From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py | 657 -----------------------------------------------------------
1 files changed, 0 insertions(+), 657 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
index 3396ab3..0ef37e8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -707,102 +707,6 @@
PlayerControl.GetMoneyReal(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
return
-## 写任务事件记录
-# @param startType: 0 任务开始 1 任务结束
-# @param isFinish: 当任务结束,任务结果 0:失败 1:成功
-# @param failReason: 当任务结束且任务失败时的原因
-def WriteEvent_mission_log(curPlayer, missionData, startType, isFinish=0, failReason=""):
- if startType not in [0, 1] or isFinish not in [0, 1]:
- return
-
- if not missionData:
- return
-
- #missionName = "0%s%s" % (missionData.ID, missionData.Name)
- missionName = missionData.ID
- __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason)
- return
-
-def WriteFuncCMEAcceptable(curPlayer, funcID):
- return
- if funcID not in ChConfig.FuncCMEDict:
- return
- WriteEvent_custom_mission_log(curPlayer, ChConfig.FuncCMEDict[funcID], ChConfig.CME_Log_Acceptable)
- return True
-
-def WriteEvent_MWSuccess(curPlayer, mwID, succID, logType, isFinish=0):
- '''写自定义任务 - 法宝成就事件, 事件ID格式: 91+法宝ID+至少4位的成就ID
- '''
- cmeType = "91%d%04d" % (mwID, succID)
- WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish)
- return
-
-def WriteEvent_FB(curPlayer, mapID, funcLineID, logType, joinType=0, isFinish=0, failReason=""):
- '''写自定义任务 - 副本事件, 事件ID格式: 90+mapID+joinType+funcLineID
- @param joinType: 0-默认无; 1-单人; 2-多人; 3-助战; 注意单人队伍算单人
- '''
- cmeType = "90%d%d%02d" % (mapID, joinType, funcLineID)
- WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish, failReason=failReason)
- return
-
-## 写自定义任务事件记录
-# @param cmeType: 自定义类型, 对应 ChConfig.CME_Type_List
-# @param logType: 记录类型, 对应 ChConfig.CME_Log_Type_List
-# @param cmeInfoEx: 扩展自定义信息, 一般用于需要分子项记录的类型
-# @param isFinish: 当事件结束时结果 0:失败 1:成功
-# @param failReason: 当事件结束时失败的原因
-def WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish=0, failReason="", cmeInfoEx=None):
- #if cmeType not in ChConfig.CME_Type_List:
- # return
-
- if logType not in ChConfig.CME_Log_Type_List:
- return
-
- startType = 1 if logType == ChConfig.CME_Log_End else 0
- #===========================================================================
- # missionName = ChConfig.CME_Type_Dict.get(cmeType, "未知")
- # if cmeInfoEx != None:
- # missionName = "%s:%s" % (missionName, cmeInfoEx)
- # if logType == ChConfig.CME_Log_Acceptable:
- # missionName = "%s_可挑战" % missionName
- #===========================================================================
-
- missionName = cmeType
- __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, cmeType in ChConfig.CME_Ex_Log_List)
- return
-
-## 写任务事件记录
-# @param startType: 0 任务开始 1 任务结束
-# @param missionName: 任务名
-# @param isFinish: 当任务结束,任务结果 0:失败 1:成功
-# @param failReason: 当任务结束且任务失败时的原因
-def __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, isExLog=False):
- isFinish = 1 if isFinish else 0
- exDict = {"Fail":failReason}
- resultMsg = json.dumps(exDict, ensure_ascii=False)
- EventReport(ShareDefine.Def_UserAction_MissionLog,
- "MissionStep=%s&MissionID=%s&MissionResult=%s&MissionExtra=%s"%(startType, missionName, isFinish, resultMsg), curPlayer)
- #===========================================================================
- # missionlogEvent = missionlog()
- # missionlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # missionlogEvent.scribeEventName = ShareDefine.Def_UserAction_ExMissionLog if isExLog else \
- # ShareDefine.Def_UserAction_MissionLog
- # missionlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # missionlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # missionlogEvent.type = startType
- # missionlogEvent.mission_name = missionName
- # missionlogEvent.session_id = GameWorld.GetSessionID(curPlayer)
- #
- # missionlogEvent.ip = curPlayer.GetIP()
- # missionlogEvent.account_name = missionlogEvent.account_id
- # missionlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # missionlogEvent.chr_name = curPlayer.GetPlayerName()
- # missionlogEvent.mission_result = isFinish
