From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py |    6 ++----
 1 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
index 0e46602..b9cf035 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
@@ -20,13 +20,11 @@
 import IpyGameDataPY
 import IPY_GameWorld
 import GameWorldProcess
-import EventShell
 import NPCCustomRefresh
 import ChConfig
 import ShareDefine
 import EventReport
 import PlayerControl
-import QuestCommon
 
 
 #---副本配置对应key值---
@@ -394,7 +392,7 @@
         # 任务
         fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
         if fbMissionID:
-            EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
+            pass
         
     
     
@@ -407,7 +405,7 @@
 def OnLeaveFamily(curPlayer, tick):
     gameFB = GameWorld.GetGameFB()
     fbMissionType = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionType)
-    if fbMissionType == QuestCommon.Def_Mission_Type_RunFamily:
+    if fbMissionType == 12:
         gameFB.SetGameFBDict(FBPlayerDict_MissionType, 0)
     return
 

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