReGreatMaster.py
deleted file mode 100644
index 21e1ee4..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ReGreatMaster.py
+++ /dev/null
@@ -1,46 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.ReGreatMaster
-#
-# @todo:重置大师
-# @author hxp
-# @date 2015-2-27
-# @version 1.0
-#
-# 详细描述: 重置大师
-#
-#---------------------------------------------------------------------
-"""Version = 2015-2-27 21:00"""
-
-import PlayerGreatMaster
-import GameWorld
-#---------------------------------------------------------------------
-#全局变量
-#---------------------------------------------------------------------
-
-#---------------------------------------------------------------------
-#逻辑实现
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param list 参数列表 [npcID]
-#  @return None
-#  @remarks 函数详细说明.
-def OnExec(curPlayer, list):
-    
-    curPlayer.SetLV2(0)
-    
-    PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
-    
-
-    PlayerGreatMaster.SetGreatMasterFreeSkillPoint(curPlayer, 0)
-    
-   
-    PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
-    
-    GameWorld.DebugAnswer(curPlayer, "重置天赋OK!")
-    return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetGreatMasterPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetGreatMasterPoint.py
deleted file mode 100644
index 06fff0b..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetGreatMasterPoint.py
+++ /dev/null
@@ -1,42 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.SetGreatMasterPoint
-#
-# @todo:设置大师天赋点
-# @author hxp
-# @date 2015-2-27
-# @version 1.0
-#
-# 详细描述: 设置大师天赋点
-#
-#---------------------------------------------------------------------
-"""Version = 2015-2-27 21:00"""
-
-import PlayerGreatMaster
-import GameWorld
-#---------------------------------------------------------------------
-#全局变量
-#---------------------------------------------------------------------
-
-#---------------------------------------------------------------------
-#逻辑实现
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param list 参数列表 [npcID]
-#  @return None
-#  @remarks 函数详细说明.
-def OnExec(curPlayer, list):
-    if len(list) <= 0:
-        GameWorld.DebugAnswer(curPlayer, "参数错误: SetGreatMasterPoint 可用天赋点")
-        return
-    
-    freePoint = list[0]
-    PlayerGreatMaster.SetGreatMasterFreeSkillPoint(curPlayer, freePoint)
-    PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
-    GameWorld.DebugAnswer(curPlayer, "设置大师天赋点[%s]OK!" % freePoint)
-    return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SkillReset.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SkillReset.py
index f5af84c..cbb0b58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SkillReset.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SkillReset.py
@@ -16,7 +16,6 @@
 #---------------------------------------------------------------------
 #"""Version = 2016-03-24 17:00"""
 
-import PlayerGreatMaster
 import PlayerControl
 #import GameWorld
 #import Lang
@@ -33,8 +32,6 @@
     #    GameWorld.DebugAnswer(curPlayer, Lang.GBText("命令参数不正确"))
     #    return
     #===========================================================================
-    # 先重置大师技能,归还大师天赋点
-    PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
     
     skillManager=curPlayer.GetSkillManager()
     #===========================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index e026c22..a88b907 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -61,7 +61,6 @@
 import PlayerRecover
 import GameLogic_SkyTower
