From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 697275e..bbeaa36 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -17,6 +17,7 @@
 
 import DBDataMgr
 import GameWorld
+import PlayerFamily
 import IpyGameDataPY
 import IPY_GameWorld
 import PlayerEventCounter
@@ -24,7 +25,6 @@
 import NetPackCommon
 import PlayerOnline
 import ShareDefine
-import PlayerTeam
 import PyGameData
 import BattleObj
 import ObjPool
@@ -266,11 +266,11 @@
     #GameWorldActionControl.Dispose_OperationActionState()
     #GameWorldActionControl.Dispose_DailyActionState()
     #GameWorldActionControl.Dispose_FBStateTime()
+    PlayerFamily.OnMinute()
     PlayerOnline.OnMinute()
     BattleObj.OnMinute()
     ObjPool.OnMinute()
     
-    PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
     __CheckIpyDataRecycle(curTime)
     return
     

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