From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
index fc2855f..3162e56 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -23,7 +23,6 @@
 import NPCCustomRefresh
 import ChPyNetSendPack
 import ItemControler
-import EventShell
 import NetPackCommon
 import ShareDefine
 import IpyGameDataPY
@@ -129,10 +128,6 @@
 ## 更新当前已通关关卡
 def SetSkyTowerCurfloorID(curPlayer, floorID):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
-
-    #任务
-    EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
-    EventShell.EventRespons_SkyTowerCnt(curPlayer, 0) # 额外触发通用0.xml,之前的精准层触发在策划任务脚本层错误的情况下完成不了,需要做修复
     #通关符印塔成就
     PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassSkyTower, floorID)
     GameWorld.DebugLog(' 更新天星塔已通关数 %s' % floorID)

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