From 05672ed6e854b0179482788d4b15e3f8eb727c0e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 15:06:09 +0800
Subject: [PATCH] 16 卡牌服务端(优化服务器时间、天封包A004 A103同步:过天、回调时间、时间误差超过10秒时补同步;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 34 ++++++++++++++++++++++++++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 4 ++++
3 files changed, 37 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index bbeaa36..78b2a7c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -27,6 +27,7 @@
import ShareDefine
import PyGameData
import BattleObj
+import ChPlayer
import ObjPool
import datetime
@@ -233,9 +234,23 @@
## 每秒分钟执行一次
if not PyGameData.g_initGameTime:
return
- if tick - PyGameData.g_highProcessTick < 1000:
+ curTime = int(time.time())
+ if not PyGameData.g_highProcessTime:
+ PyGameData.g_highProcessTime = curTime
+
+ if curTime < PyGameData.g_highProcessTime:
+ GameWorld.Log("时间回调了: lastProcessTime=%s" % (GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ PyGameData.g_highProcessTime = curTime
+ OnFixServerTimeProcess()
+
+ passSeconds = curTime - PyGameData.g_highProcessTime
+ if passSeconds < 1:
return
- PyGameData.g_highProcessTick = tick
+ if passSeconds > 10:
+ GameWorld.Log("时间误差过大: passSeconds=%s,lastProcessTime=%s" % (passSeconds, GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ OnFixServerTimeProcess()
+
+ PyGameData.g_highProcessTime = curTime
if PyGameData.g_serverClosing:
CheckCloseMapOK()
@@ -249,6 +264,21 @@
return
+def OnFixServerTimeProcess():
+
+ # 补同步一次服务器时间给前端
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
+ return
+
def OnMinute(tick):
## 每整分钟执行一次
curTime = GameWorld.GetCurrentTime()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 47b50b2..c50b8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -232,6 +232,10 @@
playerID = curPlayer.GetPlayerID()
GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
+ # 过天同步下时间、开服天
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 2247e69..30ce84f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -19,7 +19,7 @@
g_lastRTBTime = 0 # 上一次备档时间戳
g_initGameTime = 0 # 开始初始化服务器时间戳
g_serverInitOK = False # 服务器是否启动成功
-g_highProcessTick = 0 # 每秒触发一次,上次Tick
+g_highProcessTime = 0 # 每秒触发一次,上次Time
g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
g_closeSaveDataOK = False # 关服数据入库是否成功
--
Gitblit v1.8.0