From 0a6ffef4ba4593b8a112981b3e0be438889202e1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 29 九月 2025 15:53:55 +0800 Subject: [PATCH] 16 卡牌服务端(修改GM命令Mail中物品,包含货币、装备、武将、常规物品;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 228 +++++++++----------------------------------------------- 1 files changed, 38 insertions(+), 190 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 32b158a..01e4c7f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -23,7 +23,6 @@ import IpyGameDataPY import PlayerSuccess import ReadChConfig -import PlayerAssist import ShareDefine import PyGameData import FBCommon @@ -275,12 +274,6 @@ # @return None # @remarks 函数详细说明. def DoFB_Player_KillNPC(curPlayer , curNPC , tick): - mapID = PlayerControl.GetCustomMapID(curPlayer) - lineID = PlayerControl.GetCustomLineID(curPlayer) - if mapID: - DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID) - return - do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_Player_KillNPC")) @@ -368,9 +361,7 @@ # @return None # @remarks 函数详细说明. def DoFBOnKill_Player(curPlayer, defender, tick): - mapID = PlayerControl.GetCustomMapID(curPlayer) - if not mapID: - mapID = GameWorld.GetMap().GetMapID() + mapID = GameWorld.GetMap().GetMapID() do_FBLogic_ID = __GetFBLogic_MapID(mapID) callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFBOnKill_Player")) @@ -541,7 +532,6 @@ #成长NPC所需数据初始化 InitFBNPCStrengthenData(curPlayer, gameMap) - PlayerAssist.OnPlayerEnterAssistFB(curPlayer, gameMapID, reqFuncLineID) DoEnterFB(curPlayer, tick) RecordFirstEnterMap(curPlayer, gameMapID) @@ -584,18 +574,6 @@ #扣费一般都是在进入副本逻辑里处理,免费只有一次性的,所以放在后面进行重置,防止一直免费 if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFBFree): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 0) - return - -def OnCallHelpBattleOK(curPlayer, tick): - ## 召唤助战完成 - do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK")) - - if callFunc != None: - GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID()) - callFunc(curPlayer, tick) - return def InitFBNPCStrengthenData(curPlayer, gameMap): @@ -959,18 +937,6 @@ #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID)) callFunc(tick) - return - -def OnCustomSceneProcess(curPlayer, tick): - customMapID = PlayerControl.GetCustomMapID(curPlayer) - if not customMapID: - return - customLineID = PlayerControl.GetCustomLineID(curPlayer) - do_FBLogic_ID = __GetFBLogic_MapID(customMapID) - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneProcess")) - if callFunc: - callFunc(curPlayer, customMapID, customLineID, tick) - return ## 开始采集 @@ -1564,22 +1530,6 @@ return callFunc(curPlayer, addExp, expViewType) -## 获得多倍副本奖励 -# @param curPlayer 当前玩家 -# @param mapID -# @param lineID -# @param prizeExLV 额外奖励百分比等级 -# @return -def OnGetMultiFBPrize(curPlayer, mapID, lineID, prizeExLV): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetMultiFBPrize")) - - if callFunc == None: - return - - return callFunc(curPlayer, mapID, lineID, prizeExLV) - ## 副本扫荡询问 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx): do_FBLogic_ID = __GetFBLogic_MapID(mapID) @@ -1602,17 +1552,6 @@ return False return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx) - -## 副本助战扫荡结果 -def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult")) - - if callFunc == None: - return False - - return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict) ## 开始公共CD副本扫荡 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx): @@ -1806,22 +1745,6 @@ if callFunc: callFunc(curObj, tick) - - return - -## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了) -# @param curNPC 攻击方 -# @param target 防守方 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def DoOverNPCAttackSuccess(curNPC, target, tick): - do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess")) - - if callFunc: - callFunc(curNPC, target, tick) return @@ -2296,72 +2219,6 @@ callFunc(curPlayer, curNPC, tick) return -## 客户端发送结束副本 -def OnClientEndFB(curPlayer, mapID, lineID, dataList): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientEndFB")) - - if callFunc == None: - return False - - return callFunc(curPlayer, mapID, lineID, dataList) - -## 客户端发送开始副本 -def OnClientStartFB(curPlayer, tick): - do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientStartFB")) - - if callFunc == None: - return False - - return callFunc(curPlayer, tick) - -## 客户端进入自定义场景 -def OnEnterCustomScene(curPlayer, mapID, lineID): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene")) - - if callFunc == None: - return - - return callFunc(curPlayer, mapID, lineID) - -## 判断可否召唤木桩怪 -def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCanSummonPriWoodPile")) - - if callFunc == None: - return True - - return callFunc(curPlayer, mapID, lineID, npcID, count) - -## 自定义场景副本击杀NPC -def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoCustomScene_Player_KillNPC")) - - if callFunc: - callFunc(curPlayer, curNPC, mapID, lineID) - - return - -## 自定义场景采集OK,需自带是否允许采集的判断 -def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID): - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneCollectOK")) - - if callFunc: - return callFunc(curPlayer, mapID, lineID, npcID) - - return - ## 进入跨服副本注册数据前逻辑 ## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等 def OnRegEnterCrossFB(curPlayer, mapID, lineID): @@ -2404,14 +2261,6 @@ return callFunc(curPlayer, mapID, lineID) -def OnPlayerLVUp(curPlayer): - ## 玩家升级 - do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLVUp")) - if callFunc == None: - return False - return callFunc(curPlayer) - def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList): ## 回合战斗请求 - 地图验证 # @return: 是否允许 @@ -2425,9 +2274,43 @@ return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList) -def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet): +def GetFBPlayerLineupID(curPlayer, mapID, funcLineID): + ## 获取玩家使用的攻防阵容ID + # @return: 攻击方阵容ID, 防守方阵容ID + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBPlayerLineupID")) + + if callFunc == None: + # 默认不限制 + return ShareDefine.Lineup_Main, ShareDefine.Lineup_Main + + return callFunc(curPlayer, mapID, funcLineID) + +def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID): + ## 获取NPC阵容相关 + # @return: npcLineupIDList, strongerLV, difficulty + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBNPCLineupInfo")) + if callFunc == None: + return + + return callFunc(curPlayer, mapID, funcLineID) + +def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID): + ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等 + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult")) + + if callFunc: + callFunc(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID) + + return + +def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg): ## 回合战斗结束 - # @return: 是否需要同步GameServer, 奖励列表 do_FBLogic_ID = __GetFBLogic_MapID(mapID) @@ -2436,40 +2319,5 @@ if callFunc == None: return - return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet) + return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg) -def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret): - ## 回合战斗结束 - GameServer处理完毕返回 - - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver_GameServerRet")) - - if callFunc == None: - return - - return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret) - -def OnMirrorBattleRequest(curPlayer, mapID, funcLineID, factionPlayerList): - ## 镜像战斗请求 - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnMirrorBattleRequest")) - - if callFunc == None: - # 默认允许 - return True - - return callFunc(curPlayer, mapID, funcLineID, factionPlayerList) - -def OnMirrorBattleOver(battleID, mapID): - ## 镜像战斗结束 - - do_FBLogic_ID = __GetFBLogic_MapID(mapID) - - callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnMirrorBattleOver")) - - if callFunc == None: - return - - return callFunc(battleID) -- Gitblit v1.8.0