- # missionlogEvent.mission_reason = failReason
- # WriteEvent(missionlogEvent)
- #===========================================================================
- return
-
def WriteEvent_level_up(curPlayer):
EventReport(ShareDefine.Def_UserAction_LVUP, "", curPlayer)
#===========================================================================
@@ -819,252 +723,11 @@
#===========================================================================
return
-def WriteEvent_chat_log(curPlayer, content, cmc_name, tagName="", addinfo=""):
- return
- #===========================================================================
- # '''
- # @todo: 写聊天监控记录
- # @param content: 聊天内容
- # @param cmc_name: 聊天频道标识
- # @param tagName: 私聊对象
- # @param addinfo: 额外信息
- # '''
- # chatlogEvent = chat_log()
- # chatlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # chatlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # chatlogEvent.chr_name = curPlayer.GetName()
- # chatlogEvent.content = __GetEventChatContent(content)
- # chatlogEvent.cmc_name = cmc_name
- # chatlogEvent.ip = curPlayer.GetIP()
- # chatlogEvent.account_name = chatlogEvent.account_id
- # chatlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # chatlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # chatlogEvent.object = tagName
- # chatlogEvent.addinfo = addinfo
- # WriteEvent(chatlogEvent)
- #===========================================================================
- return
-
-def __GetEventChatContent(content):
- '''
- <a color="255,255,0" href="GOTO 10000,74,60">[地图:暮光之城(74,60)]</a>
- <A color="205,0,0" onmouseover="ShowInfo ITEM,55986" DATA="07 04 01 00 B2 DA 00 00 00 01 00 01
- 28 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 3C 00 00 00 7B 27 32 38 27 3A 5B
- 27 31 30 32 33 34 27 5D 2C 27 31 39 27 3A 5B 27 33 35 34 27 2C 27 38 35 36 27 2C 27 33 35
- 34 27 2C 27 37 35 38 27 2C 27 39 35 31 27 2C 27 31 30 35 32 27 5D 7D 04 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 ">[神圣的傲世之弓 +40]</a>
- '''
- tempMatch = re.search("<a color=.*?>.*?</a>", content)
- if tempMatch:
- tempStr = tempMatch.group()
- markIndex = tempStr.index(">") + 1
- repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
- content = content.replace(tempStr, repStr)
-
- tempMatch = re.search("<A color=.*?>.*?</a>", content)
- if tempMatch:
- tempStr = tempMatch.group()
- markIndex = tempStr.index(">") + 1
- repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
- content = content.replace(tempStr, repStr)
-
- # 替换换行
- content = content.replace("\r", "")
- content = content.replace("\n", "")
- return content
-
-## 写自定义事件记录
-# @param event_name: 事件名称
-# @param comments: 备注或附加信息
-def WriteEvent_custom_events(curPlayer, event_name, comments):
- #===========================================================================
- # customEvent = custom_events()
- # customEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # customEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # customEvent.event_name = event_name
- # customEvent.session_id = GameWorld.GetSessionID(curPlayer)
- #
- # customEvent.ip = curPlayer.GetIP()
- # customEvent.account_name = customEvent.account_id
- # customEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # customEvent.chr_name = curPlayer.GetPlayerName()
- # customEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
- # WriteEvent(customEvent)
- #===========================================================================
- return
-
-#// A1 01 玩家电脑信息 #tagCMPCInfo
-#
-#struct tagCMPCInfo
-#{
-# tagHead Head;
-# BYTE PCOSLen;
-# char PCOS[PCOSLen]; // 操作系统
-# BYTE ResolutionLen;
-# char Resolution[ResolutionLen]; // 分辨率
-# BYTE BrowserLen;
-# char Browser[BrowserLen]; // 浏览器
-# BYTE ScribeTypeLen;
-# char ScribeType[ScribeTypeLen]; // 记录类型
-# BYTE ScribeDataLen;
-# char ScribeData[ScribeDataLen]; // 记录扩展信息
-#};
-def ReceiveClientPCInfo(index, clientData, tick):
- #===========================================================================
- # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- # PCOS = clientData.PCOS
- # Resolution = clientData.Resolution
- # Browser = clientData.Browser
- # ScribeType = clientData.ScribeType
