From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py |    9 +--------
 1 files changed, 1 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
index 0e1fad2..756b9fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
@@ -21,7 +21,6 @@
 #导入
 import FBLogic
 import GameWorld
-import EventShell
 import PlayerControl
 import FBCommon
 #---------------------------------------------------------------------
@@ -64,13 +63,7 @@
     if not retPos:
         return
     
-    #===============================================================================================
-    # # 验证传送NPC条件是否符合
-    # if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick):
-    #    return
-    #===============================================================================================
-    
     # 传送逻辑
-    PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0)
+    PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], 0)
     return
 

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