From 09fef77b16601ee5b0f53f34ccb23804b8448c8c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 五月 2025 17:59:13 +0800
Subject: [PATCH] 102 【主界面】官职晋升-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 379 +----------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py | 8
/dev/null | 34 ----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 14 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 12 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2
PySysDB/PySysDBPY.h | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8 -
13 files changed, 22 insertions(+), 454 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index f607472..23cd4f0 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -175,11 +175,6 @@
DWORD LVMax; //等级上限
list AddAttrType; //境界加成属性类型
list AddAttrNum; //境界加成属性值
- DWORD BuffID; //给全服在线玩家增加buff
- DWORD ExpRate; //修为池经验速率
- DWORD ExpLimit; //修为池经验上限
- dict LearnSkillIDInfo; //学习技能ID信息 {"职业":[技能ID, ...], ...}
- BYTE AddFreePoint; //增加自由属性点
};
//境界进阶任务表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index e70362f..f1590e3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -744,19 +744,11 @@
Writer = alee
Releaser = alee
RegType = 0
-RegisterPackCount = 3
+RegisterPackCount = 1
PacketCMD_1 = 0xA5
-PacketSubCMD_1 = 0x24
-PacketCallFunc_1 = OpenRealmFB
-
-PacketCMD_2 = 0xA5
-PacketSubCMD_2 = 0x21
-PacketCallFunc_2 = OnTakeOutRealmExp
-
-PacketCMD_3 = 0xA5
-PacketSubCMD_3 = 0x23
-PacketCallFunc_3 = DoRealmLVUp
+PacketSubCMD_1 = 0x23
+PacketCallFunc_1 = DoRealmLVUp
;炼体
[PlayerLianTi]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4fe0290..18818c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4409,16 +4409,8 @@
Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
#境界
-Def_PDict_RealmVersionState = "RealmVersionState" #境界版本调整记录状态值
Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
-Def_PDict_RealmXXZLAward = "RealmXXZLAward" #境界修仙之路领奖状态;按二进制位存储每个任务ID是否已领取
-Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
-Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
-Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
-Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
-Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #境界修为池经验buff剩余时间
-Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #境界修为池经验增加百分比(万分率)
#法宝
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 5297eff..8df02d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -5234,6 +5234,6 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
countType = clientData.Type
RunQuestEvent(curPlayer, "on_client_by_id", clientData.CountID, Def_RunQuestType_Normal)
- if countType == 1:
- PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
+ #if countType == 1:
+ # PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index a26c5f8..e2a7ce5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7113,7 +7113,7 @@
# @return None <Realmxxzlaward taskid="修仙之路任务ID"/>
def ConditionType_Realmxxzlaward(curPlayer, curMission, curActionNode):
taskID = GameWorld.ToIntDef(curActionNode.GetAttribute("taskid"), 0)
- awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmXXZLAward)
+ awardState = curPlayer.NomalDictGetProperty("RealmXXZLAward")
if awardState&pow(2, taskID):
return True
return False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GetRealmExp.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GetRealmExp.py
deleted file mode 100644
index 3741292..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GetRealmExp.py
+++ /dev/null
@@ -1,34 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.GetRealmExp
-#
-# @todo:获取当前境界修为经验
-# @author xdh
-# @date 2019-03-20
-# @version 1.0
-#
-# 详细描述: 获取当前境界修为经验
-#
-#---------------------------------------------------------------------
-"""Version = 2019-03-20 11:30"""
-
-import PlayerPrestigeSys
-import GameWorld
-import ChConfig
-#---------------------------------------------------------------------
-#逻辑实现
-## GM命令执行入口
-# @param curPlayer 当前玩家
-# @param list 参数列表 [npcID]
-# @return None
-# @remarks 函数详细说明.
-def OnExec(curPlayer, list):
- curTotalRealmExp = PlayerPrestigeSys.UpdateRealmExp(curPlayer, isNotify=True)
- buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
- GameWorld.DebugAnswer(curPlayer, "curTotalRealmExp=%s,buffRemainTime=%s" % (curTotalRealmExp, buffRemainTime))
- return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
index 362d190..b6677bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
@@ -30,7 +30,7 @@
def OnExec(curPlayer, cmdList):
if not cmdList:
GameWorld.DebugAnswer(curPlayer, "------------ %s" % GameWorld.GetCurrentDataTimeStr())
- GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0 [重置改版标记]")
+ GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0")
GameWorld.DebugAnswer(curPlayer, "执行境界升阶: RealmLVUP 1 [次数]")
GameWorld.DebugAnswer(curPlayer, "设置境界任务: RealmLVUP t 任务ID 进度值")
GameWorld.DebugAnswer(curPlayer, "注:可设置进度的任务类型:%s" % PlayerPrestigeSys.NeedTaskValueTypeList)
@@ -42,7 +42,6 @@
value = cmdList[0]
if value == 0:
- reVersionState = cmdList[1] if len(cmdList) > 1 else 0
curPlayer.SetOfficialRank(1)
curPlayer.SetFreePoint(0)
GameWorld.DebugAnswer(curPlayer, "重置境界!")
