From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
index b70950c..2accc52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
@@ -13,7 +13,7 @@
 #
 #---------------------------------------------------------------------
 
-import PlayerControl
+import GameObj
 import AttackCommon
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
@@ -25,5 +25,5 @@
     
 
 def GetValue(attacker, defender, effect):
-    return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
+    return max(GameObj.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
 

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