From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py | 27 ++++++++++++++-------------
1 files changed, 14 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
index c0cfcad..809fdde 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
@@ -498,20 +498,21 @@
return
def CalcVIPAttr(curPlayer):
- allAttrList = [{} for _ in range(4)]
-
- # 属性需要判断是否过期
- #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
- mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
- if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
- killLV = GetVIPKillNPCLV(curPlayer)
- killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
- if killLVIpyData:
- PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
- PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
-
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
return
+# allAttrList = [{} for _ in range(4)]
+#
+# # 属性需要判断是否过期
+# #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
+# mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
+# if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
+# killLV = GetVIPKillNPCLV(curPlayer)
+# killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
+# if killLVIpyData:
+# PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
+# PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
+#
+# PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
+# return
#// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
#
--
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