From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
index 5a9799e..9392e52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
@@ -23,7 +23,6 @@
import ShareDefine
import ItemCommon
import ChConfig
-import PlayerGubao
def OnYaomoBossStateChange(state, tick):
## 活动状态变更
@@ -106,7 +105,7 @@
## 参与击杀妖魔boss
if msgType == "KillYaomoBoss":
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_CrossYaomoBoss, 1)
+ pass
return
--
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