From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
index 643e9e5..86d1b97 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
@@ -47,6 +47,7 @@
import EventReport
import ItemCommon
import DataRecordPack
+import ShareDefine
import PlayerCoin
import md5
@@ -539,12 +540,9 @@
succGiveItemList = []
for itemInfo in awardItemList:
itemID, itemCount, itemBind = itemInfo[:3]
- isAppoint = itemInfo[3] if len(itemInfo) > 3 else 0
-
- if isAppoint:
- isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, False)
- else:
- isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
+ appointID = itemInfo[3] if len(itemInfo) > 3 else 0
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID}
+ isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], setAttrDict=setAttrDict)
if isOK:
succGiveItemList.append(itemInfo)
--
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