From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 512b1c1..7e43909 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -32,7 +32,6 @@
import ItemCommon
import EventReport
import PyGameData
-import EventShell
import NPCCommon
import FBHelpBattle
import PlayerActLogin
@@ -426,9 +425,7 @@
if star == 5:
EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
- EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
- EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
# 如果在副本中过天,则只给物品奖励,不变更过关信息
if not isInFBOnDay:
FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
@@ -496,9 +493,7 @@
star = 5
EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
-
- EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
- EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
@@ -793,8 +788,6 @@
#给物品
ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_TrialExchange, False, {}])
- #任务
- EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s"
% (exchangeID, costItemID, costItemCount, delInfoDict), playerID)
--
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