From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1294 +++++++++-------------------------------------------------
1 files changed, 201 insertions(+), 1,093 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 3695710..427185f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,7 +62,15 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
-#假玩家ID
+#真实玩家ID、仙盟ID是从 1000000 开始
+RealPlayerIDStart = 1000000
+RealFamilyIDStart = 1000000
+
+#机器人ID - 供功能用,线上版本支持的机器人
+RobotIDStart = 10001
+RobotIDMax = 19999
+
+#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
@@ -123,33 +131,6 @@
Def_PstMax, # 最大数量
) = range(10, 13 + 1)
-#---家族相关---
-Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #玩家银子兑换家族资金比率 (PlayerMoney * 1)
-
-(
-TViewFamilyType_None, #无点击家族NPC
-TViewFamilyType_CreateFamily, #点击家族NPC, 创建家族状态
-TViewFamilyType_FamilyWar, #查看家族战
-TViewFamilyType_AddFamily, #查看申请加入家族
-) = range(0, 3 + 1)
-#家族允许加入类型
-FamilyAcceptJoinType = (
- FamilyAcceptJoin_Examine, #0 默认需要审核
- FamilyAcceptJoin_Agree, #1 自动同意申请,除非已满员
- FamilyAcceptJoin_Refuse, #2 拒绝申请
- ) = range(0, 3)
-
-#开启的副本对战仙盟信息
-(
-VSFamilyInfo_IsFinalMatch, # 是否最终决赛场次
-VSFamilyInfo_RoundNum, # 轮次
-VSFamilyInfo_GroupID, # 联赛组级别
-VSFamilyInfo_FamilyIDList, # 对战仙盟ID列表
-VSFamilyInfo_FamilyRankList, # 对战仙盟排名列表
-VSFamilyInfo_FamilyNameList, # 对战仙盟名列表
-VSFamilyInfo_WinCountList, # 对战仙盟连胜次数列表
-) = range(7)
-
Def_OnEventHour = 5 # 特殊时间点凌晨X点过天/周
Def_OnEventType = 1 # 常规过天/周策划表配置类型
Def_OnEventTypeEx = 2 # 特殊时间点过天/周策划表配置类型
@@ -171,7 +152,6 @@
Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # 常规地图玩家人数信息
Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # 追踪玩家聊天
Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # 重读策划配置表
-Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # 答题
Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # 重读tex图形验证码
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
@@ -180,8 +160,6 @@
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
-Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
-Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID
@@ -194,16 +172,6 @@
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #世界等级
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # 昨天总在线人数
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # 昨天总充值点券数
-
-Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息
-Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID
-
-Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
-Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令
-Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据
-
-Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
-Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
@@ -218,9 +186,6 @@
Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError" # 跨服排位赛状态是否已经异常
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # 本服幸运云购最新一期信息
-
-Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
-Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息
@@ -274,11 +239,7 @@
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数
-Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
-
-Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
-Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
@@ -307,7 +268,6 @@
OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
-OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_CollectWords = "ActCollectWords" # 集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
@@ -319,22 +279,16 @@
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
-OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动
-OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
-OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
-OperationActionName_BossTrial = "ActBossTrial" # Boss历练
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
-OperationActionName_Gubao = "ActGubao" # 古宝养成活动
-OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
OperationActionName_Yunshi = "ActYunshi" # 运势活动
OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
-FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
+FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
OperationActionName_FeastLogin,
OperationActionName_FeastWish, OperationActionName_FeastTravel,
@@ -350,12 +304,12 @@
OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
- OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
- OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne, OperationActionName_BossTrial,
+ OperationActionName_Turntable,
+ OperationActionName_GodGift,
+ OperationActionName_BuyOne,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
+ OperationActionName_Yunshi,
OperationActionName_Lunhuidian,
] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
@@ -366,8 +320,8 @@
OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
OperationActionName_WeekParty, OperationActionName_Turntable,
- OperationActionName_CollectWords, OperationActionName_GarbageSorting,
- OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
+ OperationActionName_CollectWords,
+ OperationActionName_FeastLogin,
OperationActionName_FeastWish, OperationActionName_FeastTravel,
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_GodGift,
@@ -378,12 +332,12 @@
OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
OperationActionName_SpringSale, OperationActionName_FlashSale,
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
- OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
- OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne, OperationActionName_BossTrial,
+ OperationActionName_Turntable,
+ OperationActionName_GodGift,
+ OperationActionName_BuyOne,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
+ OperationActionName_Yunshi,
OperationActionName_Lunhuidian,
]
@@ -391,16 +345,12 @@
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
-CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
-CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
-CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
-CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战
#跨服运营活动列表
-CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
- CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain, CrossActName_Lianqi, CrossActName_FamilyGCZ]
+CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy,
+ CrossActName_Lianqi, CrossActName_FamilyGCZ]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
@@ -428,33 +378,6 @@
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
-#答题类型枚举
-Def_Game_ExamTypeList = range(1, 4 + 1)
-(
-Def_Game_Exam_ZGTX, #智冠天下
-Def_Game_Exam_BSL, #变色龙
-Def_Game_Exam_JQBD, #举旗不定
-Def_Game_Exam_ZXH, #真心话
-) = Def_Game_ExamTypeList
-
-#答题附加功能枚举
-Def_Game_Exam_Func_Cnt = 4
-(
-Def_Game_Exam_Func_Double, #双倍
-Def_Game_Exam_Func_AnswerRight, #自动跳过
-Def_Game_Exam_Func_DelOper, #删除选项
-Def_Game_Exam_Func_Three, #三倍
-) = range(1, Def_Game_Exam_Func_Cnt + 1)
-
-#真心话大冒险特殊阶段定义
-(
-Def_ExamZXH_FunctionNO_SendSelectOption,
-Def_ExamZXH_FunctionNO_SendAnswer,
-) = range(1, 2 + 1)
-
-#答题玩家未上榜索引标示
-Def_Game_Exam_NoInBillboardSign = 999
-
#玩家头顶经验显示,获得经验渠道枚举,前端 2、4、5有展示经验倍率
(
Def_ViewExpType_Mission , #任务获得经验 0
@@ -478,442 +401,40 @@
Def_mitLVUpStar, # 升星
Def_mitKeySell, # 一键出售
Def_mitUseFuDai, # 开福袋回应
- Def_mitProduceResult, # 生产采集结果回应
+ Def_mitProduceResult, # 生产采集结果回应 5
Def_mitPetEquipMerge, # 宠物装备合成回应
Def_mitEquipInherit, # 装备继承
Def_mitEquipStarUp, # 装备升星
Def_mitEquipMayaPlus, # 装备玛雅加强
- Def_mitEquipAddAttr, # 装备追加
+ Def_mitEquipAddAttr, # 装备追加 10
Def_mitEquipSlotting, # 装备打孔
Def_mitMakeScroll, # 卷轴制作
Def_mitItemCompound, # 物品合成
Def_mitMaterialCompound, # 材料合成
- Def_mitEquipEvolve, # 装备进阶
+ Def_mitEquipEvolve, # 装备进阶 15
Def_mitSuiteCompound, # 套装合成
Def_mitEquipDecompose, # 装备分解
Def_mitRefine, # 炼丹
Def_mitMWUpLevel, # 法宝进阶
- Def_mitRecycleAttrFruit, # 回收魂石
+ Def_mitRecycleAttrFruit, # 回收魂石 20
Def_mitDogzEquipPlus, # 神兽装备强化
Def_mitRuneCompound, # 符印合成
Def_mitGatherSoulCompound,# 聚魂合成
Def_mitGatherSoulDecompose,# 聚魂分解
-) = range(1, 25)
+ Def_mitMainDropItemOP,# 主线装备操作 25
+) = range(1, 1 + 25)
#---写死的技能ID---