@@ -59,9 +58,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, force=True)
GameWorld.DebugAnswer(curPlayer, "重置境界OK")
- if reVersionState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 0)
- GameWorld.DebugAnswer(curPlayer, "重置改版标记,重登会执行重置境界逻辑!")
return
if value == 1:
doCount = cmdList[1] if len(cmdList) > 1 else 1
@@ -80,7 +76,7 @@
taskID = cmdList[1] if len(cmdList) > 1 else 0
taskValue = cmdList[2] if len(cmdList) > 2 else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, taskValue)
- PlayerPrestigeSys.SyncRealmFBState(curPlayer, taskIDList=[taskID])
+ PlayerPrestigeSys.SyncRealmInfo(curPlayer, taskIDList=[taskID])
GameWorld.DebugAnswer(curPlayer, "设置任务ID:%s,进度值:%s" % (taskID, taskValue))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
deleted file mode 100644
index 60d7882..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ /dev/null
@@ -1,581 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GameWorldLogic.FBProcess.GameLogic_DuJie
-#
-# @todo:渡劫副本
-# @author xdh
-# @date 2017-10-10 14:30
-# @version 1.0
-#
-# 详细描述: 渡劫副本
-#
-#---------------------------------------------------------------------
-"""Version = 2017-10-10 14:30"""
-import FBCommon
-import ChConfig
-import IPY_GameWorld
-import PlayerControl
-import GameWorld
-import NPCCustomRefresh
-import IpyGameDataPY
-import PlayerPrestigeSys
-import GameFuncComm
-import ItemCommon
-import ShareDefine
-import ItemControler
-import PlayerSuccess
-import EventShell
-import EventReport
-
-import math
-import time
-
-#当前副本地图的状态
-(
-FB_Step_CallHelp, # 助战召唤
-FB_Step_MapPrepare, # 地图准备
-FB_Step_Fighting, # 战斗中
-FB_Step_LeaveTime, # 自由时间
-) = range(4)
-
-#---渡劫副本---
-DuJieFB_Star = 'DuJieFB_Star' #评级
-DuJieFB_RealmLV = "DuJieFB_RealmLV" # 境界等级
-DuJieFB_LeaderPlayerID = "DuJieFB_LeaderPlayerID" # 队长ID
-
-
-(
-Def_Time_MapPrepare, # 准备时间, 秒
-Def_Time_Fight, # 持续时间, 秒
-Def_Time_Leave, # 结束时间, 秒
-Def_StarTime, # 星级对应耗时配置, 秒
-Def_HelpAddAttrID, #护法可增加的属性
-) = range(5)
-
-
-def GetRealmFBTimeCfg():
- lineID = 1 if FBCommon.GetFBPropertyMark() else 0
- return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
-
-def GetDuJieBossID(curPlayer=None):
- if curPlayer:
- realmLV = curPlayer.GetOfficialRank()
- else:
- realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
- taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
- if not taskIpyDataList:
- return
- for taskIpyData in taskIpyDataList:
- if taskIpyData.GetTaskType() != PlayerPrestigeSys.RealmTaskType_Dujie:
- continue
- taskID = taskIpyData.GetTaskID()
- if curPlayer:
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID):
- GameWorld.DebugLog("玩家渡劫boss已完成击杀! realmLV=%s,taskID=%s" % (realmLV, taskID), curPlayer.GetPlayerID())
- return
- valueList = taskIpyData.GetNeedValueList()
- return valueList[0] if valueList else 0
- return
-
-#---FB接口----------
-##副本初始化
-# @param tick:时间戳
-# @return 返回值无意义
-def DoFBInit(tick):
- #GameWorld.GetGameFB().GameServer_RegisterFBInfo(GetRealmFBTimeCfg()[Def_MaxPlayerCnt], '')
- return
-
-##开启副本
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 开启副本
-def OnOpenFB(tick):
- gameFB = GameWorld.GetGameFB()
- gameFB.SetGameFBDict(DuJieFB_RealmLV, 0)
- gameFB.SetGameFBDict(DuJieFB_Star, 0)
- gameFB.SetGameFBDict(DuJieFB_LeaderPlayerID, 0)
- return
-
-
-##关闭副本
-# @param tick 时间戳
-# @return 无意义
-# @remarks
-def OnCloseFB(tick):
- #副本踢出玩家
- FBCommon.DoLogic_FBKickAllPlayer()
- return
-
-##玩家死亡.
-# @param curPlayer:死亡的玩家
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 玩家主动离开副本.
-def DoPlayerDead(curPlayer):
- if curPlayer.GetID() == GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
- __DoDoJieFBOver(False, GameWorld.GetGameWorld().GetTick())
- return
-
-## 是否能够通过活动查询进入
-# @param curPlayer 玩家实例
-# @param mapID 地图ID
-# @param lineID 线路id
-# @param tick 时间戳
-# @return 布尔值
-def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- return __CheckEnter(curPlayer, mapID, lineID)
-
-
-##进入副本检查
-# @param curPlayer 玩家实例
-# @param mapID 地图ID
-# @param lineID 线路id
-# @return None
-def __CheckEnter(curPlayer, mapID, lineID):
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
- GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
- return False
- if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
- bossID = GetDuJieBossID(curPlayer)
- if not bossID:
- GameWorld.ErrLog("没有可挑战的渡劫boss或已完成: realmLV=%s" % curPlayer.GetOfficialRank(), curPlayer.GetPlayerID())
- return False
-
- return True
-
-
-##副本玩家进入点
-# @param curPlayer 玩家实例
-# @param mapID 地图ID
-# @param lineId 分线ID
-# @param ipyEnterPosInfo 功能线路IPY配置坐标信息
-# @param tick 时间戳
-# @return posX, posY, 随机半径(可选)
-def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
- return ipyEnterPosInfo
-
-
-
-##是否可以进入
-# @param ask 请求结构体