 import PlayerEquipDecompose
-import PlayerGreatMaster
 import PlayerGatherSoul
 import PlayerGatherTheSoul
 import PlayerFairyDomain
@@ -556,9 +555,6 @@
     
     #PK模式
     SyncPKModel(curPlayer)
-    
-    #大师
-    PlayerGreatMaster.MasterOnLogin(curPlayer)
     
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 3d91259..606e970 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -41,7 +41,6 @@
 import PlayerCrossChampionship
 import PlayerFreeGoods
 import FunctionNPCCommon
-import PlayerGreatMaster
 import PlayerActBuyCountGift
 import PlayerActLoginNew
 import PlayerActTask
@@ -70,7 +69,6 @@
                      ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
                      ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                      ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
-                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                      ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                      ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
deleted file mode 100644
index 7342acf..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ /dev/null
@@ -1,366 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package Player.PlayerGreatMaster
-#
-# @todo:天赋系统
-# @author xdh
-# @date 2018-9-26
-# @version 1.0
-#
-#
-# 详细描述: 天赋系统
-#
-#---------------------------------------------------------------------
-#"""Version = 2018-9-26 20:00"""
-
-import GameWorld
-import PlayerControl
-import IPY_GameWorld
-import DataRecordPack
-import SkillCommon
-import ShareDefine
-import ChConfig
-import GameFuncComm
-import IpyGameDataPY
-import ItemCommon
-import PassiveBuffEffMng
-
-## 大师功能是否开启
-#  @param curPlayer
-#  @return
-def IsGreatMasterOpen(curPlayer):
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
-        return False
-    return True
-
-def DoTalentOpen(curPlayer):
-    '''天赋功能开启处理天赋点 '''
-    curLV = curPlayer.GetLV()
-    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
-    setTalentPoint = 0
-    for lv in xrange(openLV, curLV+1):
-        lvIpyData = None #PlayerControl.GetPlayerLVIpyData(lv)
-        addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
-        setTalentPoint += addTalentPoint
-    curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
-    if setTalentPoint != curFreeSkillPoint:
-        SetGreatMasterFreeSkillPoint(curPlayer, setTalentPoint)
-        Sync_GreatMasterFreeSkillPoint(curPlayer)
-        GameWorld.Log('    天赋功能开启处理天赋点 beforeTalentPoint=%s,setTalentPoint=%s, curLV=%s'%(curFreeSkillPoint, setTalentPoint, curLV), curPlayer.GetID())
-    return
-
-## 登录处理
-#  @param curPlayer
-#  @return
-def MasterOnLogin(curPlayer):
-    if not IsGreatMasterOpen(curPlayer):
-        return
-    
-    Sync_GreatMasterFreeSkillPoint(curPlayer)
-    return
-
-
-## 增加大师天赋点
-#  @param curPlayer
-#  @return
-def AddGreatMasterSkillPointByLV(curPlayer, addPoint):
-    if not addPoint:
-        return
-    curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
-    GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint)
-    SetGreatMasterFreeSkillPoint(curPlayer, curFreeSkillPoint + addPoint)
-    Sync_GreatMasterFreeSkillPoint(curPlayer)
-    return
-
-
-## 获取当前剩余大师技能点
-def GetGreatMasterFreeSkillPoint(curPlayer):
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Master_FreeSkillPoint, 0, ChConfig.Def_PDictType_GreatMaster)
-
-## 设置当前剩余大师技能点
-def SetGreatMasterFreeSkillPoint(curPlayer, value):