-Def_SkillID_AutoTruck = 62220 # 自动运镖buff
-#---写死的物品属性效果ID---
-Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
-Def_Effect_Metal = 201 # 金
-Def_Effect_Wood = 202 # 木
-Def_Effect_Water = 203 # 水
-Def_Effect_Fire = 204 # 火
-Def_Effect_Earth = 205 # 土
-#增加%d力量
-Def_Effect_STR = 2
-#增加%d真元
-Def_Effect_PNE = 5
-#增加%d筋骨
-Def_Effect_PHY = 3
-#增加%d体魄
-Def_Effect_CON = 4
-#增加HP
-Def_Effect_MaxHP = 6
-#增加%d伤害值(物理和魔法的最大/小),只用到a值
-Def_Effect_Atk = 7
-#增加%d防御值
-Def_Effect_Def = 8
-#命中(A值为具体值)
-Def_Effect_Hit = 9
-#闪避(A值为具体值)
-Def_Effect_Miss = 10
-#攻击速度(A值为具体值)
-Def_Effect_AtkSpeed = 11
-#暴击伤害(a值为固定值,直接加上)
-Def_Effect_SuperHit = 13
-#暴击伤害减少固定值
-Def_Effect_SuperHitReduce = 14
-#暴击率(A值为万分率, 永恒为具体数值)
-Def_Effect_SuperHitRate = 12
-# 会心一击概率
-Def_Effect_LuckyHitRate = 15
-# 会心一击固定伤害
-Def_Effect_LuckyHit = 16
-# 会心一击抗性(抗概率), a值为万分率
-Def_Effect_LuckyHitRateReduce = 17
-# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
-Def_Effect_SkillAtkRate = 18
-# PVP固定伤害
-Def_Effect_DamagePVP = 19
-# PVP固定减伤
-Def_Effect_DamagePVPReduce = 20
-#生命回复固定值(A值固定值)
-Def_Effect_HPRestore = 21
-#反伤百分比(A值固定值)
-Def_Effect_DamBackPer = 22
-#移动速度(A值固定值)
-Def_Effect_Speed = 23
-#宠物攻击(A值固定值)
-Def_Effect_PetAtk = 24
-#宠物伤害比例提升(A值万分率)
-Def_Effect_PetDamPer = 25
-#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
-Def_Effect_IceAtk = 26
-#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
-Def_Effect_IceDef = 27
-#无视防御几率提升
-Def_Effect_IgnoreDefRate = 28
-#无视防御抗性, 受击时减少对方的无视防御属性
-Def_Effect_IgnoreDefRateReduce = 29
-#玩家每次被攻击有20%的几率减少伤害比率
-Def_Effect_DamChanceDef = 30
-#流血伤害
-Def_Effect_BleedDamage = 31
-#攻击回血, 每次攻击回复一定生命值, 固定值
-Def_Effect_AtkBackHP = 32
-#攻击时有几率使目标玩家眩晕0.5秒
-Def_Effect_FaintRate = 33
-#有几率使即将受到的眩晕效果不生效
-Def_Effect_FaintDefRate = 34
-# 附加伤害
-Def_Effect_FinalHurt = 35
-# 附加减伤
-Def_Effect_FinalHurtReduce = 36
-# PVP技能加成 百分比
-Def_Effect_DamagePerPVP = 37
-# PVP技能减免 百分比
-Def_Effect_DamagePerPVPReduce = 38
-# 连击几率(默认100%技能伤害)
-Def_Effect_ComboRate = 39
-# 连击伤害(A值万分率),外层
-Def_Effect_ComboDamPer = 40
-#基础攻击百分比(角色基础+装备基础+强化基础)
-Def_Effect_BaseAtkAddPer = 41
-#基础生命百分比(角色基础+装备基础+强化基础)
-Def_Effect_BaseMaxHPAddPer = 42
-#基础防御百分比(角色基础+装备基础+强化基础)
-Def_Effect_BaseDefAddPer = 43
-#命中/攻击成功率提升,A值填万分率
-Def_Effect_HitRate = 44 #20025
-#闪避/防御成功率提升,A值填万分率
-Def_Effect_MissRate = 45 #20026
-#杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
-Def_Effect_FightExpRate = 46
-Def_Effect_SkillAtkRateReduce = 49 #20032
-#增加HP(A值填万分率)
-Def_Effect_MaxHPPer = 50 #20023
-#按比率增加物理攻击力,其中a值为增加的万分率
-Def_Effect_AddAtkByPer = 51 #20018
-#每1级+%s攻击, 数值取万分率,支持小数算法
-Def_Effect_PerLVAtk = 52
-#每1级+%s生命, 数值为固定值
-Def_Effect_PerLVMaxHP = 53
-#装备掉率, (a值为万分率,直接加上)
-Def_Effect_DropEquipPer = 54
-#金币掉率, (a值为万分率,直接加上)
-Def_Effect_DropMoneyPer = 55
-#神兵生命百分比
-Def_Effect_GodWeaponMaxHPPer = 56
-#神兵攻击百分比
-Def_Effect_GodWeaponAtkPer = 57
-#宝石生命百分比
-Def_Effect_StoneMaxHPPer = 58
-#宝石攻击百分比
-Def_Effect_StoneAtkPer = 59
-#装备基础百分比 - 含特殊装备位
-Def_Effect_EquipBaseAddPer = 60
-#基础装备百分比
-Def_Effect_BaseEquipAddPer = 64
-#冰攻百分比(A值为万分率)
-Def_Effect_IceAtkPer = 61
-#冰防百分比(A值为万分率)
-Def_Effect_IceDefPer = 62
-#基础装备生命百分比
-Def_Effect_BaseEquipMaxHPAddPer = 63
-#基础装备攻击百分比
-Def_Effect_BaseEquipAtkAddPer = 65
-#防具防御百分比 - 废弃
-Def_Effect_ArmorDefAddPer = 66
-#主手基础属性值 百分比
-Def_Effect_WeaponAddPer = 121
-#副手基础属性值 百分比
-Def_Effect_Weapon2AddPer = 122
-#腰带基础属性值 百分比
-Def_Effect_BeltAddPer = 123
-#手套基础属性值 百分比
-Def_Effect_GloveAddPer = 124
-#衣袍基础属性值 百分比
-Def_Effect_ClothesAddPer = 125
-#帽子基础属性值 百分比
-Def_Effect_HatAddPer = 126
-#下装基础属性值 百分比
-Def_Effect_TrousersAddPer = 127
-#鞋履基础属性值 百分比
-Def_Effect_ShoesAddPer = 128
-#仙器A基础属性值 百分比
-Def_Effect_FairyCanAddPer = 129
-#仙器B基础属性值 百分比
-Def_Effect_FairyCan2AddPer = 130
-#仙绳基础属性值 百分比
-Def_Effect_NeckAddPer = 131
-#莲台基础属性值 百分比
-Def_Effect_JadeAddPer = 132
-
-Def_Effect_MinAtk = 67 # 最小攻击
-Def_Effect_MaxAtk = 68 # 最大攻击
-
-#增加%d防御值(A值填万分率)
-Def_Effect_DefPer = 69
-#暴击伤害倍率(a值为万分率,直接加上)
-Def_Effect_SuperHitPer = 70
-#移动速度百分比(A值万分率)
-Def_Effect_SpeedPer = 71
-#防护值(A值为具体值)