-# @param tick 时间戳
-# @return TChangeMapError
-# @remarks
-def OnChangeMapAsk(ask, tick):
- return IPY_GameWorld.cmeAccept
-
-
-##玩家进入副本
-# @param curPlayer 玩家实例
-# @param tick 时间戳
-# @return 无意义
-# @remarks 玩家进入副本
-def DoEnterFB(curPlayer, tick):
- gameFB = GameWorld.GetGameFB()
- fbStep = gameFB.GetFBStep()
- if fbStep == FB_Step_LeaveTime:
- PlayerControl.PlayerLeaveFB(curPlayer)
- return
-
- reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
- lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
- if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
- propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
- GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
- PlayerControl.SetFBFuncLineID(curPlayer, reqMapID, lineID)
- #FBCommon.SetFBPropertyMark(lineID)
- #if lineID == 0:
- FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
-
-
-
-
- fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
- DuJieFBCfg = GetRealmFBTimeCfg()
- if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
- #重置属性加成
-
- for attrID in DuJieFBCfg[Def_HelpAddAttrID]:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
-
- GameWorld.DebugLog('玩家进入副本')
-
- #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
- __SetFBLeaderPlayer(curPlayer)
-# if gameFB.GetFBStep() == FB_Step_Fighting:
-# __OnDuJieFBStart(tick)
- fbStep = gameFB.GetFBStep()
-
- if fbStep == FB_Step_MapPrepare:
- #初始化并通知等待倒计时
- __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
-
- elif fbStep == FB_Step_Fighting:
- #通知进入时间
- notifyTick = max(DuJieFBCfg[Def_Time_Fight] * 1000 - (tick - gameFB.GetFBStepTick()), 0)
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, notifyTick, True)
- #__UpdDuJieFBStar(tick, True)
-
- DoFBHelp(curPlayer, tick)
-
- return
-
-## 召唤助战完成
-def OnCallHelpBattleOK(curPlayer, tick):
- lineID = 1 if FBCommon.GetFBPropertyMark() else 0
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
- DuJieFBCfg = GetRealmFBTimeCfg()
- FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
- __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
- return
-
-def __SetFBLeaderPlayer(curPlayer):
- ##设置副本渡劫主人
- gameFB = GameWorld.GetGameFB()
- gameFB.SetGameFBDict(DuJieFB_LeaderPlayerID, curPlayer.GetPlayerID())
- gameFB.SetGameFBDict(DuJieFB_RealmLV, curPlayer.GetOfficialRank())
- PlayerPrestigeSys.SyncRealmFBState(curPlayer)
-
- FBCommon.UpdateFBEnterTick(curPlayer)
- #请求护法
- OnGetMemberForHelpDujie(curPlayer, False)
- return
-
-##副本定时器
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 副本定时器
-def OnProcess(tick):
- fbStep = GameWorld.GetGameFB().GetFBStep()
-
- if fbStep == FB_Step_MapPrepare:
- __DoLogic_MapPrepare(tick)
- elif fbStep == FB_Step_Fighting:
- __DoLogic_MapFighting(tick)
- elif fbStep == FB_Step_LeaveTime:
- __DoLogic_MapLeave(tick)
- return
-
-
-## 更新当前副本星级
-def __UpdDuJieFBStar(tick, isForce=False):
- return
- gameFB = GameWorld.GetGameFB()
- curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
- if curStar == 1:
- return curStar
-
- useSecond = int(math.ceil((tick - gameFB.GetFBStepTick()) / 1000.0))
- DuJieFBCfg = GetRealmFBTimeCfg()
- starTimeList = DuJieFBCfg[Def_StarTime]
- diffSecond = 0
- updStar = 1 # 默认至少1星
- for star, starTime in enumerate(starTimeList, 2):
- if useSecond <= starTime:
- updStar = star
- diffSecond = starTime - useSecond
-
- if curStar == updStar and not isForce:
- return curStar
-
- gameFB.SetGameFBDict(DuJieFB_Star, updStar)
-
- GameWorld.DebugLog("__UpdDuJieFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s"
- % (useSecond, curStar, updStar, diffSecond))
-
-
- playerManager = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not curPlayer:
- continue
- DoFBHelp(curPlayer, tick)
- if updStar != 1:
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
-
- return updStar
-
-
-def __EnterFBInPrepare(curPlayer, downTime, gameFB, tick, notifyEff=False):
- #通知准备倒计时
- notifyTick = max(downTime - (tick - gameFB.GetFBStepTick()), 0)
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, notifyTick, True)
-
- if notifyEff:
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, notifyTick, True)
- return
-
-
-def __DoLogic_MapPrepare(tick):
- invadeCfg = GetRealmFBTimeCfg()
- if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_MapPrepare] * 1000:
- return
- FBCommon.SetFBStep(FB_Step_Fighting, tick)
- __OnDuJieFBStart(tick)
- return
-
-
-def __DoLogic_MapFighting(tick):
- invadeCfg = GetRealmFBTimeCfg()
-
- if tick - GameWorld.GetGameFB().GetFBStepTick() >= invadeCfg[Def_Time_Fight] * 1000:
- __DoDoJieFBOver(False, tick)
- return
- __UpdDuJieFBStar(tick)
- return
-
-def __DoLogic_MapLeave(tick):
- invadeCfg = GetRealmFBTimeCfg()
- if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
- return
- # 时间到,踢出还在副本的玩家等...
