From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py | 135 +++++++++++++++++++++++++++++++++++++++-----
1 files changed, 118 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
index daa622f..d01e484 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -30,6 +30,10 @@
import ChPyNetSendPack
import traceback
import ChGameToMapPyPack
+from PyMongoDB.DBCommon import CommonDefine
+import ObjPool
+import ChServerToServerPyPack
+from PyMongoDB.Protocol import MergeServerRecvProtocol
#-------------------------------------------------------------------------------
#---全局变量---
@@ -218,19 +222,34 @@
# @return 无返回值
# @remarks
def SendFakePack(curPlayer, clientPack):
+ if not clientPack:
+ return
# Log("SendFakePack: clientPack = %s"%[clientPack.GetBuffer()])
innerPackData = clientPack.GetBuffer()
if len(innerPackData) < clientPack.GetLength():
Log("SendFakePack: clientPack Len = %s > %s"%(clientPack.GetLength(), len(innerPackData)))
#curPlayer.SendFakePack(innerPackData, len(innerPackData))
curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
+ ObjPool.GetPoolMgr().release(clientPack)
+ return
+def SendFackPackOnline(clientPack, parseFunc=None, *args):
+ ## 发送给全服在线玩家
+ # @param parseFunc: 中间处理逻辑,可以做一些修改包数据的逻辑或者过滤某些玩家不发送,返回值为True时发送
+ # @param args: parseFunc方法参数(curPlayer, ...)
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.OnlineCount()):
+ curPlayer = playerManager.OnlineAt(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ if parseFunc and not parseFunc(curPlayer, *args):
+ continue
+ SendFakePack(curPlayer, clientPack)
+ return
#-------------------------------------------------------------------------------
#---Py封包注册信息
PyPackTable = ReadPyPackTable("PyNetPack")
-
-
@@ -286,21 +305,103 @@
##发送Map到GameServer的沟通包
#
def SendPyPackToGameServer(sendPack):
- if hasattr(sendPack, 'PlayerID'):
- if sendPack.PlayerID >= 100000000:
+ # if hasattr(sendPack, 'PlayerID'):
+ # if sendPack.PlayerID >= 100000000:
+ # return
+ # routeIndex = GameWorld.GetGameWorld().GetLineNO()
+ # #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
+ # mapID = GameWorld.GetGameWorld().GetRealMapID()
+ # #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
+ # data = ''
+ # data = CommFunc.WriteBYTE(data, routeIndex) #1
+ # data = CommFunc.WriteDWORD(data, mapID) #4
+ # data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
+
+ # dataLen = 1 + 4 + sendPack.GetLength()
+
+ # GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
+ return
+
+
+##向地图(c++)发送数据
+# 结构体要求第一个类型为枚举 TDataServerToBalanceServer,不需要封包头,用类型做判断
+def SendPyPackToMapServerSelf(data, datalen):
+ GameWorld.GetGameWorld().SendPyPackToMapServerSelf(datalen, data)
+ return
+
+
+
+# 向ServersRoute发送数据
+def SendPyPackToServersRoute(data, datalen):
+ GameWorld.GetGameWorld().SendPyPackToServersRoute(datalen, data)
+ return
+
+
+#-------------------------------------------------------------------------------
+# Py跨服服务器间的封包
+#跨服服务器间的封包既是发包也是收包
+PyCrossServerPackTable = {}
+PyCrossServerPackTable = ReadPyPackTable("PyCrossServerPack")
+
+# 收包字典
+RecCrossServerPyPackDict = ChServerToServerPyPack.ChNetPackDict
+
+## 接收跨服之间封包
+# @param tick 时间戳
+# @return 无返回值
+# @remarks
+def RecCrossServerNetPack(netPackBuffer):
+
+ try:
+
+ #没有PY封包头
+ if len(netPackBuffer) <= 1:
return
- routeIndex = GameWorld.GetGameWorld().GetLineNO()
- #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
- mapID = GameWorld.GetGameWorld().GetRealMapID()
- #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
- data = ''
- data = CommFunc.WriteBYTE(data, routeIndex) #1
- data = CommFunc.WriteDWORD(data, mapID) #4
- data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
-
- dataLen = 1 + 4 + sendPack.GetLength()
-
- GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
+
+ headData = netPackBuffer[1] + netPackBuffer[0]
+ curPackHead = CommFunc.ReadWORD(headData, 0)[0]
+
+ curPackData = RecCrossServerPyPackDict.get(curPackHead)
+ if not curPackData:
+ return
+
+
+ curPackData.ReadData(netPackBuffer)
+
+ # 截断字符串
+ for key in dir(curPackData):
+ value = getattr(curPackData, key)
+ if isinstance(value, str):
+ setattr(curPackData, key, value.rstrip(chr(0x0)))
+
+ # 取此包头注册信息
+ curPackHeadRegDict = PyCrossServerPackTable.get(curPackHead)
+ # 无此封包注册信息
+ if curPackHeadRegDict == None:
+ #Log("RevieveFakePack: No Register curPackHead = %s"%curPackHead)
+ return
+
+ curPackHeadRegDict["CallFunc"](curPackData)
+
+ except Exception:
+ GameWorld.RaiseException("!!!python自定义跨服封包解析失败\r\n%s" % traceback.format_exc())
+ return
-
+## 发送跨服包:服务器与服务器间的通信
+# @param DirType 0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器
+# @param serverList 服务器列表 格式如 [(1,10),50,(55,100)] 约定内部必须用元组 同其他跨服配表规则一致
+# @param packBuffer 自定义封包字节字符串
+def SendCrossServerToServerPack(dirType, serverList, packBuffer):
+ recvPack = MergeServerRecvProtocol.tagLPStringData()
+ recvPack.Type = CommonDefine.gstCrossServerToServerPack
+ recvPack.DirType = dirType
+ recvPack.ServerList = str(serverList)
+ recvPack.ServerLen = len(recvPack.ServerList)
+ recvPack.Data = packBuffer
+ recvPack.DataLen = len(packBuffer)
+
+ SendPyPackToServersRoute(recvPack.GetBuffer(), recvPack.GetLength())
+
+
+
--
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