From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 328 ++++++++++++++++--------------------------------------
1 files changed, 99 insertions(+), 229 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0b78227..c941776 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -114,7 +114,7 @@
AttrID_AtkPer, # 攻击加成 16
AttrID_DefPer, # 防御加成 17
AttrID_MaxHPPer, # 生命加成 18
-AttrID_19,
+AttrID_XPRecoverPer, # 怒气恢复 19
AttrID_20,
AttrID_StunRate, # 击晕 21
AttrID_StunRateDef, # 抗击晕 22
@@ -180,7 +180,7 @@
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
- AttrID_ComboDamPer, AttrID_ComboDamPerDef,
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer,
]
# 基础三维属性ID列表
@@ -230,7 +230,7 @@
##-----------------------------------------------------------------------------------------------
Def_Calc_AllAttrType_MAX = 192
-#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
+#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
TYPE_Calc_AttrList = (
TYPE_Calc_Metal, # 金 1
TYPE_Calc_Wood, # 木 2
@@ -347,8 +347,8 @@
TYPE_Calc_BaseDefAddPer, # 基础防御百分比
TYPE_Calc_BaseHitAddPer, # 基础命中百分比
TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
-TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比
-TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 105
+TYPE_Calc_104, # 神兵生命百分比
+TYPE_Calc_105, # 神兵攻击百分比 105
TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
TYPE_Calc_StoneAtkPer, # 宝石攻击百分比
TYPE_Calc_HPCureEnhance, # 血瓶恢复效果增加
@@ -474,12 +474,11 @@
Def_ItemID_GongdePoint = 530 # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
-Def_ItemID_SuccessScore = 590 # 直接给成就积分
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
- Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
+ Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
Def_ItemID_FamilyFlagWarPoint]
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
@@ -509,7 +508,6 @@
Def_ItemType_MissionItem = 17 #任务物品
Def_ItemType_TransMissionItem = 18 #转职任务物品
Def_ItemType_RealmStuff = 19 #头衔(境界)升级道具
-Def_ItemType_GodWeaponStuff = 20 #头衔(境界)升级道具
Def_ItemType_HorseStuff = 21 #坐骑丹
Def_ItemType_HorseSoul = 22 #坐骑兽魂
Def_ItemType_HorseBook = 23 #坐骑技能书
@@ -677,6 +675,7 @@
Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
+Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
@@ -721,11 +720,9 @@
#Def_ItemEff_WeaponType = 2808 # 武器类型分类(非物品类型)
#Def_ItemEff_Flower = 2816 # 鲜花
#Def_Effect_AddMagicJifen = 1916 #使用道具给予幸运宝藏积分
-#Def_Effect_WingSkin = 1918 #翅膀皮肤
#Def_Effect_AddSkyGodExp = 2854 #增加天神经验 A值天神经验
#Def_Effect_SummonNPC = 2855 #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除
#Def_Effect_AddOfficialExp = 2859 #增加爵位经验
-#Def_Effect_AddWingClassLV = 2862 #增加翅膀阶级 A值: N阶及N阶以下使用时翅膀直接升一阶; B值:是否保留祝福值
#---------------------------------------------------------------------
Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
@@ -772,8 +769,6 @@
Def_Item_Eff_UseClassLV = 2821
#祝福值波动范围 随机用
Def_Item_Eff_BlessRange = 2818
-#神兵经验值
-Def_Item_Eff_GodWeaponExp = 206
#---------------------------------------------------------------------
#写死的任务ID
#新手任务
@@ -976,7 +971,8 @@
HurtType_Miss, # 闪避 9
HurtType_PoisonCureHurt, # 伤害毒奶 10
HurtType_PoisonCureSuck, # 吸血毒奶 11
-) = range(12)
+HurtType_HarmSelf, # 自残 12
+) = range(13)
#伤害类型
(
@@ -1333,7 +1329,9 @@
Def_Calc_TagMaxHP, # 目标最大生命值 3
Def_Calc_ByBuffValue, # 触发buff的buff值 4
Def_Calc_TagLostHP, # 目标已损失生命 5
-) = range(6)
+Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
+Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
