From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   52 ----------------------------------------------------
 1 files changed, 0 insertions(+), 52 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index f5bc798..96da147 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -294,23 +294,6 @@
     SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
     return
 
-
-## 出售物品获得金钱 
-#  @param curPlayer: 玩家实例
-#  @param moneyType: 金钱类型
-#  @param moneyCount: 金钱数量
-#  @return: None
-def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
-
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 
-                'MoneyType':moneyType, 'MoneyCount':moneyCount, 
-                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
-
-    #发送封包
-    SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
-    return
-
 def DR_CTGError(curPlayer, errorInfo, addDict):
     ## CTG异常信息
     dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -518,17 +501,6 @@
     #发送封包
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     SendEventPack("GMToolOperate", dataDict, curPlayer)
-    return
-
-
-## 出售指定背包物品
-#  @param curPlayer: 玩家实例
-#  @param dataDict: 记录信息字典
-#  @return: 
-def DR_SellPackItem(curPlayer, dataDict):
-    dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                     "AccID":curPlayer.GetAccID()})
-    SendEventPack("SellPackItem", dataDict, curPlayer)
     return
 
 
@@ -1155,30 +1127,6 @@
                 "GoldEx":goldEx, "SilverEx":silverEx, "GPaperEx":gPaperEx, "SPaperEx":sPaperEx}
     #发送封包
     SendEventPack("TradeMoney", dataDict, curPlayer)
-    return
-
-
-## 玩家马匹进阶
-#  @param curPlayer: 玩家实例
-#  @param classLV: 阶级
-#  @param horseID: 新马匹id
-#  @return: None
-def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                'ClassLV':classLV,
-                'HorseID':horseID,
-                }
-    
-    SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
-    return
-
-## 坐骑幻化皮肤删除
-def DR_HorseSkinDel(curPlayer, skinID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
-    SendEventPack("HorseSkinDel", dataDict, curPlayer)
     return
 
 ## 玩家进阶式系统流向记录

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