From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetFeast.py |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetFeast.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetFeast.py
index 793738c..67fc970 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetFeast.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetFeast.py
@@ -16,7 +16,6 @@
 #-------------------------------------------------------------------------------
 
 import ChConfig
-import PlayerTJG
 import ShareDefine
 import IpyGameDataPY
 import ChPyNetSendPack
@@ -106,7 +105,7 @@
             continue
         playerID = hurtObj.GetValueID()
         hurtPlayer = copyPlayerManager.FindPlayerByID(playerID)
-        if not hurtPlayer or PlayerTJG.GetIsTJG(hurtPlayer):
+        if not hurtPlayer:
             continue
         if curNPC and not hurtPlayer.CanSeeOther(curNPC):
             GameWorld.Log("    伤血玩家不在boss视野内,无法获得奖励!playerPos(%s,%s), npcPos(%s,%s)" 

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