From 09e416b2e9e97f4ac902bba159d9670ad066a8d5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 20:51:01 +0800
Subject: [PATCH] 247 【付费内容】特权卡-服务端(增加游历体力上限特权)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 130 ++++++++++++++++++++++++++++---------------
1 files changed, 85 insertions(+), 45 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 692e8e0..7e95c2f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -38,7 +38,6 @@
import PlayerPrestigeSys
import FBCommon
import PassiveBuffEffMng
-import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
@@ -54,6 +53,7 @@
import PlayerActivity
import ChNetSendPack
import PlayerState
+import PlayerBeauty
import PlayerOnline
import PlayerTask
import PlayerMail
@@ -969,6 +969,64 @@
playerIDList.remove(playerID)
return
+
+def OnPlayerLogin(curPlayer):
+ DoGMForbidenTalkOnLogin(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def PlayerOnDay(curPlayer):
+
+ PayCoinOnDay(curPlayer)
+
+ # 重置今日累计在线时长统计
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def OnMinute(serverTime):
+
+ # 定时记录当前在线玩家今日总在线时长
+ if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ RecordTodayOnlineTime(curPlayer)
+ return
+
+def RecordTodayOnlineTime(curPlayer):
+ '''更新记录今日累计在线时长
+ 【注】不能在onday调用,不然可能导致流向记录是错误的
+ 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+
+ 【正确调用时机】
+ 1. 每次离线
+ 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+ '''
+ onlineTime = GetOnlineTimeToday(curPlayer)
+ DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+ return
+
+def GetOnlineTimeToday(curPlayer):
+ ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+ curTime = int(time.time())
+ onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+ calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+ if not calcTime:
+ calcTime = curTime
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+
+ passTime = curTime - calcTime
+ if passTime > 0:
+ onlineTime += passTime
+ onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+ GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+ return onlineTime
+
+
##更新保存玩家在线时间
# @param curPlayer 玩家实例
# @param tick 时间tick
@@ -1059,6 +1117,7 @@
#宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
+ RecordTodayOnlineTime(curPlayer)
#清除下线消失的buff, 在更新排行榜之前
__DisconnectClearBuff(curPlayer, tick)
@@ -2737,13 +2796,16 @@
__PayMoneyAfterBySilverPaper(curPlayer, price)
#转盘活动
- PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
+ #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
#轮回殿
- PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+ #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
if type_Price == ShareDefine.TYPE_Price_Xiantao:
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
+ # 累加最后一档品质装备保底
+ lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky + price)
# 累加未结算战锤 - 装备
AddUnXiantaoCntEquip(curPlayer, price)
# 累加未结算战锤 - 战利品
@@ -2754,6 +2816,7 @@
for itemID, upperCnt in DailyBootyUpperList:
if upperCnt <= 0:
continue
+ upperCnt = GetBootyUpper(curPlayer, itemID, upperCnt)
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
continue
unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
@@ -2798,6 +2861,20 @@
DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
+
+def GetBootyUpper(curPlayer, itemID, baseUpper):
+ ## 战利品掉落上限
+ dropUpper = baseUpper
+ addPer = 0
+ addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+
+ # 其他功能增加上限,可扩展
+
+ if addPer:
+ dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+ GameWorld.DebugLogEx("提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s", itemID, baseUpper, addPer, dropUpper)
+
+ return dropUpper
## 付款以后后续操作(金子)
# @param curPlayer 玩家实例
@@ -4211,6 +4288,7 @@
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
@@ -4250,6 +4328,10 @@
levelNum = value % 10000 / 100
wave = value % 100
return chapterID, levelNum, wave
+
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
@@ -4449,48 +4531,6 @@
# atkInterval *= 100
return atkInterval
-
-##玩家增加真气
-# @param curPlayer 玩家
-# @param value 增加数值
-# @param canOverbrim 可否溢出(默认不行)
-# @param isSysMsg 是否系统提示(默认需要)
-# @return None
-def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
- if addValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = curZhenQi + addValue
-
- if value == curZhenQi:
- #真气值没有改变
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-
-##玩家减少真气
-# @param curPlayer 玩家
-# @param lostValue 减少数值
-# @return None
-def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
- if lostValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = max(0, curZhenQi - lostValue)
- if value < 0:
- GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
-def GetZhenQi(curPlayer): return 0
-def SetZhenQi(curPlayer, totalZhenQi): return
#===============================================================================
# #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
--
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