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Master_FreeSkillPoint, value, ChConfig.Def_PDictType_GreatMaster)
-    return
-
-
-## 同步大师剩余天赋点
-#  @param curPlayer
-#  @return 
-def Sync_GreatMasterFreeSkillPoint(curPlayer):
-    PlayerControl.SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_TalentPoint, GetGreatMasterFreeSkillPoint(curPlayer))
-    return
-
-
-#// A5 49 大师天赋技能加点 #tagCMAddMasterSkillPoint
-#
-#struct    tagCMMasterSkillPoint
-#{
-#    tagHead        Head;
-#    DWORD        SkillID;        // 天赋技能ID
-#    BYTE        AddPoint;        // 加的点数
-#};
-#
-#struct    tagCMAddMasterSkillPoint
-#{
-#    tagHead        Head;
-#    BYTE        SkillCnt;        // 变更技能个数
-#    tagCMMasterSkillPoint        AddSkillPointList[SkillCnt];    // 加的技能点数列表
-#}; 
-## 大师天赋技能加点
-#  @param index: 玩家索引
-#  @param clientData: 封包结构体
-#  @param tick: 时间戳
-#  @return: None
-def OnAddMasterSkillPoint(index, clientData, tick):
-    return #现版本加点方式不同 使用03 04 玩家学习技能#tagCAddSkillPoint,此处先屏蔽
-#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-#    
-#    needAddSkillPointList = clientData.AddSkillPointList
-#    
-#    if not needAddSkillPointList:
-#        return
-#    
-#    reqTotalPointSkillDict = ReadChConfig.GetEvalChConfig("ReqTotalPointSkill")
-#    greatMasterSkillDict = ReadChConfig.GetEvalChConfig("GreatMasterSkill")
-#    jobType = ChConfig.JOB_TYPE_DICT[curPlayer.GetJob()]
-#    
-#    if jobType not in greatMasterSkillDict:
-#        return
-#     
-#    jobMasterSkillDict = greatMasterSkillDict[jobType] # 本职业天赋系对应技能
-#    reqTotalPointSkillList = reqTotalPointSkillDict.get(jobType, []) # 本职业需求总天赋点技能
-#    
-#    skillTypeSeriesDict = {} # 技能对应天赋系
-#    skillTypeLVDict = {} # 技能对应等级
-#    seriesTotalPointDict = {} # 天赋系对应总技能点
-#    allSeriesTotalPoint = 0 # 所有天赋系总点数
-#    
-#    # 汇总天赋技能所属天赋系
-#    for seriesType, skillTypeIDList in jobMasterSkillDict.items():
-#        for sTypeID in skillTypeIDList:
-#            skillTypeSeriesDict[sTypeID] = seriesType
-#            
-#    skillManager = curPlayer.GetSkillManager()
-#    
-#    # 获取玩家目前所有技能
-#    for i in range(skillManager.GetSkillCount()):
-#        playerSkill = skillManager.GetSkillByIndex(i)
-#        if playerSkill == None:
-#            continue
-#        
-#        playerSkillTypeID = playerSkill.GetSkillTypeID()
-#        
-#        for seriesType, skillTypeIDList in jobMasterSkillDict.items():
-#            if playerSkillTypeID not in skillTypeIDList:
-#                continue
-#            
-#            skillLV = playerSkill.GetSkillLV()
-#            skillTypeLVDict[playerSkillTypeID] = skillLV
-#            seriesTotalPointDict[seriesType] = seriesTotalPointDict.get(seriesType, 0) + skillLV
-#            allSeriesTotalPoint += skillLV
-#            break
-#    
-#    isAddSkill = True
-#    isRefreshAttr = False
-#    buffType = IPY_GameWorld.btPassiveBuf
-#    addPointDict = {} # 请求加点技能已执行加点数
-#    
-#    GameWorld.DebugLog("【天赋加点】jobType=%s,技能对应等级=%s,天赋系对应总技能点=%s,总点数=%s" 
-#                       % (jobType, skillTypeLVDict, seriesTotalPointDict, allSeriesTotalPoint))
-#    
-#    while isAddSkill:
-#        # 每次循环重置状态,直到无法再加技能才跳出
-#        isAddSkill = False
-#        
-#        for addSkill in needAddSkillPointList:
-#            skillTypeID = addSkill.SkillID
-#            totalAddPoint = addSkill.AddPoint
-#            
-#            freeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
-#            if freeSkillPoint <= 0:
-#                GameWorld.DebugLog("    当前无剩余天赋点!")