- #FBCommon.DoLogic_FBKickAllPlayer()
- return
-
-def __OnDuJieFBStart(tick):
- lineID = 1 if FBCommon.GetFBPropertyMark() else 0
- if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
- findLeader = False
- playerManager = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not curPlayer:
- continue
- if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
- __SetFBLeaderPlayer(curPlayer)
- findLeader = True
- break
- if not findLeader:
- GameWorld.Log(' 准备倒计时已过,队长仍未进入副本!!! ')
- FBCommon.DoLogic_FBKickAllPlayer()
- return
- DuJieFBCfg = GetRealmFBTimeCfg()
- bossID = GetDuJieBossID()
- if not bossID:
- return
- mapID = GameWorld.GetMap().GetMapID()
-
- refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
- NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
-
- # 通知开始
- FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, DuJieFBCfg[Def_Time_Fight] * 1000)
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp)
- __UpdDuJieFBStar(tick)
- return
-
-
-def __DoDoJieFBOver(isPass, tick):
- # 副本结束逻辑
- gameFB = GameWorld.GetGameFB()
- if gameFB.GetFBStep() != FB_Step_Fighting:
- return
- GameWorld.DebugLog("处理渡劫副本结束逻辑")
- invadeCfg = GetRealmFBTimeCfg()
- costTime = tick - gameFB.GetFBStepTick()
- FBCommon.SetFBStep(FB_Step_LeaveTime, tick)
-
- leaderPlayerID = gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
- copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
- leaderPlayer = copyMapPlayerManager.FindPlayerByID(leaderPlayerID)
- if not leaderPlayer:
- #渡劫的人不在则算失败
- isPass = False
-
- # 通知GameServer副本结束
- msgStr = str([isPass, leaderPlayerID])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'DuJieFBOver', msgStr, len(msgStr))
-
- curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
- realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-
- FBPropertyMark = FBCommon.GetFBPropertyMark()
- lineID = 1 if FBPropertyMark else 0
- leaveTick = invadeCfg[Def_Time_Leave] * 1000
- overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
- playerCnt = copyMapPlayerManager.GetPlayerCount()
- for i in xrange(playerCnt):
-
- curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
-
- if curPlayer == None or curPlayer.IsEmpty():
- continue
-# isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
-# joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
-
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- if isPass and leaderPlayer:
- if curPlayer.GetPlayerID() == leaderPlayerID:
- #渡劫通过处理
- PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_Dujie, 1)
- #清除CD
- FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
- FBCommon.SyncFBEnterTick(curPlayer)
-
-
- FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
-
- return
-
-def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
- #帮忙打的给奖励
- if not realmIpyData:
- return
- teamAwardDict = realmIpyData.GetTeamAward()
- if not teamAwardDict:
- return
-
- prizeItemList = teamAwardDict.get(curStar, [])
- needSpace = len(prizeItemList)
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- isSendMail = int(needSpace > emptySpace) # 是否发送邮件
- if isSendMail:
- PlayerControl.SendMailByKey("RealmFBTeam", [curPlayer.GetPlayerID()], prizeItemList, [leaderPlayer.GetPlayerName()])
- GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
- else:
- for itemID, itemCnt, isBind in prizeItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem],
- event=["Dojie", False, {}])
- return
-
-##获得副本帮助信息
-# @param curPlayer 玩家实例
-# @param tick 时间戳
-# @return 无意义
-# @remarks 用于通知阵营比分条
-def DoFBHelp(curPlayer, tick, helpDict={}):
-
- gameFB = GameWorld.GetGameFB()
- leaderPlayerID = gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
-# curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
- helpDict[FBCommon.Help_leaderID] = leaderPlayerID
- FBCommon.Notify_FBHelp(curPlayer, helpDict)
- return
-
-def DoFB_Npc_KillNPC(attacker, curNPC, tick):
- __FBNPCOnKilled(curNPC, tick)
- return
-
-## 执行副本杀怪逻辑
-# @param curPlayer 杀怪的人
-# @param curNPC 被杀的怪
-# @param tick 当前时间
-# @return None
-def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
- __FBNPCOnKilled(curNPC, tick)
- return
-
-def __FBNPCOnKilled(curNPC, tick):
- bossID = curNPC.GetNPCID()
- if bossID != GetDuJieBossID():
- return
- GameWorld.DebugLog('渡劫已被击杀!')
-
-# # 全服广播
-# PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
- __DoDoJieFBOver(True, tick)
- return
-## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
-# @param attacker 攻击方
-# @param defender 防守方
-# @return bool
-def CheckCanAttackTagObjInFB(attacker, defender):
- gameFB = GameWorld.GetGameFB()
- if gameFB.GetFBStep() != FB_Step_Fighting:
- return False
- return True
-
-## 副本行为
-# @param curPlayer 玩家
-# @param actionType 行为类型
-# @param actionInfo 行为信息
-# @param tick 当前时间
-# @return None
-def DoFBAction(curPlayer, actionType, actionInfo, tick):
-
- if curPlayer.GetPlayerID() != GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
- return
- #验证间隔
- if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_DuJieInspire) < IpyGameDataPY.GetFuncCfg('RealmFBHelpAttr', 3):
- #没到间隔
- GameWorld.DebugLog("点击鼓舞间隔")
- return
- curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_DuJieInspire, tick)
- OnGetMemberForHelpDujie(curPlayer, True)
-
- return
-
-def OnGetMemberForHelpDujie(curPlayer, isInspire):
- #向盟友寻求守护
-# if curPlayer.GetFamilyID() <= 0:
-# GameWorld.DebugLog("没有战盟,不能请求守护!")
-# return
- return
- realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
- if not realmIpyData:
- return
-
- GameWorld.DebugLog("向盟友寻求渡劫守护!")
