From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFriend.py | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFriend.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFriend.py
index e4877da..e452039 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFriend.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFriend.py
@@ -16,7 +16,6 @@
import IPY_GameWorld
import GameWorld
import PlayerTeam
-import EventShell
import ChConfig
import PlayerSuccess
import ShareDefine
@@ -54,7 +53,6 @@
# 好友个数成就
friendCnt = curPackData.FriendCnt
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AddFriend, friendCnt)
- EventShell.EventRespons_AddFriend(curPlayer, friendCnt)
return
--
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