From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 44 ++++++++++++++++++++++++++++++++++++++++----
1 files changed, 40 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 9552131..bf3a1e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -16,6 +16,7 @@
#"""Version = 2025-07-02 17:30"""
#-------------------------------------------------------------------------------
+import BattleObj
import TurnAttack
import PyGameData
import ShareDefine
@@ -56,6 +57,7 @@
self.olPlayer = None
self.shapeType = 0
self.heroItemDict = {} # 阵容武将背包索引信息 {itemIndex:posNum, ...}
+ self.lineupChange = False # 是否已变更阵容标记,在刷新属性后重置标记
self.__refreshState = 0 # 刷属性标记, 0-不需要刷新了,1-需要刷新
self.__freeLineupHeroObjs = [] # 释放的空闲对象[LineupHero, ...]
@@ -69,6 +71,7 @@
@param shapeType: 阵型
@param refreshForce: 是否强制刷属性
'''
+ self.lineupChange = True
self.shapeType = shapeType
self.heroItemDict = heroItemDict
GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
@@ -129,6 +132,7 @@
if not self.__refreshState:
return False
doRefreshLineupAttr(self.olPlayer.curPlayer, self.olPlayer, self)
+ self.lineupChange = False
self.__refreshState = 0
return True
@@ -154,7 +158,7 @@
return
def OnClear(self):
- self.mainFight.turnFight.clearFight()
+ self.mainFight.turnFight.exitFight()
return
def SetPlayer(self, curPlayer):
@@ -702,7 +706,7 @@
# 计算战力
fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict)
- GameWorld.DebugLog(" fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
+ GameWorld.DebugLog(" fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList), playerID)
skillTypeIDDict = {}
for skillID in lineupHero.heroSkillIDList:
skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
@@ -724,7 +728,7 @@
skillID = skillData.GetSkillID()
lineupHero.heroSkillIDList.append(skillID)
skillFightPower += skillData.GetFightPower()
- GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList))
+ GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList), playerID)
# 最终战力
fightPowerTotal = fightPower + skillFightPower
@@ -738,10 +742,42 @@
lineup.fightPower = lineupFightPower
GameWorld.DebugLog(" 阵容最终战力: lineupID=%s,lineupFightPower=%s" % (lineupID, lineupFightPower), playerID)
- # 更新排行榜
+ # 非主线阵容不处理以下内容
if lineupID != ShareDefine.Lineup_Main:
return
PlayerControl.SetFightPower(curPlayer, lineupFightPower)
+ mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
+ mainTurnFight = mainFightMgr.turnFight
+ # 主线战斗如果有在战斗中,实时更新
+ if mainTurnFight and mainTurnFight.isInFight():
+ # 如果是阵容变化的,重新开始战斗
+ if lineup.lineupChange:
+ GameWorld.DebugLog("主阵容变化,重新开始战斗", playerID)
+ if mainTurnFight.mapID == ChConfig.Def_FBMapID_Main:
+ TurnAttack.__doMainLevelWave(curPlayer, True)
+ elif mainTurnFight.mapID == ChConfig.Def_FBMapID_MainBoss:
+ TurnAttack.__doMainBossStart(curPlayer)
+
+ # 否则只重新设置战斗属性
+ else:
+ GameWorld.DebugLog("主阵容卡牌属性变更,更新战斗武将属性", playerID)
+ # lineup 为卡牌的阵容,仅有阵容属性相关,没有战斗对象
+ # batLineup 为卡牌阵容体现到具体战斗的战斗阵容,有具体的战斗对象
+ faction, num = ChConfig.Def_FactionA, 1 # 主线战斗玩家自己默认阵营A的第1个战斗阵容
+ batLineup = mainTurnFight.getBatFaction(faction).getBatlineup(num)
+ batObjMgr = BattleObj.GetBatObjMgr()
+ for posNum, objID in batLineup.posObjIDDict.items():
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ continue
+ lineupHero = lineup.GetLineupHero(posNum)
+ if lineupHero.heroBatAttrDict:
+ batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict)
+ else:
+ GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
+
+ # 更新排行榜
+
return
--
Gitblit v1.8.0