- atkAdd = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % ShareDefine.Def_Effect_BaseAtkAddPer)
- msgStr = str([atkAdd, isInspire])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'GetMemberForHelpDujie', msgStr, len(msgStr))
- return
-
-
-
-def OnGetDuJieHelpInfo(curPlayer, helpInfo):
- #收到守护信息
- realmFBHelpAttrDict = IpyGameDataPY.GetFuncEvalCfg('RealmFBHelpAttr')
- totalAttrDict = {}
- fbhelpInfo = ''
- for helpType, name in helpInfo:
- attrDict = realmFBHelpAttrDict.get(str(helpType), {})
- for attrID, attrValue in attrDict.items():
- totalAttrDict[attrID] = totalAttrDict.get(attrID, 0) + attrValue
- fbhelpInfo +='%s|%s,' % (helpType, name)
-
- for attrID, attrValue in totalAttrDict.items():
- if int(attrID) in GetRealmFBTimeCfg()[Def_HelpAddAttrID]:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, attrValue)
-
- #刷属性
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrByBuff()
-
- #副本帮助信息
- if fbhelpInfo:
- fbhelpInfo = fbhelpInfo[:-1]
- helpDict = {'helpInfo':fbhelpInfo}
- DoFBHelp(curPlayer, 0, helpDict)
- return
-
-def CalcDujieFBAttrAdd(curPlayer, allAttrList):
- #护法属性计算
- if FBCommon.GetRecordMapID(curPlayer.GetMapID()) != ChConfig.Def_FBMapID_DuJie:
- return
- leaderPlayerID = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
- if curPlayer.GetID() != leaderPlayerID:
- return
-# fbStep = GameWorld.GetGameFB().GetFBStep()
-# if fbStep != FB_Step_Fighting:
-# return
- fbcfg = GetRealmFBTimeCfg()
- if not fbcfg:
- return
- GameWorld.DebugLog('护法属性计算 allAttrList=%s'%allAttrList)
- for attrID in GetRealmFBTimeCfg()[Def_HelpAddAttrID]:
- attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % attrID)
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-
- GameWorld.DebugLog('护法属性计算结果 allAttrList=%s'%allAttrList)
- return
-## 是否副本复活
-# @param None
-# @return 是否副本复活
-def OnPlayerReborn():
- return True
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 0a9894f..c1e5011 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -166,11 +166,6 @@
("DWORD", "LVMax", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
- ("DWORD", "BuffID", 0),
- ("DWORD", "ExpRate", 0),
- ("DWORD", "ExpLimit", 0),
- ("dict", "LearnSkillIDInfo", 0),
- ("BYTE", "AddFreePoint", 0),
),
"RealmLVUPTask":(
@@ -2870,12 +2865,7 @@
def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
- def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
- def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
- def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
- def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
- def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
- def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
+ def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
# 境界进阶任务表
class IPY_RealmLVUPTask():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddRealmExpRate.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddRealmExpRate.py
deleted file mode 100644
index 56164ea..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddRealmExpRate.py
+++ /dev/null
@@ -1,34 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package UseItem.Item_AddRealmExpRate
-#
-# @todo:增加聚灵效率
-# @author xdh
-# @date 2019-5-5
-# @version 1.0
-#
-# 详细描述: 增加聚灵效率
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2019-5-5 12:00"""
-#-------------------------------------------------------------------------------
-
-import PlayerControl
-import PlayerPrestigeSys
-import ItemCommon
-import ChConfig
-
-def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
- ##批量使用物品
- #itemTypeID = curRoleItem.GetItemTypeID()
- curEff = curRoleItem.GetEffectByIndex(0)
- addTime = curEff.GetEffectValue(0) * useCnt
- addRate = curEff.GetEffectValue(1)
- PlayerPrestigeSys.AddRealmExpBuffTime(curPlayer, addTime, addRate)
-
- #PlayerControl.NotifyCode(curPlayer, 'UseItem_1', [itemTypeID, mwID, addExp])
- ItemCommon.DelItem(curPlayer, curRoleItem, useCnt, True, isForceDR=True)
- return True, useCnt
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 89c5afb..afd4852 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5017,7 +5017,7 @@
PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillNPC)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
- PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
+ #PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
if ChConfig.IsGameBoss(curNPC):
OnPlayerKillBoss(curPlayer, npcID, mapID, False)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c240c41..31c87e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5719,9 +5719,6 @@
#自定义奖励
elif rewardType == ChConfig.Def_RewardType_CustomAward:
PlayerCustomAward.OnGetCustomAward(curPlayer, dataEx)
- #境界修仙之路奖励
- elif rewardType == ChConfig.Def_RewardType_RealmXXZL:
- PlayerPrestigeSys.GetXXZLAward(curPlayer, dataEx)
#境界渡劫任务条件奖励
elif rewardType == ChConfig.Def_RewardType_RealmLVUpTask:
PlayerPrestigeSys.GetRealmLVUpTaskAward(curPlayer, dataEx)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
index 5ecc842..49c485f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
@@ -105,7 +105,7 @@
# 1.3 境界 - 被动技能
for index in range(ipyDataMgr.GetRealmCount()):
ipyData = ipyDataMgr.GetRealmByIndex(index)
- LearnSkillIDInfo = ipyData.GetLearnSkillIDInfo()
+ LearnSkillIDInfo = {}
if str(curJob) not in LearnSkillIDInfo:
continue
curJobLearnSkillIDList = LearnSkillIDInfo[str(curJob)]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f8b3385..0214b9f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3308,7 +3308,8 @@
PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
#轮回殿
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
-
+ if type_Price == ShareDefine.TYPE_Price_Xiantao:
+ PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
reason_name = costType
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index da793b3..4bd10bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -15,45 +15,32 @@
#"""Version = 2017-10-10 14:30"""
#-------------------------------------------------------------------------------
-import ItemCommon
import ItemControler
import FBCommon
-import QuestCommon
import GameFuncComm
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
-import IPY_GameWorld
import IpyGameDataPY
import ShareDefine
import GameWorld
import ChConfig
import PlayerSuccess
-import ChEquip
import PlayerBillboard
import PlayerTongTianLing
-import PassiveBuffEffMng
import PlayerGubao
-import EventShell
-import DataRecordPack
-import SkillCommon
-import time
#------------------------------------------------------------------------------
# 渡劫任务类型
RealmTaskTypeList = (
RealmTaskType_LV, # 等级 1
RealmTaskType_PassMap, # 过关关卡 2
-RealmTaskType_KillNPC, # 击杀NPC 3
-RealmTaskType_LVUPItem, # 进阶丹 4
-RealmTaskType_Equip, # 基础装备明细 5
-RealmTaskType_Dujie, # 渡劫boss 6
-RealmTaskType_FinishMainTask, # 完成xx主线任务 7
-) = range(1, 1 + 7)
+RealmTaskType_UseXiantao, # 消耗战锤 3
+) = range(1, 1 + 3)
# 需要记录任务值的任务类型列表
-NeedTaskValueTypeList = [RealmTaskType_KillNPC, RealmTaskType_Dujie]
+NeedTaskValueTypeList = [RealmTaskType_UseXiantao]
def DoOfficialOpen(curPlayer):
#功能开启
@@ -64,169 +51,14 @@
def OnLogin(curPlayer):
- DoRealmVersionStateLogic(curPlayer)
- SyncRealmFBState(curPlayer, isAll=True)
- UpdateRealmExp(curPlayer, False)
- NotifyRealmExpInfo(curPlayer)
+ SyncRealmInfo(curPlayer, isAll=True)
if not curPlayer.GetOfficialRank():
curPlayer.SetOfficialRank(1)
return
-def DoRealmVersionStateLogic(curPlayer):
- ## 执行版本变更逻辑,仅触发一次,之后可删除
- state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmVersionState)
- if state:
- GameWorld.DebugLog("境界版本变更逻辑已重置过!", curPlayer.GetPlayerID())
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 1)
- realmLV = curPlayer.GetOfficialRank()
- if realmLV <= 1:
- # 新号不处理
- return
- playerID = curPlayer.GetPlayerID()
- GameWorld.Log("======================== 执行境界版本变更重置逻辑 =======================", playerID)
-
- # 重置境界
- curPlayer.SetOfficialRank(1)
-
- # 返还境界丹
- returnItemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
- returnCount = 0
- lvToRealmLV = -1 # 重置后当前玩家等级对应可提升到的境界等级
- playerLV = curPlayer.GetLV()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetRealmCount()):
- realmIpyData = ipyDataMgr.GetRealmByIndex(index)
- lvToRealmLV = realmIpyData.GetLv()
- if playerLV < realmIpyData.GetLVMax():
- break
-
- # 返还到可升级到的境界等级前一级
- for index in range(ipyDataMgr.GetRealmLVUPTaskCount()):
- taskIpyData = ipyDataMgr.GetRealmLVUPTaskByIndex(index)
- if taskIpyData.GetLv() >= lvToRealmLV:
- break
- taskType = taskIpyData.GetTaskType()
- if taskType != RealmTaskType_LVUPItem:
- continue
- needValueList = taskIpyData.GetNeedValueList()
- needValueA = GetRealmTaskNeedValue(needValueList, 0)
- returnCount += needValueA
-
- GameWorld.Log("境界等级: realmLV=%s,playerLV=%s,lvToRealmLV=%s,returnItemID=%s,returnCount=%s"
- % (realmLV, playerLV, lvToRealmLV, returnItemID, returnCount), playerID)
-
- # 重置灵根点,扣除赠送灵根点
- linggenPointDel = 0
- linggenPointLVAdd = 0
- linggenCntList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 2)
- for rLV, lgPoint in enumerate(linggenCntList):
- if rLV > realmLV:
- break
- linggenPointDel += lgPoint
- linggenPointLVAdd += lgPoint
-
- # 古宝效果赠送灵根点
- linggenPointGubaoAdd = 0
- resetGubaoEffValueKeyList = []
- effType = PlayerGubao.GubaoEffType_RealmLVAddLinggen
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- gubaoID = ipyData.GetGubaoID()
- addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- if not addFreePointAlready:
- continue
- resetGubaoEffValueKeyList.append(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- linggenPointDel += addFreePointAlready
- linggenPointGubaoAdd += addFreePointAlready
-
- freePointBef = curPlayer.GetFreePoint()
- linggenPointTotalBef = freePointBef
- addPointDict = {}
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetRolePointCount()):
- linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
- linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
- addPointDict[linggenID] = linggenPoint
- linggenPointTotalBef += linggenPoint
- GameWorld.Log("重置前灵根点: freePointBef=%s,linggenPointTotalBef=%s,addPointDict=%s" % (freePointBef, linggenPointTotalBef, addPointDict), playerID)
-
- if linggenPointDel:
- import Item_ResetAttrPoint
- Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
- updFreePoint = max(0, curPlayer.GetFreePoint() - linggenPointDel)
- curPlayer.SetFreePoint(updFreePoint)
- for resetKey in resetGubaoEffValueKeyList:
- PlayerControl.NomalDictSetProperty(curPlayer, resetKey, 0)
- GameWorld.Log("重置境界灵根点: linggenPointDel=%s,updFreePoint=%s,linggenPointLVAdd=%s,linggenPointGubaoAdd=%s" %
- (linggenPointDel, updFreePoint, linggenPointLVAdd, linggenPointGubaoAdd), playerID)
-
- # 删除境界技能
- delSkillIDList = []
- skillIDList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 3)
- skillManager = curPlayer.GetSkillManager()
- playerControl = PlayerControl.PlayerControl(curPlayer)
- for skillID in skillIDList:
- if not skillManager.FindSkillBySkillID(skillID):
- continue
- skillManager.DeleteSkillBySkillID(skillID)
- delSkillIDList.append(skillID)
- playerControl.RefreshSkillFightPowerByDel(skillID)
- playerControl.RefreshPlayerAttrState()
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
- GameWorld.Log("重置境界删除技能ID列表: %s" % delSkillIDList, playerID)
-
- # 境界难度地图重置
- PlayerControl.SetRealmDifficulty(curPlayer, 0)
- GameWorld.Log("重置境界难度等级选择!", playerID)
-