- # #ScribeData = clientData.ScribeData
- #
- # GameWorld.DebugLog("ReceiveClientPCInfo %s" % ScribeType)
- # GameWorld.DebugLog(" PCOS=%s" % PCOS)
- # GameWorld.DebugLog(" Resolution=%s" % Resolution)
- # GameWorld.DebugLog(" Browser=%s" % Browser)
- #
- # # 转化为对方所需格式
- # if PCOS and "Windows" in PCOS:
- # PCOS = " ".join(PCOS.split(" ")[:2])
- #
- # # 转化为对方所需格式
- # if Resolution:
- # Resolution = "%s*%s" % eval(Resolution)
- #
- # if ScribeType == ShareDefine.Def_UserAction_Login:
- # firstLogin = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin)
- # if not firstLogin:
- # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
- # WriteEvent_entry_firstlogin(curPlayer, Browser, Resolution, PCOS)
- # if curPlayer.GetLV() == 1:
- # WriteEvent_level_up(curPlayer) # 首登发送一次1级数据
- # GameWorld.DebugLog(" entry_firstlogin")
- #
- # WriteEvent_login(curPlayer, Browser, Resolution, PCOS)
- #===========================================================================
-
- return
-
-#// A2 19 游戏建议收集 #tagCMAdviceSubmit
-#
-#struct tagCMAdviceSubmit
-#{
-# tagHead Head;
-# BYTE Type; //提交类型
-# WORD Len;
-# char Content[Len]; //size = Len
-#};
-def OnSubmitBugSuggest(index, clientData, tick):
- #===========================================================================
- # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- # subType = clientData.Type
- # content = clientData.Content
- # eventName = Def_Custom_Events_Bug if subType == 0 else Def_Custom_Events_Suggest
- # WriteEvent_custom_events(curPlayer, eventName, content)
- # DataRecordPack.DR_BugSuggest(curPlayer, eventName, content)
- #===========================================================================
- return
-
def GetScribeEvent_chr_level(curPlayer):
transCnt, showLV = GameWorld.GetClientLV(curPlayer)
return transCnt * 1000 + showLV
-
## -------------------------------------- 扩展自定义 ---------------------------------------
-
-class horse_class(ScribeEvent):
- # 坐骑进阶记录
- def __init__(self):
- #必须字段
- super(horse_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_class_lv = 0 # 此次进阶操作前的坐骑等阶, 0代表1阶
- self.bef_exp = 0 # 此次进阶操作前的坐骑等阶星数的经验值
- self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
- self.aft_class_lv = 0 # 此次进阶操作后的坐骑等阶, 0代表1阶
- self.aft_exp = 0 # 此次进阶操作后的坐骑等阶星数的经验值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(horse_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_HorseClass
-
-def WriteEvent_horse_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
- ## 写坐骑进阶记录
- #===========================================================================
- # horseClass = horse_class()
- # horseClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # horseClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # horseClass.chr_name = curPlayer.GetPlayerName()
- # horseClass.bef_class_lv = befClassLV
- # horseClass.bef_exp = befExp
- # horseClass.cost_item_cnt = costCnt
- # horseClass.aft_class_lv = aftClassLV
- # horseClass.aft_exp = aftExp
- # WriteEvent(horseClass)
- #===========================================================================
- return
-
-class wing_class(ScribeEvent):
- # 翅膀进阶记录
- def __init__(self):
- #必须字段
- super(wing_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_class_lv = 0 # 当前翅膀等阶, 0代表1阶
- self.bef_exp = 0 # 进阶操作前的祝福值
- self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
- self.aft_class_lv = 0 # 此次进阶操作后翅膀的等阶, 0代表1阶
- self.aft_exp = 0 # 进阶操作后的祝福值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(wing_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingClass
-
-def WriteEvent_wing_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
- ## 写翅膀进阶记录
- #===========================================================================
- # wingClass = wing_class()
- # wingClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # wingClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # wingClass.chr_name = curPlayer.GetPlayerName()
- # wingClass.bef_class_lv = befClassLV
- # wingClass.bef_exp = befExp
- # wingClass.cost_item_cnt = costCnt
- # wingClass.aft_class_lv = aftClassLV
- # wingClass.aft_exp = aftExp
- # WriteEvent(wingClass)
