From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
index 5ecc842..49c485f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
@@ -105,7 +105,7 @@
# 1.3 境界 - 被动技能
for index in range(ipyDataMgr.GetRealmCount()):
ipyData = ipyDataMgr.GetRealmByIndex(index)
- LearnSkillIDInfo = ipyData.GetLearnSkillIDInfo()
+ LearnSkillIDInfo = {}
if str(curJob) not in LearnSkillIDInfo:
continue
curJobLearnSkillIDList = LearnSkillIDInfo[str(curJob)]
--
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