- itemListEx = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 4)
- mailItemList = [[returnItemID, returnCount, 0]] + itemListEx
- paramList = [linggenPointDel, returnItemID, returnItemID, returnCount]
- PlayerControl.SendMailByKey("RealmVersion", [playerID], mailItemList, paramList)
- GameWorld.Log("重置境界邮件: mailItemList=%s" % mailItemList, playerID)
-
- # 记录流向
- freePointAft = curPlayer.GetFreePoint()
- linggenPointTotalAft = freePointAft
- addPointDictAft = {}
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetRolePointCount()):
- linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
- linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
- addPointDictAft[linggenID] = linggenPoint
- linggenPointTotalAft += linggenPoint
- GameWorld.Log("重置后灵根点: freePointAft=%s,linggenPointTotalAft=%s,addPointDictAft=%s" % (freePointAft, linggenPointTotalAft, addPointDictAft), playerID)
- dataDict = {"realmLV":realmLV, "returnItemID":returnItemID, "returnCount":returnCount,
- "linggenPointDel":linggenPointDel, "linggenPointLVAdd":linggenPointLVAdd, "linggenPointGubaoAdd":linggenPointGubaoAdd,
- "linggenPointTotalBef":linggenPointTotalBef, "linggenPointTotalAft":linggenPointTotalAft,
- "freePointBef":freePointBef, "freePointAft":freePointAft, "addPointDict":addPointDict,
- "delSkillIDList":delSkillIDList, "mailItemList":mailItemList}
- DataRecordPack.SendEventPack("RealmVersionReset", dataDict, curPlayer)
- GameWorld.Log("======================= 境界版本变更重置完毕 =======================", playerID)
- return
-
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
-
-#// A5 24 开启渡劫 #tagCMOpenRealmFB
-#
-#struct tagCMOpenRealmFB
-#{
-# tagHead Head;
-#};
-def OpenRealmFB(index, clientData, tick):
- return
-
-def GetXXZLAward(curPlayer, taskID):
- ## 领取修仙之路奖励,废弃
- return
-
-def SyncRealmFBState(curPlayer, taskIDList=None, isAll=False):
- #通知客户端渡劫副本是否开启
- #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
- # return
+def SyncRealmInfo(curPlayer, taskIDList=None, isAll=False):
sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
sendPack.TaskAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
sendPack.TaskValueList = []
@@ -248,11 +80,6 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-
-## 计算爵位属性
-# @param curPlayer 玩家
-# @param allAttrList 属性列表
-# @return None
def CalcOfficialRankAttr(curPlayer):
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
return
@@ -272,11 +99,6 @@
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Prestige, allAttrList)
return
-
-## 重刷所有属性
-# @param curPlayer
-# @param isForceRefresh:强制刷新排行榜
-# @return 指定数据
def RefreshOfficialAttr(curPlayer):
CalcOfficialRankAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -307,7 +129,7 @@
GameWorld.DebugLog("更新境界任务值: realmLV=%s,taskType=%s,taskID=%s,updValue=%s,curValue=%s,addValue=%s"
% (realmLV, taskType, taskID, updValue, curValue, addValue), curPlayer.GetPlayerID())
if syncTaskIDList:
- SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
+ SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
return
def GetRealmTaskNeedValue(needValueList, index): return needValueList[index] if len(needValueList) > index else 0
@@ -356,72 +178,6 @@
% (realmLV, taskID, taskType, mapID, lineID), playerID)
return
- # 进阶丹
- elif taskType == RealmTaskType_LVUPItem:
- itemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
- needItemCount = needValueA
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList({itemID:needItemCount}, itemPack)
- if lackItemDict:
- GameWorld.DebugLog('境界任务领奖,物品不足! realmLV=%s,taskID=%s,taskType=%s,lackItemDict=%s'
- % (realmLV, taskID, taskType, lackItemDict), playerID)
- return
- ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Realm")
-
- # 装备
- elif taskType == RealmTaskType_Equip:
- if len(needValueList) < 4:
- GameWorld.DebugLog('境界任务领奖,装备条件配置错误,长度必须为4! realmLV=%s,taskID=%s,taskType=%s,needValueList=%s'
- % (realmLV, taskID, taskType, needValueList), playerID)
- return
- classLV, star, isSuite, color = needValueList[:4]
- needCount = needValueList[4] if len(needValueList) > 4 else len(ChConfig.EquipPlace_Base)
- GameWorld.DebugLog('境界任务领奖,装备条件! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,needCount=%s'
- % (realmLV, taskID, taskType, classLV, star, isSuite, color, needCount), playerID)
- curCount = 0
- equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- for place in ChConfig.EquipPlace_Base:
- ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
- if not ipyData:
- continue
- gridIndex = ipyData.GetGridIndex()
- curEquip = equipPack.GetAt(gridIndex)
- if not ItemCommon.CheckItemCanUse(curEquip):
- continue
- curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
- if curPartStar < star:
- GameWorld.DebugLog(' 装备位星级不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,curPartStar=%s < %s'
- % (realmLV, taskID, taskType, classLV, place, curPartStar, star), playerID)
- continue
- if isSuite and not curEquip.GetSuiteID():
- GameWorld.DebugLog(' 装备位非套装! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s'
- % (realmLV, taskID, taskType, classLV, place), playerID)
- continue
- if curEquip.GetItemColor() < color:
- GameWorld.DebugLog(' 装备位品质不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,ItemColor=%s < %s'
- % (realmLV, taskID, taskType, classLV, place, curEquip.GetItemColor(), color), playerID)
- continue
- curCount += 1
-
- if curCount < needCount:
- GameWorld.DebugLog(' 境界任务所需装备数不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,curCount=%s < %s'
- % (realmLV, taskID, taskType, classLV, star, isSuite, color, curCount, needCount), playerID)
- return
-
- # 渡劫
- elif taskType == RealmTaskType_Dujie:
- curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
