From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 40f4d30..9150793 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -40,6 +40,7 @@
         GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
         GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
         GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
+        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
         GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
         GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
         GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
@@ -96,6 +97,12 @@
         PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
         return
     
+    # 重生
+    if value == "r":
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
+        PlayerHero.Sync_PlayerHeroInfo(curPlayer)
+        return
+    
     # 皮肤
     if value == "sk":
         heroID = value2

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