From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  106 ++++++++++++++++++++++------------------------------
 1 files changed, 45 insertions(+), 61 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index fd02f54..3ec707b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -37,7 +37,6 @@
 import NetPackCommon
 import DataRecordPack
 import PlayerPrestigeSys
-import PlayerActivity
 import FBCommon
 import PassiveBuffEffMng
 import EventReport
@@ -51,16 +50,16 @@
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
-import PlayerTongTianLing
-import FunctionNPCCommon
 import PlayerGoldInvest
 import CrossRealmPlayer
 import CrossPlayerData
+import PlayerActivity
 import ChNetSendPack
 import PlayerState
 import PlayerOnline
 import PlayerTask
 import PlayerMail
+import PlayerLLMJ
 import ChPlayer
 import GameObj
 
@@ -416,24 +415,6 @@
         return False
     
     return True
-
-
-##地图特殊限制检查, 装备检查
-# @param curPlayer
-# @return bool
-def CheckEquipCanTrans(curPlayer, destMapID):
-    if destMapID != 10060:
-        return True
-    
-    #有翅膀可以上天空
-    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
-    if curEquip and not curEquip.IsEmpty():
-        return True
-    
-    #GeRen_lhs_861048
-    NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
-    return False
 
 #---------------------------------------------------------------------
 ##通知客户端, 玩家Loading开始
@@ -2776,9 +2757,7 @@
     #银票支付
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
-    
-    #活跃度处理
-    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
+        
     #转盘活动
     PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
     #轮回殿
@@ -2802,9 +2781,10 @@
                 unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                 NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                 
+        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
         PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
-        
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
         
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
@@ -3031,8 +3011,6 @@
             return
         updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
         SetPlayerCurrency(curPlayer, priceType, updValue)
-        if priceType == ShareDefine.TYPE_Price_RealmPoint:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
     else:
         GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
         DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3064,6 +3042,7 @@
     # 除钻石及绑钻外,未指定操作类型的不记录
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
     
     if priceType == ShareDefine.TYPE_Price_FamilyCoin:
         PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
@@ -3512,10 +3491,8 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
-                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
-                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
@@ -3531,11 +3508,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            # 记录开服活动冲级数据
-            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
-            #神秘限购
-            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
-
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4366,6 +4338,7 @@
         lvID = chapterID * 100 + levelNum
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
@@ -4406,6 +4379,13 @@
     wave = value % 100
     return chapterID, levelNum, wave
 
+## 获取佩戴的称号ID
+def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
+def SetTitleID(curPlayer, titleID):
+    curPlayer.SetExAttr3(titleID, False, False)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
+    return
+
 ## 协助目标玩家ID
 def GetAssistTagPlayerID(curPlayer): return 0
 
@@ -4414,12 +4394,9 @@
 def SetTeamCheckState(curPlayer, checkState): return
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
 def SetFBFuncLineID(curPlayer, mapID, funcLineID):
-    value = mapID * 1000 + funcLineID
-    if value != curPlayer.GetExAttr3():
-        curPlayer.SetExAttr3(value, False, True)
     return
-def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
+def GetFBFuncMapID(curPlayer): return 0
+def GetFBFuncLineID(curPlayer): return 0
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4449,8 +4426,8 @@
 def SetVIPLVUpTime(curPlayer, lvUpTime): return
 
 ##聊天气泡框
-def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
-def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
 
 ##游戏充值支付代币
 def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4462,11 +4439,6 @@
     if payCoinDay > 0:
         PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
     return
-
-## 获取佩戴的称号ID
-def GetTitleID(curPlayer):
-    curDienstgradMgr = curPlayer.GetDienstgradManager()
-    return curDienstgradMgr.GetCurGradID()
 
 ##伴侣
 def GetCoupleID(curPlayer):
@@ -4518,13 +4490,27 @@
     ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
     return 0
 
+
+##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的
+def GetLeaveFamilyInfo(curPlayer):
+    # @return: 主动离开次数, 最后一次是否主动离开的
+    value = curPlayer.GetExAttr12()
+    leaveCnt = value / 100
+    kickedCnt = value % 100 / 10
+    lastVoluntarily = value % 10
+    return leaveCnt, kickedCnt, lastVoluntarily
+def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
+    value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
+    curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
+    GameWorld.DebugLog("    SetLeaveFamilyInfo: value=%s" % (value))
+    return value
 ##玩家离开仙盟时间(主动或被踢都算)
 def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
 def SetLeaveFamilyTimeEx(curPlayer, value):
     curPlayer.SetExAttr19(value)
     #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
-    return
+    return value
 
 ##总战斗力,支持超过20E = 各模块战力总和
 def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
@@ -4542,8 +4528,6 @@
         
     GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
     #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
-    # 记录开服活动数据
-    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
     return
@@ -4578,14 +4562,14 @@
 # @return 无意义
 def SetSight(curPlayer, sight):
     #外挂号 视野验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        
-        if curPlayer.GetSight() > sight:
-            curPlayer.SetSight(sight)
-        
-        return
-    
+#    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+#                                      == ChConfig.Def_AutoCheck_State_Danger:
+#        
+#        if curPlayer.GetSight() > sight:
+#            curPlayer.SetSight(sight)
+#        
+#        return
+#    
     curPlayer.SetSight(sight)
 
 ##获取攻击间隔
@@ -4595,9 +4579,9 @@
     atkInterval = curPlayer.GetAtkInterval()
     
     #外挂号 攻击间隔验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        atkInterval *= 100
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    atkInterval *= 100
     
     return atkInterval
 

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