-#                break
-#            
-#            if skillTypeID not in skillTypeSeriesDict:
-#                GameWorld.ErrLog("技能不在合法天赋系里!skillTypeID=%s" % skillTypeID)
-#                continue
-#            
-#            curSeriesType = skillTypeSeriesDict[skillTypeID]
-#            
-#            addPoint = addPointDict.get(skillTypeID, 0) # 该技能已执行加点数
-#            
-#            # 已经达到请求加的点数,不再处理
-#            if addPoint >= totalAddPoint:
-#                #GameWorld.DebugLog("    已经加到请求加的点数,不再处理!skillTypeID=%s,addPoint=%s" % (skillTypeID, addPoint))
-#                continue
-#            
-#            curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
-#            
-#            # 未学习
-#            if not curSkill:
-#                learnSkillLV = 1
-#            # 已学习
-#            else:
-#                curSkillLV = curSkill.GetSkillLV()
-#                curSkillMaxLV = curSkill.GetSkillMaxLV()
-#                if curSkillLV >= curSkillMaxLV:
-#                    GameWorld.DebugLog("    技能已满级!skillTypeID=%s" % (skillTypeID))
-#                    continue
-#                
-#                learnSkillLV = curSkillLV + 1
-#                
-#            learnSkillData = GameWorld.GetGameData().FindSkillByType(skillTypeID, learnSkillLV)
-#            
-#            if not learnSkillData:
-#                GameWorld.ErrLog("找不到学习技能数据:skillTypeID=%s,skillLV=%s" % (skillTypeID, learnSkillLV))
-#                continue
-#
-#            learnSkillID = learnSkillData.GetSkillID()
-#            skillLearnReq = learnSkillData.GetLearnSkillReq()
-#            skillLearnReqLV = learnSkillData.GetLearnSkillLV()
-#            skillLearnSeriesPointReq = learnSkillData.GetLearnSkillPointReq()
-#                
-#            # 前置技能点数需求
-#            reqSkillLV = skillTypeLVDict.get(skillLearnReq, 0)
-#            if skillLearnReq > 0 and skillTypeLVDict.get(skillLearnReq, 0) < skillLearnReqLV:
-#                #GameWorld.DebugLog("    前置技能加点未满足!learnSkillID=%s,[前置技能%s 当前%s点 需%s点]" 
-#                #                   % (learnSkillID, skillLearnReq, reqSkillLV, skillLearnReqLV))
-#                continue
-#            
-#            # 天赋系点数需求
-#            if skillLearnSeriesPointReq > 0:
-#                isReqAllPoint = skillTypeID in reqTotalPointSkillList # 是否需求所有系总点数
-#                
-#                # 已加总天赋点数不足
-#                if isReqAllPoint and allSeriesTotalPoint < skillLearnSeriesPointReq:
-#                    #GameWorld.DebugLog("    总天赋点数不足!learnSkillID=%s,curPoint=%s,reqPoint=%s" 
-#                    #                   % (learnSkillID, allSeriesTotalPoint, skillLearnSeriesPointReq))
-#                    continue
-#                
-#                # 已加本系天赋点数不足
-#                curSeriesTotalPoint = seriesTotalPointDict.get(curSeriesType, 0)
-#                if not isReqAllPoint and curSeriesTotalPoint < skillLearnSeriesPointReq:
-#                    #GameWorld.DebugLog("    本系天赋点数不足!learnSkillID=%s,curSeriesType=%s,curPoint=%s,reqPoint=%s" 
-#                    #                   % (learnSkillID, curSeriesType, curSeriesTotalPoint, skillLearnSeriesPointReq))
-#                    continue
-#                
-#            # 可加点, 下面执行该技能加点
-#            skillManager.LVUpSkillBySkillTypeID(skillTypeID)
-#            DataRecordPack.DR_LearnORUPSkill(curPlayer, skillTypeID, learnSkillLV)   
-#            
-#            # 是被动技能要重刷属性
-#            #if SkillCommon.isPassiveBuffSkill(learnSkillData):
-#            #    BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, learnSkillData, tick, [], curPlayer)
-#            #    isRefreshAttr = True
-#                
-#            isAddSkill = True
-#            
-#            addPointDict[skillTypeID] = addPoint + 1
-#            skillTypeLVDict[skillTypeID] = learnSkillLV
-#            seriesTotalPointDict[curSeriesType] = seriesTotalPointDict.get(curSeriesType, 0) + 1
-#            allSeriesTotalPoint += 1
-#            SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint - 1)
-#            # 成就
-#            #successKey = ChConfig.Def_PDict_Success_CntValue%(ShareDefine.SuccType_TalentPoint, 0)
-#            #curSuccess = PlayerSuccess.GetPDictValue(curPlayer, successKey)
-#            #if curSuccess < allSeriesTotalPoint:
-#            #    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TalentPoint, 1)
-#            
