From 070a0dfddf2d5f85ac348a8d37a606bdbcd0ea0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 16:45:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善技能目标选择逻辑;支持软控魅惑、混乱、嘲讽,及反击复仇目标,buff状态细分目标,属性细分目标等优先级处理;修复反击逻辑bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 12 +++++-------
1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 127ea96..91e18f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -35,6 +35,8 @@
g_turnFightMgr = None
+g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
+
g_mapIDTxtInfo = {} # MapID.txt 加载的信息
g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}}
@@ -69,8 +71,6 @@
FBEnterTimeLimiitMapID = [] # 副本开启有时间限制的副本ID,由GameServer同步得到
FBOpenTimeRecord = {} #限时副本开启时间记录
-
-VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
g_PassiveEffManager = None # 被动技能(效果)单例
@@ -107,13 +107,11 @@
g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
-g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
-g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
@@ -121,12 +119,12 @@
g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
g_mirrorBattleDict = {} # {battleID:MirrorBattle, ...}
-g_familyZhenfaInfo = {} # 仙盟阵法信息{familyID:{zhenfaType:{k:v, }, ...}, ...}
-
g_singleAtkRecordList = None # 单次攻击记录
g_UserCtrlDBFirstInit = False
g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
-g_usrCtrlDB = None #数据库实例
\ No newline at end of file
+g_usrCtrlDB = None #数据库实例
+
+g_transItemSign = 0
--
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