+) = range(8)
#治疗类型(影响公式参数)
Def_CureTypeList = (
@@ -1485,11 +1483,10 @@
) = range( 0, Def_AutoAtkSkillType )
#技能类型
-Def_SkillType_Count = 25
(
Def_SkillType_Special , #特殊技能 0
Def_SkillType_Atk , #攻击类 1
- Def_SkillType_Rstr , #恢复类 2
+ Def_SkillType_Cure , #恢复类 2
Def_SkillType_LstPlsBuff , #持续增益BUFF 3
Def_SkillType_LstDepBuff , #持续减益BUFF 4
Def_SkillType_PlsBuff , #增益BUFF 5
@@ -1502,6 +1499,11 @@
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
Def_SkillType_Action , #影响行为BUFF 14
+ Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
+) = range(0, 1 + 15)
+
+# 以下废弃
+(
Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
@@ -1513,7 +1515,7 @@
Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
-) = range( 0, Def_SkillType_Count )
+) = range(115, 125)
#数据库中的Buff类型对应返回C++中的Buff类型对象
Def_SkillBuffList = {
@@ -1559,7 +1561,7 @@
#不进入战斗状态的技能
Def_NoBattleState_List = [
- Def_SkillType_Rstr , #恢复类 2
+ Def_SkillType_Cure , #恢复类 2
Def_SkillType_LstPlsBuff , #持续增益BUFF 3
Def_SkillType_PlsBuff , #增益BUFF 5
Def_SkillType_Passive , #被动技 7
@@ -2461,21 +2463,6 @@
## 装备位 - 灵器
EquipPlace_LingQi = []
-#装备物品位置,不需要重刷属性
-EquipItemNoRefreshState = [
- ShareDefine.retHorse, #19 坐骑
- ShareDefine.retWeaponSkin, #20 时装武器
- ShareDefine.retClothesSkin, #21 时装衣服
- ShareDefine.retWeapon2Skin, #22 时装副手
- ]
-
-# 需要广播外观的装备部位(除了境界装备3部位)
-Def_SyncEquipStateByIndex = [
- ShareDefine.retWing, #13 翅膀
- ShareDefine.retGuard1, #14 守护1
- ShareDefine.retHorse, #19 坐骑
- ]
-
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = []
@@ -2884,10 +2871,6 @@
Def_PetRoleGapLVMax = 5 # 宠物可出战的等级最多大于玩家等级数
Def_Pet_ProcessHP_Tick = 3000 # 宠物回血间隔
-#---自动防外挂验证---
-#玩家字典用于连续自动检测不回复次数
-Def_Player_AutoCheck_Count = 'playerCheckCount0704'
-
#角色记录是否使用外挂
(
Def_AutoCheck_State_Safe,
@@ -2918,11 +2901,9 @@
Def_GameWallow_LV_Max,
)= range(0, 10)
-#---物品卖给商店商店类型记录---
-(
- Def_ShopType_NpcShop, #NPC商店
- Def_ShopType_LongSale, #远程贩售
-) = range(1, 2+1)
+# 回合时机,以武将自身为参考
+TurnTiming_Before = 0 # 武将回合前
+TurnTiming_After = 1 # 武将回合后
# 回合攻击战斗类型
(
@@ -2947,7 +2928,6 @@
Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
-Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
@@ -3036,7 +3016,10 @@
BatObjState_DamBackShield, # 荆棘盾 22
BatObjState_BurnPlus, # 玄火(灼烧2) 23
BatObjState_PoisonCure, # 焚血(毒奶) 24
-) = range(1 + 24)
+ BatObjState_RebornLimit, # 无法复活 25
+ BatObjState_26, # 脆弱 26
+ BatObjState_27, # 阴咒 27
+) = range(1 + 27)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3085,7 +3068,6 @@
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
-Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
@@ -3130,7 +3112,6 @@
Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
-Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
@@ -3139,7 +3120,6 @@
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
-Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
#===============================================================================
# # 持续性buff伤害处理连击技能ID列表
# # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3194,7 +3174,7 @@
Def_PDictType_FlashSale, #限时抢购
Def_PDictType_TJGNotify, # 脱机挂结果通知
Def_PDictType_LVAward, # 等级奖励领取信息记录
-Def_PDictType_OpenServerCampaign, # 开服活动
+Def_PDictType_4, # 开服活动
Def_PDictType_WeekParty, #周狂欢
Def_PDictType_FeastWeekParty, # 节日巡礼
Def_PDictType_LoginAward, # 登录奖励运营活动
@@ -3229,21 +3209,6 @@
Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
Def_GuideStateKeyCount = 8 # 引导状态key最大个数
Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
-Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个
-Def_Player_Dict_PrestigeAwardMark = "PrestigeAwardMark_7" # 领取威望物品奖励情况
-Def_Player_Dict_AutoCheckHack_Wait = "AutoCheckHackWait_10" #自动检测外挂验证中标识
-Def_Player_Dict_AutoCheckHack_Source = "AutoCheckHackSource_11" #自动检测外挂随机源
-Def_Player_Dict_AutoCheckHack_Type = "AutoCheckHackType_12" #自动检测外挂类型
-Def_Player_Dict_AutoCheckHack_State = "AutoCheckHackState_13" #自动检测外挂账号状态识别
-Def_Player_Dict_Captcha_WaitTick = "CaptchaWaitTick_14" #图形验证回复等待时间
-Def_Player_Dict_Captcha_WaitSign = "CaptchaWaitSign_15" #图形验证回复等待标识
-Def_Player_Dict_Captcha_ErrCount = 'CaptchaErrCount_16' #玩家回答错误次数
-Def_Player_Dict_Captcha_Answer = 'CaptchaAnswer_17' #图形验证码答案
-Def_Player_Dict_AutoCheckHack_ErrCnt = "AutoCheckHackErrCnt_19" #自动检测外挂随机源
-Max_StoryMissionNum = 99
-Def_Player_Dict_StoryMissionState = "StoryMissionState_%s" # 剧情任务编号完成状态, 参数(key编号), 按编号位记录
-Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID" #任务上次随机击杀NPCID
-Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID" #任务上次随机访问NPCID
LittleHelperSetNumCount = 20 # 小助手设置编号个数
LittleHelperValueCount = 6 # 小助手设置值个数
Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # 小助手设置值存储, 参数(设置编号, value编号)
@@ -3331,6 +3296,7 @@
Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
+Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
@@ -3373,11 +3339,6 @@
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
-Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
-Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
-Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
-Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
-Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型]
Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s" # 累计消耗货币, 参数[货币类型]
@@ -3400,15 +3361,7 @@
Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
-Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
-Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
-Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt" # 抢红包次数
-
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-
-Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
-Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
-Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
@@ -3418,13 +3371,15 @@
Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
-Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
-Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
-
Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+#商城
+Def_PDict_ShopBuyCnt = "ShopBuyCnt_%s" # 商店商品已购买次数,参数(商品ID)
+Def_PDict_ShopRandUnlock = "ShopRandUnlock_%s" # 商店随机刷新解锁的商品ID解锁状态,参数(key编号)
+Def_PDict_ShopRefreshCnt = "ShopRefreshCnt_%s" # 今日已刷新次数,参数(商店类型)
# 签到
Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
@@ -3466,29 +3421,25 @@
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
-#仙盟打坐
-Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
-Def_Player_Dict_FamilySitTotalExp = "FamilySitTotalExp" # 获得的总经验
-Def_Player_Dict_FamilySitTotalExpPoint = "FamilySitTotalExpPoint" # 获得的总经验点
+#公会讨伐
+Def_Player_Dict_FamilyTaofaCnt = "FamilyTaofaCnt" # 已讨伐次数
+Def_Player_Dict_FamilyTaofaItemAddCnt = "FamilyTaofaItemAddCnt" # 道具增加讨伐次数
+Def_Player_Dict_FamilyTaofaBuZhenState = "FamilyTaofaBuZhenState" # 是否已布阵
+Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
+Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
+Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtHis = "FamilyTaofaBoxHurtHis" # 历史最高累计伤害,求余亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtHisEx = "FamilyTaofaBoxHurtHisEx" # 历史最高累计伤害,整除亿部分
#虚拟背包物品数据
Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
#物品个数
Def_PDict_ItemCount = "ItemCount_%s" # 存储不放在背包的物品个数, 参数(物品ID)
-
-#一次性最大充值
-Def_Player_RechargeOnce_Coin = "RechargeOnce_Coin"
-
-#悬赏任务
-Def_Player_Dict_ArrestTaskStar = "ArrestTaskStar" # 悬赏任务星级
-Def_Player_Dict_ArrestTaskData = "ArrestTaskData_%s" # 悬赏任务数据,参数索引
-Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
-Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
-
-#封魔坛
-Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
-Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
#极品白拿
Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
@@ -3751,14 +3702,6 @@
Def_PDict_FamilyGCZSQGridItemCnt = "FamilyGCZSQItemCnt_%s" # 圣泉当前层格子抽中物品个数,参数(格子编号)
#-------------------------------------------------------------------------------
-#开服活动,Def_PDictType_OpenServerCampaign
-#奖励记录 - 从低位到高位,每位表示:0-不可领;1-可领取;2-已领
-Def_PDict_OSC_BillAwardRecord = "OSCBillAwardRecord" # 开服活动排行奖励记录, 按活动类型位存储是否领取/处理过
-Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
-Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 求余亿部分,参数(活动类型)
-Def_PDict_OSC_RecordDataEx = "OSCRecordDataEx_%s" # 开服活动记录数值, 整除亿部分,参数(活动类型)
-Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
# 法器
Def_PDict_FaQiLV = "FaQiLV" # 法器等级
Def_PDict_FaQiEatItemCount = "FaQiEatItemCount" # 当前阶已吃丹个数
@@ -3804,13 +3747,8 @@
Def_PDict_InvestKeyCount = 3 # key编号数
# 成就 Def_PDictType_Success
-Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
-Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
-Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
-Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
-Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
+Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
+Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
# 通天令
Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
@@ -3861,19 +3799,6 @@
Def_PDict_Boss_KillCnt = "Boss_KillCnt_%s" # 当日已杀世界boss次数<%s-索引>
Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # 物品增加的当日可杀世界boss次数<%s-索引>
Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # 当日可杀世界boss次数的购买次数<%s-索引>
-
-#仙盟红包
-Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit" # 仙盟钻石红包已发额度
-Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s" # 仙盟红包待发放记录参数索引
-Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
-Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
-Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
-Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt" # 今日已抢全服红包次数
-
-#节日红包
-Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
-Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
#境界
Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
@@ -3932,6 +3857,11 @@
Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
+#历练秘笈
+Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
+Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
+Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
+
#任务,每个任务组有且仅有一个进行中的任务
Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
@@ -3965,6 +3895,7 @@
Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
+Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
@@ -4021,7 +3952,7 @@
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
-Def_CalcAttrFunc_GodWeapon, # 神兵 12
