From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 31 ++++---------------------------
1 files changed, 4 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 322f90c..abb555a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -20,13 +20,10 @@
import GameWorldProcess
import CrossRealmPlayer
import DataRecordPack
-import IpyGameDataPY
-import PlayerSuccess
import ReadChConfig
import ShareDefine
import PyGameData
import FBCommon
-import GameMap
import GameObj
import random
@@ -551,8 +548,6 @@
#注册玩家离开副本时间
gameFBMgr.SetPlayerLogoffTick(0)
-
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
if gameFBMgr.HaveFBPlayer(curPlayerID):
#已经注册了这个玩家, 不清除已注册的玩家的字典信息
@@ -1311,9 +1306,6 @@
if mapID in value:
return key
- if mapID in FBCommon.GetGeneralTrainMapIDList():
- return "GeneralTrain"
-
#for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items():
# if mapID in value:
# return key
@@ -1481,21 +1473,6 @@
return False
return callFunc()
-
-
-## 获得特殊副本npc掉落金钱
-# @param curPlayer
-# @return None
-def OnGetNPCExp(curPlayer, curNPC):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetNPCExp"))
-
- if not callFunc:
- return 0
-
-
- return callFunc(curPlayer, curNPC)
## 获得外层经验倍率
def OnGetOuterExpRate(curPlayer):
@@ -2246,14 +2223,14 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求 - 地图验证
- # @return: 是否允许
+ # @return: 是否允许, 后端验证通过的funcLineID
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
if callFunc == None:
# 默认不限制
- return True
+ return True, funcLineID
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
@@ -2291,7 +2268,7 @@
return callFunc(curPlayer, turnFight, npcObj)
-def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
+def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
# @return: 可否被正常击杀
do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
@@ -2301,7 +2278,7 @@
# 不需要逻辑时默认可被正常击杀
return True
- return callFunc(curPlayer, turnFight, gameObj, killer)
+ return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
--
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