-Def_Effect_MaxProDef = 72
-#生命上限换算为防护值的百分比(A值为万分率)
-Def_Effect_ProDefHPPer = 73
-#防护值吸收伤害比率(A值为具体值)
-Def_Effect_ProDefAbsorb = 74
-#基础命中百分比(角色基础+装备基础+强化基础)
-Def_Effect_BaseHitAddPer = 75
-#基础闪避百分比(角色基础+装备基础+强化基础)
-Def_Effect_BaseMissAddPer = 76
-Def_Effect_PetMinAtk = 77
-Def_Effect_PetMaxAtk = 78
-Def_Effect_OnlyFinalHurt = 79 # 绝版 额外输出伤害
-Def_Effect_PVPAtkBackHP = 80 # 绝版 PVP攻击回血
-
-Def_Effect_HorseAtkPer = 82 # 坐骑攻击百分比
-Def_Effect_StoneBasePer = 83 # 宝石基础属性百分比
-Def_Effect_RealmBasePer = 84 # 境界基础属性百分比
-Def_Effect_PetSkillAtkRate = 85 # 宠物技能伤害比例
-Def_Effect_WingHPPer = 86 # 翅膀生命百分比
-Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
-Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
-
-Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
-
-Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
-Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
-Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
-Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
-Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
-Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
-
-Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
-Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
-Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
-Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
-Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
-Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
-Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
-
-Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
-Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
-Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
-Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
-Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
-Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
-Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
-
-## 技能伤害百分比增加的 属性ID 列表
-SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
- Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
-## 技能伤害百分比减少的 属性ID 列表
-SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
- Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
-
-Def_Effect_Luck = 120 # 气运
-Def_Effect_LuckPer = 133 # 气运百分率
-
-Def_Effect_NormalHurt = 134 # 普通攻击增伤
-Def_Effect_NormalHurtPer = 135 # 普通攻击加成
-Def_Effect_FabaoHurt = 136 # 法宝技能增伤
-Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
-
-Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
-Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
-Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
-Def_Effect_DamagePVE = 141 # PVE固定伤害
-Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
-Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
-Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
-Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
-Def_Effect_BurnValue = 146 # 灼烧固定伤害
-Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
-Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
-
-Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
-
-Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量
-Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率
-
-Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
-Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
-Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
-Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
-Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
-Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
-Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
-Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
-Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
-
-Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
-Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
-Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
-Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
-Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
-
-Def_Effect_BossFinalHurtPer = 166 # Boss最终伤害万分率
-
-#法器生命百分比
-Def_Effect_FaQiMaxHPPer = 167
-#法器攻击百分比
