From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index b14d8bb..27fb851 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -23,7 +23,6 @@
import ItemControler
import IpyGameDataPY
import ChConfig
-import PlayerSuccess
import DataRecordPack
import random
@@ -218,13 +217,6 @@
# 通知合成成功
ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
- #成功合成1个物品成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
- #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
- #classLV = ItemCommon.GetItemClassLV(makeItemData)
- #itemColor = makeItemData.GetItemColor()
- #itemQuality = makeItemData.GetItemQuality()
- #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
# 合成失败
else:
GameWorld.DebugLog("合成失败!")
@@ -484,6 +476,7 @@
curSingleItem.Clear()
return
+ ItemControler.NotifyGiveAwardInfo(curPlayer, {newItemID:itemCount}, "Compound")
return userData
#// A3 13 物品拆解 #tagCMItemDecompound
--
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