- if not curValue:
- GameWorld.DebugLog('境界任务领奖,渡劫未过关! realmLV=%s,taskID=%s,taskType=%s' % (realmLV, taskID, taskType), playerID)
- return
-
- # 完成xx主线任务
- elif taskType == RealmTaskType_FinishMainTask:
- missionID = needValueA
- if not QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
- GameWorld.DebugLog('境界任务领奖,主线任务未完成! realmLV=%s,taskID=%s,taskType=%s,missionID=%s' % (realmLV, taskID, taskType, missionID), playerID)
- return
-
# 根据记录任务进度值
elif taskType in NeedTaskValueTypeList:
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
@@ -438,7 +194,7 @@
updAwardState = awardState|pow(2, taskID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, updAwardState)
GameWorld.DebugLog("境界渡劫领奖OK! realmLV=%s,taskID=%s,updAwardState=%s" % (realmLV, taskID, updAwardState), playerID)
- SyncRealmFBState(curPlayer)
+ SyncRealmInfo(curPlayer)
return
def CheckRealmTaskFinishAll(curPlayer):
@@ -463,7 +219,6 @@
# tagHead Head;
#};
def DoRealmLVUp(index, clientData, tick):
- #升级境界
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
curRealmLV = curPlayer.GetOfficialRank()
realmIpyData = GetRealmIpyData(curRealmLV)
@@ -501,29 +256,11 @@
PlayerControl.PlayerControl(curPlayer).PlayerLvUp()
if needSys:
- addBuffID = nextRealmIpyData.GetBuffID()
- if addBuffID:
- PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
- msgStr = str(addBuffID)
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'RealmUpAddBuff', msgStr, len(msgStr))
- else:
- PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
-
- if SkillCommon.GivePlayerSkillByJobSkill(curPlayer, nextRealmIpyData.GetLearnSkillIDInfo()):
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
-
- addFreePoint = nextRealmIpyData.GetAddFreePoint()
- if addFreePoint:
- updFreePoint = curPlayer.GetFreePoint() + addFreePoint
- curPlayer.SetFreePoint(updFreePoint)
- GameWorld.DebugLog(" 境界阶级加灵根点: addFreePoint=%s,updFreePoint=%s" % (addFreePoint, updFreePoint))
+ PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
RefreshOfficialAttr(curPlayer)
GameFuncComm.DoFuncOpenLogic(curPlayer)
- SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
- #更新修为速率
- UpdateRealmExp(curPlayer, False, True)
- NotifyRealmExpInfo(curPlayer)
+ SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
#境界提升成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1)
@@ -531,102 +268,4 @@
PlayerBillboard.UpdateRealmBillboard(curPlayer)
# 记录开服活动
#OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
- EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
- #流向
- DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
return True
-
-#// A5 21 境界修为池提取 #tagCMTakeOutRealmExp
-#
-#struct tagCMTakeOutRealmExp
-#{
-# tagHead Head;
-#};
-def OnTakeOutRealmExp(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- playerID = curPlayer.GetID()
- curTotalRealmExp = UpdateRealmExp(curPlayer, False)
- if curTotalRealmExp <= 0:
- GameWorld.DebugLog('境界修为池提取 没有经验可提取', playerID)
- return
- playerControl = PlayerControl.PlayerControl(curPlayer)
- playerControl.AddExp(curTotalRealmExp)
- PlayerControl.NotifyCode(curPlayer, 'TakeOutRealmExp', [curTotalRealmExp])
- #
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, int(time.time()))
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, 0)
-
- NotifyRealmExpInfo(curPlayer)
- return
-
-
-def UpdateRealmExp(curPlayer, isNotify=True, isRealmLVUP=False):
- ##更新境界修为池
- curRealmLV = curPlayer.GetOfficialRank()
- ipyData = GetRealmIpyData(curRealmLV)
- if not ipyData:
- return 0
- if not ipyData.GetExpRate():
- return 0
- curTime = int(time.time())
- beginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
- if not beginTime:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
- return 0
- if isRealmLVUP:
- ipyData = GetRealmIpyData(curRealmLV-1)
-
- curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
- curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
- curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
- if curTotalExp >= ipyData.GetExpLimit():
- return curTotalExp
-
- passSeconds = curTime - beginTime
- if passSeconds <= 0:
- return curTotalExp
- perRealmExpTime = IpyGameDataPY.GetFuncCfg('RealmExpTime')
- curExpRate = ipyData.GetExpRate()
- #buff增加的额外经验
- buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
- buffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
-
- buffTime = min(buffRemainTime, passSeconds)
-
- addExp = buffTime /perRealmExpTime*(curExpRate*(ShareDefine.Def_MaxRateValue + buffAddRate)/ShareDefine.Def_MaxRateValue) + (passSeconds-buffTime)/perRealmExpTime*curExpRate
- #addExp = passSeconds / perRealmExpTime * curExpRate
- if addExp <= 0:
- return curTotalExp
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, buffRemainTime - buffTime)
-
- updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, updTotalExp / ChConfig.Def_PerPointValue)
- #通知
- if isNotify:
- NotifyRealmExpInfo(curPlayer)
- return updTotalExp
-
-def AddRealmExpBuffTime(curPlayer, addTime, addRate):
- ##增加会灵丹BUFF时间
- UpdateRealmExp(curPlayer, False)
-
- remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, remainTime + addTime)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffAddRate, addRate)
- NotifyRealmExpInfo(curPlayer)
- return
-
-def NotifyRealmExpInfo(curPlayer):
- ##通知修为池信息
- sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
- sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
- sendPack.BuffTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
- sendPack.BuffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
- sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
- sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
--
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