-Def_Effect_FaQiAtkPer = 168
-#法器防御百分比
-Def_Effect_FaQiDefPer = 169
-
-#坐骑幻化生命加成
-Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
-#坐骑幻化攻击加成
-Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
-#坐骑幻化防御加成
-Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
-
-#称号生命加成
-Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
-#称号攻击加成
-Def_Effect_TitleAtkPer = 174 # 称号攻击加成
-#称号防御加成
-Def_Effect_TitleDefPer = 175 # 称号防御加成
-
-#头像生命加成
-Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
-#头像攻击加成
-Def_Effect_FaceAtkPer = 177 # 头像攻击加成
-#头像防御加成
-Def_Effect_FaceDefPer = 178 # 头像防御加成
-
-#头像框生命加成
-Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
-#头像框攻击加成
-Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
-#头像框防御加成
-Def_Effect_FacePicDefPer = 181 # 头像框防御加成
-
-#增加%d物理伤害值,其中a值为伤害值
-Def_Effect_AddAtk = 1005
-#增加%d魔法伤害值,其中a值为伤害值
-Def_Effect_AddMAtk = 20020
-#增加内防
-Def_Effect_MagicDef = 20001
-#减技能CD(A值固定值)
-Def_Effect_ReduceSkillCD = 20031
-# 卓越一击倍数(a值为万分率,直接加上)
-Def_Effect_GreatHit = 20029
-
-#内力上限(A值为具体值)
-Def_Effect_MaxMP = 20015
-
-#按比率增加魔法攻击力,其中a值为增加的万分率
-Def_Effect_AddMAtkByPer = 20017
-#火功(A值为具体值)
-Def_Effect_FireAtk = 20003
-#火防(A值为具体值)
-Def_Effect_FireDef = 20008
-
-#风功(A值为具体值)
-Def_Effect_WindAtk = 20002
-#风防(A值为具体值)
-Def_Effect_WindDef = 20007
-
-#雷功(A值为具体值)
-Def_Effect_ThunderAtk = 20004
-#雷防(A值为具体值)
-Def_Effect_ThunderDef = 20009
-
-#毒功(A值为具体值)
-Def_Effect_ToxinAtk = 20006
-#毒防(A值为具体值)
-Def_Effect_ToxinDef = 20011
-
-#翅膀效果id(a值为效果类型)
-Def_Effect_WingType = 2801
-
-#增加宠物属性
-Def_PetEffect_AddSTR = 5041 #加力量
-Def_PetEffect_AddPNE = 5042 #加真元
-Def_PetEffect_AddPHY = 5043 #加筋骨
-Def_PetEffect_AddCON = 5044 #加体魄
-Def_PetEffect_AddATK = 5045 #加伤害值
-Def_PetEffect_AddDEF = 5046 #加外防
-Def_PetEffect_AddMDEF = 5047 #加内防
-Def_PetEffect_AddMaxHP = 5052 #加气血
-Def_PetEffect_AddMaxHPBySelf = 5048 #宠物的气血上限值的百分比加成到主人身上,A值为百分比的值
-Def_PetEffect_AddATKBySelf = 5049 #宠物的外攻上限值的百分比加成到主人身上,A值为百分比的值
-Def_PetEffect_AddDEFBySelf = 5050 #宠物的外防上限值的百分比加成到主人身上,A值为百分比的值
-Def_PetEffect_AddMATKBySelf = 5051 #宠物的内攻上限值的百分比加成到主人身上,A值为百分比的值
-
-# 属性果实功能索引定义
-Def_AttrFruitFuncList = (
- Def_AttrFruitFunc_Pet, # 宠物
- Def_AttrFruitFunc_Horse, # 坐骑
- Def_AttrFruitFunc_Stove, # 丹药
- ) = range(3)
#---排行榜---
#排行榜类型BillboardType
#此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
- Def_BT_FightPower, #个人战斗力 0
- Def_BT_FightPower_Warrior, #剑修战斗力
- Def_BT_FightPower_Wizard, #道师战斗力
- Def_BT_FightPower_Assassin, #枪豪战斗力
- Def_BT_LV, #个人等级榜
- Def_BT_FightPower_Horse, #坐骑战斗力 5
- Def_BT_FightPower_Pet, #宠物战斗力
- Def_BT_TrialTower, #天神之塔榜
- Def_BT_OffLineEfficient, #脱机效率榜
- Def_BT_Realm, #境界榜
- Def_BT_TotalRecharge, #充值排行榜 10
-
- Def_BT_Campaign_Plus, #强化战力(开服活动榜)
- Def_BT_Campaign_Horse, #坐骑战力(开服活动榜)
- Def_BT_Campaign_StoneLV, #宝石等级(开服活动榜)
- Def_BT_Campaign_LV, #冲级排行(开服活动榜)
- Def_BT_Campaign_RealmLV, #境界等级(开服活动榜) 15
- Def_BT_Campaign_FightPower, #战力排行(开服活动榜)
-
- Def_BT_FCCostGold, #消费排行榜(仙界盛典)
- Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
- Def_BT_19,
- Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20
- Def_BT_Campaign_Recharge, #累计充值(开服活动榜)
- Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
-
- Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典)
- Def_BT_Campaign_LingGen, #灵根总点(开服活动榜)
- Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25
- Def_BT_Campaign_Wash, #洗练战力(开服活动榜)
-
- Def_BT_SkyTower, #天星塔榜
- Def_BT_Arena, #竞技场榜
- Def_BT_Environment, #环保榜 (垃圾分类活动)
- Def_BT_CharmTotal, #魅力总榜 30
- Def_BT_CharmWeek, #魅力周榜
- Def_BT_CharmDay, #魅力日榜
- Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动)
- Def_BT_AlineInvade, #异兽入侵
- Def_BT_BossTrialSubmitBak, #提交boss凭证榜 (boss历练活动 - 上一期) 35
- Def_BT_BossTrialSubmitFamily, #提交boss凭证仙盟榜 (boss历练活动)
- Def_BT_BossTrialSubmitFamilyBak, #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
- Def_BT_XianXiaMJScore, #仙匣秘境积分榜 (仙匣秘境活动)
- Def_BT_GubaoScore, #古宝养成积分榜 (古宝养成活动)
- Def_BT_HorsePetTrainScore, #骑宠养成积分榜 (骑宠养成活动) 40
-
- Def_BT_Max, #排行榜最大类型
-) = range(0, 40 + 2)
+Def_BT_MainLevel, # 主线关卡过关榜 0
