From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 13 八月 2025 19:18:54 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 14 ++++++++++++++ 1 files changed, 14 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py index 1446e64..64bc3ad 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py @@ -19,6 +19,9 @@ import PlayerControl import IpyGameDataPY import GameLogic_MainLevel +import IPY_GameWorld +import ClearPack +import ChConfig def OnExec(curPlayer, gmList): @@ -26,6 +29,7 @@ GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0") GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波") GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数") + GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]") GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0") GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数") return @@ -34,6 +38,16 @@ if value == "d": unXiantao = gmList[1] if len(gmList) > 1 else 1 + if unXiantao == 0: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0) + GameLogic_MainLevel.ResetBootyDropToday(curPlayer) + clearDropPack = gmList[2] if len(gmList) > 2 else 0 + if clearDropPack: + ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify) + GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!") + return + GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao) return -- Gitblit v1.8.0