From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
index 55cabf9..c16d685 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -26,7 +26,6 @@
import PlayerSuccess
import ShareDefine
import ItemCommon
-import EventShell
import GameWorld
import time
@@ -236,7 +235,6 @@
elif msgType == "Pull":
areaPlayerID = dataMsg[0]
isRob = (areaPlayerID and curPlayer.GetPlayerID() != areaPlayerID)
- EventShell.EventResponse_MineAreaPull(curPlayer, isRob)
return
def __DoGiveMineAreaAward(curPlayer, awardInfoList):
--
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