+Def_CalcAttrFunc_12, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_15,
@@ -4103,7 +4034,12 @@
TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
-) = range(1, 1 + 22)
+TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
+TriggerWay_BeHurt, # 掉血时 24
+TriggerWay_BeDOTHurt, # 受到持续伤害 25
+TriggerWay_EnemyDie, # 敌方单位死亡时 26
+TriggerWay_FriendDie, # 己方单位死亡时 27
+) = range(1, 1 + 27)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4119,8 +4055,8 @@
PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
+PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
-# 6005 增加本次技能万分比(按buff状态层数算)
PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
@@ -4129,9 +4065,13 @@
PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
PassiveEff_AddSkillRate = 6014 # 增加技能概率
+PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
+PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
+PassiveEff_SkillInvalid = 6017 # 使技能无效
+PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
# 被动效果ID有触发值时就返回的
-PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
# 被动效果ID触发值取最大值的
PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
# 被动效果ID触发值取最小值的
@@ -4141,6 +4081,12 @@
SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
SkillEff_HurtShare = 7002 # 均摊伤害
SkillEff_ChangeTag = 7003 # 修改技能目标
+SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
+SkillEff_MustHit = 7005 # 技能必命中
+SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
+SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
+SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
+SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4236,8 +4182,6 @@
) = range(1001, 1091)
-#不可以佩戴翅膀的地图
-CanNotWearWingMapIDList = []
#不可以佩戴武器时装的地图
CanNotWearWeaponCoatMapIDList = []
#不可以使用恢复物品或技能的地图
@@ -4285,11 +4229,6 @@
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系
}
-#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
-(
-Def_VerFix_LingGenShow, #灵根特效外观
-) = range(1)
-
##==================================================================================================
#游戏消费点类型定义
Def_CostType_List = (
@@ -4321,7 +4260,7 @@
Def_Cost_Transport, # 传送 25
Def_Cost_Treasure, # 寻宝
Def_Cost_FamilyBroadcast, # 家族公告
-Def_Cost_FamilyRedPacket, # 发家族钻石红包
+Def_Cost_28, # 发家族钻石红包
Def_Cost_EnterFB, # 进入副本
Def_Cost_GameServer, # GameServer 30
Def_Cost_FreeGoods, # 极品白拿
@@ -4331,12 +4270,12 @@
Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
Def_Cost_BindJadeWheel, # 绑玉转盘
Def_Cost_WishingWell, # 许愿池刷新
-Def_Cost_GodWeapon, # 神兵
+Def_Cost_38, # 神兵
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
-Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_43, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_45, # 购买活动次数 45
Def_Cost_46, # 副本买buff
@@ -4366,13 +4305,13 @@
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
-CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
+CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods,
Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
#内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
# .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4421,19 +4360,16 @@
Def_Cost_Rename:"Rename",
Def_Cost_SkillLvUp:"SkillLvUp",
Def_Cost_FamilyBroadcast:"FamilyBroadcast",
-Def_Cost_FamilyRedPacket:"FamilyRedPacket",
Def_Cost_FreeGoods:"FreeGoods",
Def_Cost_DogzEquipPlus:"DogzEquipPlus",
Def_Cost_RuneHole:"RuneHole",
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
-Def_Cost_GodWeapon:"GodWeapon",