+Def_BT_Arena, # 演武场积分周榜 1
+Def_BT_Tianzi, # 天子考验伤害榜 2
+) = range(0, 3)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -922,44 +443,14 @@
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
-Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜 151
-Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜 152
-Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153
-Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154
-Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155
-Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜 156
-Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜 157
-Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜 158
-Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期 159
-Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜 160
-Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期 161
-Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜 162
-Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜 163
-Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜 164
-Def_CBT_CrossRealmPK, # 跨服PK竞技场 165
-Def_CBT_LianqiScore, # 炼器积分 - 个人榜 166
-Def_CBT_FamilyGCZScore, # 仙盟攻城战 - 仙盟积分总榜 167 (zoneID, 0)
-Def_CBT_FamilyGCZPlayerHurt, # 仙盟攻城战 - 玩家伤害总榜 168 (zoneID, 0)
-Def_CBT_FamilyGCZRoundHurt, # 仙盟攻城战 - 本轮分组仙盟伤害榜 169 (zoneID, batType*100+groupNum)
-) = range(150, 169 + 1)
+) = range(150, 150 + 1)
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
-#职业对应战力排行榜类型
-JobFightPowerBillboardDict = {
- PlayerJob_Warrior:Def_BT_FightPower_Warrior,
- PlayerJob_Wizard:Def_BT_FightPower_Wizard,
- PlayerJob_Assassin:Def_BT_FightPower_Assassin,
- }
-
-#排行榜Value1存储境界信息的榜单列表
-BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
- Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
- Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
- ]
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
#仙盟榜单类型
-FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak]
+FamilyBillboardList = []
##---比率---
#百分率
@@ -994,35 +485,6 @@
#装备最大孔数
Def_Equip_Max_Hole_Count = 9
-
-#---倒计时类型---
-#===============================================================================
-# /**计时器类型*/
-# enum TTimeTickType
-# {
-# tttLeaveMap = 0, ///<离开地图倒计时
-# tttWaitStart, ///<等待开始
-# tttTowerTake, ///<家族战占领塔, id为NPCid
-# tttFlagTake, ///<家族战占领棋
-# tttLeaveFamilyWar, ///<家族战完毕, 等待退出
-# tttAddUpTime, ///<累加时间
-# tttFBAddTime, ///<副本时间累计
-# tttMax, ///<无意义, 表示最大数目
-# };
-#===============================================================================
-(
-Def_TimeTickType_LeaveMap, #离开地图倒计时
-Def_TimeTickType_WaitStart, #等待开始
-Def_TimeTickType_TowerTake, #家族战占领塔, id为NPCid
-Def_TimeTickType_FlagTake, #家族战占领棋
-Def_TimeTickType_LeaveFamilyWar, #家族战完毕, 等待退出
-Def_TimeTickType_AddUpTime, #累加时间
-Def_TimeTickType_FBAddTime, #副本时间累计
-Def_TimeTickType_ExamLeaveMap, #答题剩余总时间
-Def_TimeTickType_ExamWaitStart, #答题等待时间
-Def_TimeTickType_ExamBeginCountDown, #答题开始倒计时特效
-Def_TimeTickType_Max, #无意义, 表示最大数目
-) = range(0, 10 + 1)
#---------------------------------------------------------------------
#/**聊天频道*/
@@ -1100,10 +562,10 @@
CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
-CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
+CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
CDBPlayerRefresh_BleedDamage, # 流血伤害 155
-CDBPlayerRefresh_FaintRate, # 击晕概率
-CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
+CDBPlayerRefresh_StunRate, # 击晕概率
+CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
@@ -1114,13 +576,13 @@
CDBPlayerRefresh_ProDefHPPer, # 生命上限换算为防护值的百分比 165
CDBPlayerRefresh_ProDefAbsorb, # 防护盾吸收伤害百分比
CDBPlayerRefresh_FamilyContribution, # 战盟贡献度
-CDBPlayerRefresh_FamilyStoreScore, # 战盟仓库积分
+CDBPlayerRefresh_168, # 战盟仓库积分
CDBPlayerRefresh_Rune, # 符印精华点
CDBPlayerRefresh_RuneSplinters, # 符印碎片 170
CDBPlayerRefresh_RealmPoint, # 境界修炼点
CDBPlayerRefresh_Ysog, # 魔精
-CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
-CDBPlayerRefresh_174,
+CDBPlayerRefresh_FamilyCoin, # 仙盟公会币
+CDBPlayerRefresh_ParryRateDef, # 抗格挡