-#            #GameWorld.DebugLog("    加天赋技能 learnSkillID=%s,skillTypeID=%s,skillLV=%s,doCnt=%s,needCnt=%s" 
-#            #                   % (learnSkillID, skillTypeID, learnSkillLV, addPoint + 1, totalAddPoint))
-#        
-#        #GameWorld.DebugLog("    isAddSkill=%s" % isAddSkill)
-#                
-#    if isRefreshAttr:
-#        curControl = PlayerControl.PlayerControl(curPlayer)
-#        #curControl.CalcPassiveBuffAttr()
-#        curControl.RefreshPlayerAttrByBuff()
-#        
-#    PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_224510")
-#    Sync_GreatMasterFreeSkillPoint(curPlayer)
-#    return
-
-
-#// A5 50 重置大师天赋技能 #tagCMResetMasterSkill
-#
-#struct    tagCMResetMasterSkill
-#{
-#    tagHead        Head;
-#}; 
-## 重置大师天赋技能
-#  @param index: 玩家索引
-#  @param clientData: 封包结构体
-#  @param tick: 时间戳
-#  @return: None
-def OnResetMasterSkill(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    needItemID = IpyGameDataPY.GetFuncCfg('TalentResetBook')
-    costMoney = IpyGameDataPY.GetFuncCfg('TalentResetBook', 2)
-    moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
-    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
-    if not hasEnough:
-        #道具不足,扣钱
-        if not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
-            return
-    
-    if not DoResetMasterSkillPoint(curPlayer):
-        return
-    if hasEnough:
-        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False)
-    else:
-        PlayerControl.PayMoney(curPlayer, moneyType, costMoney, ChConfig.Def_Cost_ResetGreatMasterSkill)
-    return
-
-## 重置大师天赋技能
-#  @param curPlayer
-#  @return: 是否成功
-def DoResetMasterSkillPoint(curPlayer):
-    freeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
-    resetPoint = 0
-    
-    skillManager = curPlayer.GetSkillManager()
-    
-    isRefreshAttr = False
-    delCnt = 0
-    for i in range(0, skillManager.GetSkillCount()):
-        dataIndex = i-delCnt
-        skill = skillManager.GetSkillByIndex(dataIndex)
-        if skill == None:
-            continue
-        skillTypeID = skill.GetSkillTypeID()
-        if not IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID):
-            continue
-        curSkillLV = skill.GetSkillLV()
-        # 被动技能刷属性
-        if SkillCommon.isPassiveSkill(skill):
-            isRefreshAttr = True
-        
-        resetPoint += curSkillLV
-        skillManager.DeleteSkillBySkillTypeID(skillTypeID)
-        delCnt +=1
-            
-    if resetPoint <= 0:
-        GameWorld.DebugLog("不需要重置技能天赋!")
-        return False
-            
-    SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
-    Sync_GreatMasterFreeSkillPoint(curPlayer)
-    
-    # 重新刷新被动技能
-    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
-    passiveEff.RefreshPassiveSkill()
-    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
-    if isRefreshAttr:
-        # 重刷被动技能
-        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
-    # 重刷技能战力
-    curControl = PlayerControl.PlayerControl(curPlayer)
-    curControl.RefreshAllSkill()
-    curControl.RefreshPlayerAttrState()
-    return True
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index fd10975..9560250 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,7 +32,6 @@
 import DataRecordPack
 #import ChItem
 import ShareDefine
-import PlayerGreatMaster
 import PlayerHorse
 import GameObj
 import random
@@ -1891,9 +1890,9 @@
 #        if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
 #            return False
     #天赋技学习点数判断
-    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
-        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
-            return False
+    #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+    #    if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+    #        return False
         
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
@@ -1958,8 +1957,8 @@
         #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
         PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
     
-    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
-        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
+    #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+    #    PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
     return True
 #---------------------------------------------------------------------
 ##检测学习技能需求条件

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