- #===========================================================================
- return
class pet_lv(ScribeEvent):
# 宠物升级记录
@@ -1380,326 +1043,6 @@
# WriteEvent(coinToGold)
#===========================================================================
return
-
-class god_weapon_lv(ScribeEvent):
- # 神兵升级记录
- def __init__(self):
- #必须字段
- super(god_weapon_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.god_weapon_name = "" # 神兵名称
- self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
- self.bef_exp = 0 # 此次操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 # 此次进阶操作后的经验值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(god_weapon_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
-
-def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
- ## 写神兵升级记录
- #===========================================================================
- # godWeaponLV = god_weapon_lv()
- # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # godWeaponLV.chr_name = curPlayer.GetPlayerName()
- # godWeaponLV.god_weapon_name = godWeaponName
- # godWeaponLV.bef_lv = befLV
- # godWeaponLV.bef_exp = befExp
- # godWeaponLV.cost_item_cnt = costCnt
- # godWeaponLV.aft_lv = aftLV
- # godWeaponLV.aft_exp = aftExp
- # WriteEvent(godWeaponLV)
- #===========================================================================
- return
-
-class rune_lv(ScribeEvent):
- # 符印升级记录
- def __init__(self):
- #必须字段
- super(rune_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.rune_name = "" # 符印名称
- self.cost_rune_money = 0 # 此次消耗的符印精华
- self.aft_lv = 0 # 此次操作后的等级, 0代表1级
- self.aft_rune_money = 0 # 此次操作后的符印精华
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.rune_name, str(self.cost_rune_money), str(self.aft_lv), str(self.aft_rune_money), self.time]
-
- return super(rune_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_RuneLV
-
-def WriteEvent_rune_lv(curPlayer, runeName, costruneMoney, aftLV, aftruneMoney):
- ## 写符印升级记录
- #===========================================================================
- # runeLV = rune_lv()
- # runeLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # runeLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # runeLV.chr_name = curPlayer.GetPlayerName()
- # runeLV.rune_name = runeName
- # runeLV.cost_rune_money = costruneMoney
- # runeLV.aft_lv = aftLV
- # runeLV.aft_rune_money = aftruneMoney
- # WriteEvent(runeLV)
- #===========================================================================
- return
-
-class change_name(ScribeEvent):
- # 改名记录
- def __init__(self):
- #必须字段
- super(change_name, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.old_name = "" # 原来的名字
- self.new_name = "" # 新的名字
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.old_name, self.new_name, self.time]
-
- return super(change_name, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ChangeName
-
-def WriteEvent_change_name(curPlayer, oldName, newName):
- ## 改名记录
- #===========================================================================
- # changeName = change_name()
- # changeName.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # changeName.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # changeName.chr_name = curPlayer.GetPlayerName()
- # changeName.old_name = oldName
- # changeName.new_name = newName
- # WriteEvent(changeName)
- #===========================================================================
- return
-
-class add_zhenqi(ScribeEvent):
- # 真气产出记录
- def __init__(self):
- #必须字段
- super(add_zhenqi, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.eventName = "" # 来源
- self.eventData = "" # 来源附加信息
- self.addValue = 0 # 产出数量
- self.totalValue = 0 # 剩余总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.eventName, str(self.eventData), str(self.addValue), str(self.totalValue), self.time]
-
- return super(add_zhenqi, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_AddZhenqi
-
-def WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, totalValue):
- ## 真气产出记录
- #===========================================================================
- # if eventData:
- # eventData = str(eventData)
- # eventData = eventData.replace("\"", "'")
- # eventData = eventData.replace(",", "|")