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
-Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
@@ -4464,7 +4400,7 @@
Def_GiveMoney_Bourse, # 交易所 10
Def_GiveMoney_GoldInvest, # 绑钻投资
Def_GiveMoney_12, # 资源找回
-Def_GiveMoney_RedPacket, # 红包
+Def_GiveMoney_13, # 红包
Def_GiveMoney_RefineGift, # 炼制奖励
Def_GiveMoney_Mail, # 邮件(补偿) 15
Def_GiveMoney_RuneDecompose, # 符印
@@ -4501,7 +4437,6 @@
Def_GiveMoney_Pickup:"Pickup",
Def_GiveMoney_Bourse:"Bourse",
Def_GiveMoney_GoldInvest:"GoldInvest",
-Def_GiveMoney_RedPacket:"RedPacket",
Def_GiveMoney_RefineGift:"RefineGift",
Def_GiveMoney_Mail:"Mail",
Def_GiveMoney_RuneDecompose:"RuneDecompose",
@@ -4537,10 +4472,10 @@
ItemGive_StonePickoff, # 摘除宝石 10
ItemGive_EquipSuit, # 套装
ItemGive_NPCDrop, # NPC掉落
-ItemGive_OpenServerCampaign, # 开服活动
+ItemGive_13, # 开服活动
ItemGive_CTG, # CTG
ItemGive_DiceEx, # 我要天机 15
-ItemGive_FamilyStore, # 仙盟宝库
+ItemGive_16, # 仙盟宝库
ItemGive_Refine, # 炼丹
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
@@ -4563,10 +4498,8 @@
ItemGive_StonePickoff:"StonePickoff",
ItemGive_EquipSuit:"EquipSuit",
ItemGive_NPCDrop:"NPCDrop",
- ItemGive_OpenServerCampaign:"OpenServerCampaign",
ItemGive_CTG:"CTG",
ItemGive_DiceEx:"DiceEx",
- ItemGive_FamilyStore:"FamilyStore",
ItemGive_Refine:"Refine",
ItemGive_Chests:"Chests",
ItemGive_TrialExchange:"TrialExchange",
@@ -4578,7 +4511,7 @@
ItemDelTypeList = (
ItemDel_Unknown, #未知 0
ItemDel_SellPackItem, # 出售物品
-ItemDel_GodWeapon, # 神兵
+ItemDel_2, # 神兵
ItemDel_EquipEnchase, # 宝石镶嵌
ItemDel_Add_LimitingBuff, # 增加buff时间
ItemDel_AddDienstgrad, # 增加称号 5
@@ -4596,9 +4529,9 @@
ItemDel_AttrFruit, # 属性道具
ItemDel_AddBourseItem, # 上架交易所
ItemDel_EquipDecompose, # 装备分解
-ItemDel_FamilyStore, # 捐献装备 20
+ItemDel_20, # 捐献装备 20
ItemDel_Treasure, # 寻宝
-ItemDel_WingExp, # 翅膀精炼经验
+ItemDel_22, # 翅膀精炼经验
ItemDel_StoneUpgrade, # 宝石升级
ItemDel_ItemCompound, # 合成
ItemDel_Horse, # 坐骑 25
@@ -4629,7 +4562,6 @@
ItemDelTypeDict = {
ItemDel_Unknown:"Unknown",
ItemDel_SellPackItem:"SellPackItem",
- ItemDel_GodWeapon:"GodWeapon",
ItemDel_EquipEnchase:"EquipEnchase",
ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
ItemDel_AddDienstgrad:"AddDienstgrad",
@@ -4647,9 +4579,7 @@
ItemDel_AttrFruit:"AttrFruit",
ItemDel_AddBourseItem:"AddBourseItem",
ItemDel_EquipDecompose:"EquipDecompose",
- ItemDel_FamilyStore:"FamilyStore",
ItemDel_Treasure:"Treasure",
- ItemDel_WingExp:"WingExp",
ItemDel_StoneUpgrade:"StoneUpgrade",
ItemDel_ItemCompound:"ItemCompound",
ItemDel_Horse:"Horse",
@@ -4686,53 +4616,6 @@
FB_JoinType_Help, # 助战
) = range(4)
-# 自定义任务事件记录 custom_mission_event
-CME_Log_Type_List = (
-CME_Log_Start, # 开始
-CME_Log_End, # 结束
-CME_Log_Acceptable, # 可接, 仅在OnDay及功能开启的时候发送
-) = range(3)
-
-CME_Type_List = (
-CME_Known, # 未知 0
-CME_FB_XXX1, # 1
-CME_FB_XXX2, # 2
-CME_FB_3,
-CME_FB_XXX4, # 4
-CME_FB_XXX5, # 5
-CME_FB_XXX6, # 6
-CME_FB_XXX7, # 7
-CME_FB_XXX8, # 8
-CME_FB_XXX9, # 9
-CME_FB_XXX10, # 10
-CME_FB_XXX11, # 11
-CME_Class_Horse, # 坐骑阶级
-CME_Class_Wing, # 翅膀阶级
-CME_Class_Official, # 爵位阶级
-CME_Class_XXX15, # 废弃 15
-CME_Class_XXX16, # 废弃
-CME_FB_XXX17, #17
-CME_FB_XXX18, #18
-CME_FB_XXX19, #19
-CME_FB_XXX20, #20
-CME_FB_XXX21, #21
-CME_FB_XXX22, #22
-CME_FB_RunDaily, #日常跑环,只记录可接
-CME_FB_RunFamily, #战盟跑环,只记录可接
-) = range(3,28) # 后台只收集ID改成从3开始,不然会和任务1冲突
-
-CME_Type_Dict = {
-CME_Known:"未知",
-CME_Class_Horse:"坐骑",
-CME_Class_Wing:"翅膀",
-CME_Class_Official:"爵位",
-CME_FB_RunDaily:"日常跑环",
-CME_FB_RunFamily:"战盟跑环",
-}
-
