From 0829a4c2b93d65e8ca2251c9477095ef65e93ef8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 22:12:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛亮觉醒技能,剩最后一个概率未处理;优化效果5013;增加技能目标范围类型 11-继承主技能目标同横排,12-继承主技能目标同纵排;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index cbb2482..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
 import NPCAI
 import ChConfig
 import NPCCommon
-import NPCCustomRefresh
 import time
 import math
-import PlayerActivity
 import GameObj
 import SkillShell
 import FBLogic
@@ -129,8 +127,6 @@
         return None
     
     callFunc(atkObj, curNPC, skill, tick)
-    
-    PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
     return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
 #  @remarks 函数详细说明.
 def __Func_NPCRefreshPoint(tick):
     #NPC刷新点处理逻辑
-    NPCCustomRefresh.ProcessAllNPCRefresh(tick)
     return
 
 

--
Gitblit v1.8.0