- #
- # addZhenQi = add_zhenqi()
- # addZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # addZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # addZhenQi.chr_name = curPlayer.GetPlayerName()
- # addZhenQi.eventName = eventName
- # addZhenQi.eventData = eventData
- # addZhenQi.addValue = addValue
- # addZhenQi.totalValue = totalValue
- # WriteEvent(addZhenQi)
- #===========================================================================
- return
-
-class lost_zhenqi(ScribeEvent):
- # 真气消耗记录
- def __init__(self):
- #必须字段
- super(lost_zhenqi, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.eventName = "" # 消耗点
- self.eventData = "" # 消耗点附加信息
- self.lostValue = 0 # 消耗数量
- self.totalValue = 0 # 剩余总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.eventName, str(self.eventData), str(self.lostValue), str(self.totalValue), self.time]
-
- return super(lost_zhenqi, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_LostZhenqi
-
-def WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, totalValue):
- ## 真气消耗记录
- #===========================================================================
- # if eventData:
- # eventData = str(eventData)
- # eventData = eventData.replace("\"", "'")
- # eventData = eventData.replace(",", "|")
- #
- # lostZhenQi = lost_zhenqi()
- # lostZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # lostZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # lostZhenQi.chr_name = curPlayer.GetPlayerName()
- # lostZhenQi.eventName = eventName
- # lostZhenQi.eventData = eventData
- # lostZhenQi.lostValue = lostValue
- # lostZhenQi.totalValue = totalValue
- # WriteEvent(lostZhenQi)
- #===========================================================================
- return
-
-class coat_lv(ScribeEvent):
- # 时装升级记录
- def __init__(self):
- #必须字段
- super(coat_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.coat_name = "" # 时装名称
- self.bef_lv = 0 # 此次进阶操作前的等级
- self.bef_exp = 0 # 此次进阶操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 #此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.coat_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(coat_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CoatLV
-
-def WriteEvent_coat_lv(curPlayer, coatName, befLV, befExp, costItemCnt, aftLV, aftExp):
- return
- ## 写时装升级记录
- #===========================================================================
- # coatLV = coat_lv()
- # coatLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # coatLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # coatLV.chr_name = curPlayer.GetPlayerName()
- # coatLV.coat_name = coatName
- # coatLV.bef_lv = befLV
- # coatLV.bef_exp = befExp
- # coatLV.cost_item_cnt = costItemCnt
- # coatLV.aft_lv = aftLV
- # coatLV.aft_exp = aftExp
- # WriteEvent(coatLV)
- #===========================================================================
-
-
-
-class wingskin_lv(ScribeEvent):
- # 时装升级记录
- def __init__(self):
- #必须字段
- super(wingskin_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.skin_name = "" # 幻化翅膀名称
- self.bef_lv = 0 # 此次进阶操作前的等级
- self.bef_exp = 0 # 此次进阶操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 #此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.skin_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(wingskin_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingSkinLV
-
-def WriteEvent_wingskin_lv(curPlayer, skinName, befLV, befExp, costItemCnt, aftLV, aftExp):
- ## 写幻化翅膀升级记录
- #===========================================================================
- # wingskinLV = wingskin_lv()
- # wingskinLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # wingskinLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # wingskinLV.chr_name = curPlayer.GetPlayerName()
- # wingskinLV.skin_name = skinName
- # wingskinLV.bef_lv = befLV
- # wingskinLV.bef_exp = befExp
- # wingskinLV.cost_item_cnt = costItemCnt
- # wingskinLV.aft_lv = aftLV
- # wingskinLV.aft_exp = aftExp
- # WriteEvent(wingskinLV)
- #===========================================================================
- return
-
class horseskin_lv(ScribeEvent):
# 时装升级记录
--
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