From 0a6ffef4ba4593b8a112981b3e0be438889202e1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 29 九月 2025 15:53:55 +0800 Subject: [PATCH] 16 卡牌服务端(修改GM命令Mail中物品,包含货币、装备、武将、常规物品;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 92 +++++++++++++++++++++++++-------------------- 1 files changed, 51 insertions(+), 41 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index f8a8fff..4fef199 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -26,7 +26,6 @@ import ChItem import ItemCommon import ItemControler -import ChEquip import FunctionNPCCommon import PlayerGMOper import ReadChConfig @@ -37,7 +36,6 @@ import ChPyNetSendPack import DataRecordPack import PlayerBillboard -import UpdatePlayerName import PlayerOnlinePrize import PlayerLVAward import PlayerGoldGift @@ -54,8 +52,6 @@ import PlayerSuccess import PlayerDienstgrad import PlayerFreeGoods -import PlayerRecover -import PlayerEquipDecompose import PlayerCrossRealmPK import PlayerCrossChampionship import GameFuncComm @@ -260,9 +256,6 @@ if PlayerControl.GetCrossMapID(curPlayer): CrossRealmPlayer.DoExitCrossRealm(curPlayer) - - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - PlayerFB.DoExitCustomScene(curPlayer) PetControl.DoLogic_PetLoadMapOK(curPlayer) @@ -542,9 +535,6 @@ #通知玩家死亡时间 #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer) - #角色改名次数 - #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer) - # 坐骑相关通知 PlayerHorse.PlayerHorseLogin(curPlayer) @@ -591,8 +581,6 @@ #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer) # 称号 PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer) - # 资源找回OnLogin - PlayerRecover.RecoverOnLogin(curPlayer) # 时装 PlayerCoat.OnLogin_Coat(curPlayer) @@ -652,8 +640,6 @@ # 通知设置的被动功法 #PassiveBuffEffMng.OnLoginGFPassive(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - #装备分解 - #PlayerEquipDecompose.PlayerLogin(curPlayer) # 极品白拿 PlayerFreeGoods.OnLogin(curPlayer) # BOSS复活活动 @@ -902,9 +888,6 @@ # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) - - # 重置玩家改名次数 - #UpdatePlayerName.ResetChangeNameCnt(curPlayer) return #--------------------------------------------------------------------- @@ -1038,16 +1021,7 @@ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) if curPlayer.GetSight() != 0: PlayerControl.SetSight(curPlayer, 0) - #刷新玩家的视野 - #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)): - # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID()) - # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - #elif not GameWorld.IsCrossServer(): - # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - # if realmDifficulty: - # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + PlayerState.ChangePlayerSigh(curPlayer, tick) if GameWorld.IsCrossServer(): @@ -1390,16 +1364,7 @@ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) if curPlayer.GetSight() != 0: PlayerControl.SetSight(curPlayer, 0) - #刷新自己的视野 - #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)): - # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID()) - # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - #elif not GameWorld.IsCrossServer(): - # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - # if realmDifficulty: - # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + curPlayer.RefreshView() curPlayer.SetVisible(True) @@ -2169,8 +2134,6 @@ #在线时间 PlayerOnlinePrize.CalcOnlineTime(curPlayer) - #首充提示时间 - PlayerGoldGift.UpdateFirstGoldTime(curPlayer) #玩家未回图形验证码下线将会记录错误次数 #=========================================================================== # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \ @@ -3303,8 +3266,8 @@ elif rewardType == ChConfig.Def_RewardType_LVAward: PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx) # 首充礼包奖励 - elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst: - PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx) + elif rewardType == ChConfig.Def_RewardType_FirstCharge: + PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr) # 领取极品白拿 elif rewardType == ChConfig.Def_RewardType_FreeGoods: PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx) @@ -4057,3 +4020,50 @@ #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) return +#// A0 08 查看通用记录 #tagCSViewGameRec +# +#struct tagCSViewGameRec +#{ +# tagHead Head; +# WORD RecType; //记录类型 +# DWORD RecID; //自定义记录ID +#}; +def OnViewGameRec(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + recType = clientData.RecType + recID = clientData.RecID + if recType not in ShareDefine.Def_GameRecTypeList: + return + if recType in ShareDefine.Def_ViewGameRecSelfList: + recID = curPlayer.GetPlayerID() + recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID) + SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList()) + return + +def SyncGameRecInfo(curPlayer, recType, recID, recDataList): + recList = [] + for recData in recDataList: + if not recData: + continue + rec = ChPyNetSendPack.tagSCGameRec() + rec.Time = recData.GetTime() + rec.Value1 = recData.GetValue1() + rec.Value2 = recData.GetValue2() + rec.Value3 = recData.GetValue3() + rec.Value4 = recData.GetValue4() + rec.Value5 = recData.GetValue5() + rec.Value6 = recData.GetValue6() + rec.Value7 = recData.GetValue7() + rec.Value8 = recData.GetValue8() + rec.UserData = recData.GetUserData() + rec.UserDataLen = len(rec.UserData) + recList.append(rec) + + clientPack = ChPyNetSendPack.tagSCGameRecInfo() + clientPack.Clear() + clientPack.RecType = recType + clientPack.RecID = recID + clientPack.RecList = recList + clientPack.Count = len(clientPack.RecList) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0