From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py |    7 +------
 1 files changed, 1 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index d77d8fd..cb61f81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -33,7 +33,6 @@
 import ItemControler
 import ItemCommon
 import PyGameData
-import EventShell
 import FBCommon
 import NPCCommon
 
@@ -355,11 +354,7 @@
             GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
             
     elif state == FDEventState_Visited:
-        #设置结束,暂不做限制,防止异常导致无法结束
-#        if curState != FDEventState_Visiting:
-#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
-#            return
-        EventShell.EventRespons_FairyDomain(curPlayer, ipyData.GetEventType())
+        pass
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
     NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
     return True

--
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