-# 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
-CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
-
# 竖杠
Def_Str_Montant = "|"
@@ -4767,7 +4650,7 @@
VIPPrivilege_20, #20 暮光神庙购买次数
VIPPrivilege_21, #21 仙界秘境 - 副本总表统一处理
VIPPrivilege_22, #22 宗门试炼购买次数
-VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包
+VIPPrivilege_23, #23 仙盟钻石红包
VIPPrivilege_BoursePwd, #24 集市上架使用密码
VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理
VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔
@@ -4906,21 +4789,6 @@
InvestType_Life, # 终身卡 12
) = range(7, 7 + 6)
-# 法宝特权
-MWPrivilegeList = (
-MWPrivilege_FixedAttr, # 本源之魂(固定属性)
-MWPrivilege_SealDemonAddAttr, # 封魔坛每进入1次增加攻击
-MWPrivilege_EquipPlus, # 强化之魂
-MWPrivilege_RuneDecompose, # 符印分解经验加成
-MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
-MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
-MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
-MWPrivilege_WingHP, # 翅膀生命属性+30%
-MWPrivilege_EquipSuit, # 套装基础属性+20%
-MWPrivilege_EquipWash, # 每日免费领取50个洗练石
-MWPrivilege_SignDayAddAttr, # 每日签到加属性 11
-) = range(1,11+1)
-
(
tttLeaveMap, # 退出倒计时 0
tttWaitStart, # 开始倒计时 1
@@ -4949,9 +4817,9 @@
(
Def_RewardType_Activity, # 活跃度奖励 0
Def_RewardType_DailyTask, # 每日任务奖励 1
-Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
-Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
-Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
+Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
+Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
+Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
Def_RewardType_LVAward, # 玩家等级奖励5
Def_RewardType_XBXZ, # 仙宝寻主奖励6
Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
@@ -4962,7 +4830,7 @@
Def_RewardType_BossReborn, # BOSS复活12
Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
Def_RewardType_FCParty, # 仙界盛典全民来嗨14
-Def_RewardType_DownLoad, # 分包下载奖励15
+Def_RewardType_15, # 分包下载奖励15
Def_RewardType_WishingWell, # 许愿池奖励16
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
@@ -4997,7 +4865,7 @@
Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
Def_RewardType_GameNotice, #玩法前瞻奖励 48
Def_RewardType_EnterGroup, #加群奖励49
-Def_RewardType_ShediaoRedpacket, #射雕红包奖励 50
+Def_RewardType_50, #射雕红包奖励 50
Def_RewardType_ShediaoEquip, #射雕装备奖励 51
Def_RewardType_CAAllRecharge, #跨服全民充值奖励 52
Def_RewardType_CrossYaomoBossHurt, #跨服妖魔boss伤害奖励 53
@@ -5006,7 +4874,7 @@
Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
-Def_RewardType_SuccessScore, #成就积分奖励 59
+Def_RewardType_Success, #成就奖励 59
Def_RewardType_BuyOne, #买一送多活动免费奖励 60
Def_RewardType_CustomAward, #自定义奖励 61
Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
@@ -5124,7 +4992,7 @@
Def_WPAct_Pet, #激活某只灵宠 22
Def_WPAct_Dogz, #出战某只神兽 23
Def_WPAct_Stone, #宝石总等级 24
-Def_WPAct_GodWeapon, #神兵总等级 25
+Def_WPAct_25, #神兵总等级 25
Def_WPAct_Rune, #穿戴某品质符印 26
Def_WPAct_Pray, #祈愿 27
Def_WPAct_FamilyBoss, #仙盟Boss 28
@@ -5255,9 +5123,6 @@
PowerDownType_GatherSoul:'GatherSoul',
}
-# CTG ID 定义
-Def_CTGID_SuccessPassport = 117 # 成就通行证
-
# 通天令任务类型定义
TTLTaskTypeList = (
TTLTaskType_Activity, # 获取日常活跃度x 1
@@ -5287,7 +5152,12 @@
DailyTask_HeroCall, # 武将招募 3
DailyTask_Arena, # 演武场 4
DailyTask_GoldRush, # 淘金 5
-) = range(1, 1 + 5)
+DailyTask_CutTree, # 消耗X个战锤 6
+DailyTask_HeroLVUP, # 武将升级x次 7
+DailyTask_HeroStarUP, # 武将升星x次 8
+DailyTask_GetMoney, # 获得货币x个 9
+DailyTask_FBFinish, # 完成副本x次 10
+) = range(1, 1 + 10)
# 任务类型定义
TaskTypeList = (
--
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