CDBPlayerRefresh_PKState, # 战斗状态 175
CDBPlayerRefresh_BossState, # boss状态
CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
@@ -1135,13 +597,13 @@
CDBPlayerRefresh_TreasureScore, # 寻宝积分
CDBPlayerRefresh_Danjing, # 丹精
CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
-CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
+CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint, # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
-CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
-CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
-CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
-CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195
+CDBPlayerRefresh_192, # 神兵等级 - 类型1 192
+CDBPlayerRefresh_193, # 神兵等级 - 类型2 193
+CDBPlayerRefresh_194, # 神兵等级 - 类型3 194
+CDBPlayerRefresh_195, # 神兵等级 - 类型4 195
CDBPlayerRefresh_SoulDust, # 魂尘 196
CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
CDBPlayerRefresh_SoulCore, # 核心环 198
@@ -1156,9 +618,9 @@
CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
-CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
+CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
-CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
+CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比
CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
@@ -1193,39 +655,54 @@
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
-CDBPlayerRefresh_SuccessScore, # 成就积分 247
+CDBPlayerRefresh_247, # 成就积分 247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
-CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
-CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃 254
CDBPlayerRefresh_CurePer, # 强化治疗 255
-CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
-CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
-CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
+CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
+CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
-CDBPlayerRefresh_BossTrial, # 凭证积分 262
+CDBPlayerRefresh_HeroSoul, # 将魂 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
-CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
-CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266
+CDBPlayerRefresh_265, # 骑宠养成积分 265
+CDBPlayerRefresh_266, # 古宝养成积分 266
CDBPlayerRefresh_TiandaoFruit, # 天道果 267
CDBPlayerRefresh_Tuijinbi, # 推金币 268
CDBPlayerRefresh_PayCoinDay, # 代币时效 269
CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
-) = range(146, 272)
+CDBPlayerRefresh_HeroScore, # 招募积分 272
+CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
+CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
+CDBPlayerRefresh_MagDamPer, # 法术增伤 275
+CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
+CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
+CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
+CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
+CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
+CDBPlayerRefresh_ShieldPer, # 强化护盾 281
+CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
+CDBPlayerRefresh_DOTPer, # 持续增伤 283
+CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
+CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
+CDBPlayerRefresh_ArenaTicket, # 挑战券 286
+) = range(146, 287)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
-TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
-TYPE_Price_FamilyStoreScore = 10 # 战盟仓库积分
+TYPE_Price_FamilyExp = 6 # 战盟经验
+TYPE_Price_10 = 10 # 战盟仓库积分
TYPE_Price_RealmPoint = 13 # 境界修炼点
TYPE_Price_Ysog = 14 # 魔精
-TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
+TYPE_Price_FamilyCoin = 15 # 仙盟公会贡献币
TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
TYPE_Price_Honor = 18 # 荣誉
TYPE_Price_BossActScore = 19 # boss活动积分,bt版用
@@ -1247,48 +724,48 @@
TYPE_Price_BTGMYuE = 38 # GM余额
TYPE_Price_SuccessSocre = 39 # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
-TYPE_Price_Xiantao = 41 # 仙桃
-TYPE_Price_Lingyu = 42 # 灵玉
-TYPE_Price_BossTrial = 43 # boss历练凭证积分
