From 06a57e061dc7306236601b0cec20e67db9145f3b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 24 十二月 2025 17:37:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(张飞所有技能;增加触发方式55-免疫伤害时;增加效果5510;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   22 +++++++++++++---------
 1 files changed, 13 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 2670102..019e82f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -832,7 +832,7 @@
         tagID = tagObj.GetID()
         if tagID == ChConfig.HeroID_Caoren:
             continue
-        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
+        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
             continue
         if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
             caorenProtectObj = tagObj
@@ -910,7 +910,7 @@
             continue
         if tagID == ChConfig.HeroID_Caoren:
             continue
-        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
+        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
             continue
         if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
             caorenProtectObj = tagObj
@@ -1536,6 +1536,10 @@
             TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeMiss, tagObj, connSkill=useSkill)
             TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Miss, curObj, connSkill=useSkill)
             
+        # 免疫
+        if tagID in immuneObjIDList:
+            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_ImmuneHurt, curObj, connSkill=useSkill)
+            
         if tagID in effIgnoreObjIDList:
             continue
         
@@ -1894,7 +1898,7 @@
     OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill)
     return
 
-def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, **kwargs):
+def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, batType=ChConfig.TurnBattleType_Passive, **kwargs):
     '''被动触发使用技能
     @param passiveSkill: 释放的被动技能 或 技能ID
     @param connSkill: 由什么技能引起的
@@ -1944,12 +1948,12 @@
             GameWorld.DebugLogEx("    概率不触发: tagID=%s,happenRate=%s", tagID, happenRate)
             return
         passiveTagObjList = [tagObj]
-        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
+        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
     elif tagAim == ChConfig.SkillTagAim_MainSkillEx:
         if not connSkill:
             return
         passiveTagObjList = connSkill.GetTagObjList()
-        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
+        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
     elif tagAim == ChConfig.SkillTagAim_MainSkillFriend:
         if "byFriendObj" not in kwargs:
             return
@@ -1957,10 +1961,10 @@
         passiveTagObjList = [byFriendObj]
         GameWorld.DebugLogEx("被动触发技能,针对来源友军! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s,byFriendID=%s", 
                              effSkillID, effectID, passiveSkillID, bySkillID, byFriendObj.GetID())
-        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
+        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
     else:
         GameWorld.DebugLogEx("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s", effSkillID, effectID, passiveSkillID, bySkillID)
-        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
+        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
         
     return isOK
 
@@ -2273,7 +2277,7 @@
         return hurtValue, hurtTypes, immuneHurt
     
     hurtValue = int(hurtValue)
-    if defObj.CheckInState(ChConfig.BatObjState_Wudi):
+    if defObj.CheckInState(ChConfig.ImmuneHurtStateList):
         hurtTypes |= pow(2, ChConfig.HurtAtkType_Immune) # 添加免疫
         immuneHurt = hurtValue
         hurtValue = 0
@@ -2557,7 +2561,7 @@
             
             immuneHurt = immuneHurtDict.get(aveObjID)
             if immuneHurt == None:
-                if aveObj.CheckInState(ChConfig.BatObjState_Wudi):
+                if aveObj.CheckInState(ChConfig.ImmuneHurtStateList):
                     immuneHurt = 0
                 else:
                     immuneHurt = -1 # 标记没有无敌

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