From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 1446e64..64bc3ad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -19,6 +19,9 @@
 import PlayerControl
 import IpyGameDataPY
 import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
 
 def OnExec(curPlayer, gmList):
     
@@ -26,6 +29,7 @@
         GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
         GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
         GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+        GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
         GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
         GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
         return
@@ -34,6 +38,16 @@
     
     if value == "d":
         unXiantao = gmList[1] if len(gmList) > 1 else 1
+        if unXiantao == 0:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+            GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+            clearDropPack = gmList[2] if len(gmList) > 2 else 0
+            if clearDropPack:
+                ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+            GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+            return
+        
         GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
         return
     

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