From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  135 --------------------------------------------
 1 files changed, 2 insertions(+), 133 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 69d94f7..e77f12f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -40,8 +40,6 @@
 import DataRecordPack
 import NetPackCommon
 import FBCommon
-import PlayerActivity
-import PlayerSuccess
 import PlayerPrestigeSys
 import GY_Query_BossFirstKill
 import FormulaControl
@@ -59,7 +57,6 @@
 import PlayerActTask
 #import PlayerZhanling
 import IpyGameDataPY
-import PlayerGubao
 import PlayerState
 import TurnAttack
 import PyGameData
@@ -108,12 +105,6 @@
     # NPC等级
     if hasattr(curNPC, "GetCurLV"):
         return max(curNPC.GetCurLV(), curNPC.GetLV())
-    if curPlayer and PlayerControl.GetRealmDifficulty(curPlayer):
-        npcID = curNPC.GetNPCID()
-        needRealmLV = PlayerControl.GetDifficultyRealmLV(PlayerControl.GetRealmDifficulty(curPlayer))
-        realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, needRealmLV)
-        if realmNPCIpyData:
-            return realmNPCIpyData.GetLV()
     return curNPC.GetLV()
 
 def GetNPCDataPy(npcID):
@@ -906,77 +897,6 @@
     return
 
 def OnPlayerKillBoss(curPlayer, npcID, mapID, isCrossServer):
-    npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
-    if not npcData:
-        return
-    killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-    limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
-    if limitIndex != None:
-        totalKey = ChConfig.Def_PDict_Boss_KillCntTotal % limitIndex
-        totalCnt = min(curPlayer.NomalDictGetProperty(totalKey, 0) + 1, ChConfig.Def_UpperLimit_DWord)
-        PlayerControl.NomalDictSetProperty(curPlayer, totalKey, totalCnt)
-        #今日杀怪次数+1
-        key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
-        newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
-        PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
-        GameWorld.DebugLog("更新击杀Boss次数: index=%s, todayCnt=%s, totalCnt=%s" % (limitIndex, newCnt, totalCnt), curPlayer.GetPlayerID())
-        
-        dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt, "totalCnt":totalCnt,
-                    "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
-        DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillBoss, 1, [limitIndex])
-        PlayerState.SetBossStateExit(curPlayer)
-        
-    if isCrossServer:
-        return
-    
-    if limitIndex == ShareDefine.Def_Boss_Func_World:
-        # 世界BOSS击杀成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillWorldBoss, 1)
-        # 每日活动
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
-        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
-        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
-        #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
-        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
-        
-    elif limitIndex == ShareDefine.Def_Boss_Func_Home:
-        #BOSS之家
-        # BOSS之家BOSS击杀成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillBossHome, 1)
-        # 每日活动
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
-        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
-        
-#    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
-#        #跨服蓬莱仙境
-#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
-#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
-#        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
-#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
-#    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
-#        #跨服魔化之地
-#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
-#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
-#        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
-#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
-#    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
-#        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
-        
-    # 个人首杀记录
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
-    if ipyData:
-        GY_Query_BossFirstKill.SetPlayerFirstKillBoss(curPlayer, npcID)
-    #Boss投资
-    PlayerGoldInvest.OnKillBoss(curPlayer, npcID)
     return
     
 #################################################
@@ -3205,9 +3125,7 @@
             FBLogic.DoFB_DropOwner(curPlayer , curNPC)
         else:
             if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
-                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
                 PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
         #PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
         
         if ChConfig.IsGameBoss(curNPC):
@@ -3233,10 +3151,6 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        npcID = curNPC.GetNPCID()
-        #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
-        #击杀特定NPC成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):
@@ -3279,47 +3193,7 @@
     #  @return 返回值, 获得经验
     #  @remarks 获得经验, 可能是小数
     def __GetExp(self, playerLV, isTeam=False, player=None):
-        curNPC = self.__Instance
-        baseExp = 0
-        #玩家不在副本中
-        if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
-            baseExp = FBLogic.OnGetNPCExp(player, curNPC)
-        if baseExp > 0:
-            return baseExp
-        
-        npcID = curNPC.GetNPCID()
-        realmLV = PlayerControl.GetDifficultyRealmLV(curNPC.GetSightLevel())
-        realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, realmLV)
-        if realmNPCIpyData:
-            baseExp = realmNPCIpyData.GetExp()
-            npcLV = realmNPCIpyData.GetLV()
-        else:
-            baseExp = curNPC.GetExp()
-            npcLV = curNPC.GetLV()
-            
-        if baseExp == 0:
-            #GameWorld.Log("杀怪经验异常,该NPC = %s,无经验"%(curNPC.GetID()))
-            return 0
-        
-        playerID = 0 if not player else player.GetPlayerID()
-        # 如果是队伍,则按伤害贡献度计算所获得经验比例
-        if isTeam:
-            if not player:
-                return 0
-            hurtPer = AttackCommon.GetTeamPlayerHurtPer(player, curNPC)
-            if not hurtPer:
-                return 0
-            #GameWorld.DebugLog("队员击杀基础经验: npcID=%s,baseExp=%s,hurtPer=%s" % (curNPC.GetNPCID(), baseExp, hurtPer), playerID)
-            baseExp *= hurtPer
-        #else:
-        #    GameWorld.DebugLog("个人击杀基础经验: npcID=%s,baseExp=%s" % (curNPC.GetNPCID(), baseExp), playerID)
-        
-        #经验衰减公式 = max(杀怪经验 * max(1-max(玩家等级-怪物等级-10,0)*0.02),0),1)
-        exp = eval(FormulaControl.GetCompileFormula("ExpAttenuation", IpyGameDataPY.GetFuncCfg("ExpAttenuation", 1)))
-        #exp = CalcNPCExp(baseExp, playerLV, npcLV)
-        #GameWorld.DebugLog("击杀NPC最终基础经验: npcID=%s,npcLV=%s,playerLV=%s,baseExp=%s,exp=%s" 
-        #                   % (curNPC.GetNPCID(), npcLV, playerLV, baseExp, exp), playerID)
-        return exp
+        return 0
     
     #---------------------------------------------------------------------
     
@@ -3736,12 +3610,7 @@
     npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
     if not npcData:
         return 0
-    needRealmLV = PlayerControl.GetDifficultyRealmLV(PlayerControl.GetRealmDifficulty(curPlayer))
-    realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, needRealmLV)
-    if realmNPCIpyData:
-        baseExp = realmNPCIpyData.GetExp()
-    else:
-        baseExp = npcData.GetExp()
+    baseExp = npcData.GetExp()
     if not baseExp:
         return 0
     npcLV = npcData.GetLV()

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