From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index 6a7a154..3b8aecd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -27,7 +27,6 @@
import SkillCommon
import PyGameData
import BuffSkill
-import PlayerTJG
import NPCCommon
import ChConfig
import GameObj
@@ -606,9 +605,6 @@
def __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick):
familyID = curPlayer.GetFamilyID()
if not familyID:
- return
-
- if PlayerTJG.GetIsTJG(curPlayer):
return
killCount = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0)
--
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