From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 5aa98a7..32dd3b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -27,7 +27,6 @@
 import IPY_GameWorld
 import DataRecordPack
 import NPCHurtManager
-#import PlayerTruck
 import ShareDefine
 import SkillShell
 import PlayerSuccess
@@ -293,9 +292,6 @@
         teamPlayerIDList.append(playerID)
         PyGameData.g_teamPlayerDict[teamID] = teamPlayerIDList
         GameWorld.DebugLog("玩家加入队伍: teamID=%s,playerID=%s,%s" % (teamID, playerID, PyGameData.g_teamPlayerDict))
-        
-    #改变镖车身上记录的主人信息
-    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
     
     #以下为进入一个新的队伍额外处理
     if playerTeamID != teamID:

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