From 07423ad90ce28a8817671e8266a4aba2ea294935 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 三月 2026 17:43:29 +0800
Subject: [PATCH] 571 【荣耀战将】删档测试充值返利
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py | 40 +++++++++++++++++++++++++++-------------
1 files changed, 27 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
index 6f3b7c5..98438d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
@@ -19,13 +19,14 @@
import GameWorld
import PlayerControl
import ChPyNetSendPack
-import PlayerBillboard
+import IPY_PlayerDefine
import NetPackCommon
import IpyGameDataPY
-import PlayerFamily
import PyMongoMain
+import ItemCommon
+import PlayerTask
import DirtyList
-import ObjPool
+import ChPlayer
def OnPlayerLogin(curPlayer):
if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename):
@@ -64,16 +65,30 @@
renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
if renameState:
- moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
- if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
- return
-
+ needItemID = IpyGameDataPY.GetFuncCfg("PlayerRename", 4)
+ needItemCnt = 1
+ lackCnt = needItemCnt
+ if needItemID:
+ costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+ lackCnt = needItemCnt - bindCnt - unBindCnt
+ if lackCnt > 0:
+ GameWorld.DebugLog("改名卡不足! needItemID=%s,needItemCnt=%s,lackCnt=%s" % (needItemID, needItemCnt, lackCnt))
+
+ # 道具不足时消耗货币
+ if lackCnt > 0:
+ moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
+ return
+
GameWorld.DebugLog("玩家改名: %s" % GameWorld.CodeToGbk(newName), playerID)
if not ctrlDB.updateDBPlayerName(playerID, newName):
return
if renameState:
- PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+ if lackCnt > 0:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+ else:
+ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Rename")
else:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
Sync_UpdatePlayerNameCount(curPlayer)
@@ -88,10 +103,9 @@
clientPack.PlayerName = curPlayer.GetPlayerName()
NetPackCommon.SendFakePack(curPlayer, clientPack)
- #同步其他功能玩家名
- PlayerFamily.RefreshFamilyMember(curPlayer)
- PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
- #社交名待更新
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_PlayerName) # 玩家名
+
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_Rename)
return
def GetPlayerFullName(curPlayer, playerName):
@@ -113,7 +127,7 @@
return fullName
def Sync_UpdatePlayerNameCount(curPlayer):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagUpdatePlayerNameCount)
+ clientPack = ChPyNetSendPack.tagUpdatePlayerNameCount()
clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
--
Gitblit v1.8.0