+TYPE_Price_Xiantao = 41 # 仙桃/战锤
+TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
+TYPE_Price_HeroSoul = 43 # 将魂
TYPE_Price_GatherSoul = 44 # 聚魂精华
-TYPE_Price_HorsePetTrainScore = 45 # 骑宠养成积分
-TYPE_Price_GubaoTrainScore = 46 # 古宝养成积分
+TYPE_Price_45 = 45 # 骑宠养成积分
+TYPE_Price_46 = 46 # 古宝养成积分
TYPE_Price_TiandaoFruit = 47 # 天道果
TYPE_Price_Tuijinbi = 48 # 推金币
TYPE_Price_XianyuanScore = 49 # 仙缘积分
TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
+TYPE_Price_HeroScore = 51 # 招募积分
+TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
+TYPE_Price_ArenaTicket = 53 # 演武场挑战券
TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
- 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
- 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
- 49:"仙缘积分", 50:"幻境阁积分",
+ 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
98:"代币时效", 99:"代币"
}
+#MoneyNameDict = {
+# 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
+# 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
+# 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
+# 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"将星玉髓", 43:"凭证积分", 44:"聚魂精华", 46:"古宝养成积分", 47:"天道果",
+# 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分", 52:"淘金令",
+# 98:"代币时效", 99:"代币"
+# }
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
-#以下是旧的金钱类型
-TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
-TYPE_Price_GongXun = 105 # 功勋点
-TYPE_Price_ArrestPoint = 110 # 悬赏积分
-
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
- TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
- TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
TYPE_Price_Rune:CDBPlayerRefresh_Rune,
TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
TYPE_Price_BourseMoney:None,
TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
- TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
+ TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1300,15 +777,17 @@
TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
- TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
+ TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
+ TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
- TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
- TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
- TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
+ TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
+ TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
+ TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
}
@@ -1326,48 +805,16 @@
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
-GameFuncID_Wing = 3 # 翅膀
-GameFuncID_Pet = 6 # 宠物,灵宠
-GameFuncID_MagicWeapon = 7 # 法宝
-GameFuncID_Horse = 8 # 坐骑
-GameFuncID_Official = 12 # 官爵,境界
-GameFuncID_Family = 15 # 战盟,仙盟
-GameFuncID_GodWeapon = 20 # 神器
-GameFuncID_Talent = 149 # 天赋
-GameFuncID_RefineExp = 60 # 经验炼制,祈愿
-GameFuncID_RefineMoney = 61 # 金币炼制,祈愿
-GameFuncID_WorldLV = 71 # 世界等级
-GameFuncID_Billboard = 72 # 排行榜
-GameFuncID_Friend = 73 # 好友
-GameFuncID_SignDay = 81 # 签到
-GameFuncID_RefineStove = 87 # 炼丹炉
-GameFuncID_EquipWash = 91 # 洗练
-GameFuncID_Treasure = 99 # 寻宝
-GameFuncID_FirstGoldTip = 128 # 首充优势提示
-GameFuncID_EquipDecompose = 123 # 装备分解
-GameFuncID_DailyQuest = 78 # 日常
-GameFuncID_FreeGoods = 130 # 极品白拿
-GameFuncID_OSSail = 132 # 开服特惠
-GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
-GameFuncID_AddPoint = 145 # 加点功能/灵根功能
-GameFuncID_LittleHelper = 146 # 小助手
-GameFuncID_TJG = 147 # 脱机挂
-GameFuncID_SuperGift = 150 # 超值礼包
-GameFuncID_CrossRealmPK = 157 # 跨服天梯
-GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
-GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
-GameFuncID_Arena = 195 # 竞技场
-GameFuncID_FaQi = 199 # 法器
-GameFuncID_LianTi = 207 # 炼体
-GameFuncID_CrossBattlefield = 208 # 跨服古神战场
-GameFuncID_Championship = 210 # 排位
-GameFuncID_MineArea = 227 # 福地
-GameFuncID_Guaji = 228 # 挂机
+GameFuncID_Official = 10 # 官爵,境界
+GameFuncID_Family = 11 # 战盟,仙盟
+GameFuncID_Shop = 16 # 商城,坊市
+GameFuncID_Arena = 27 # 竞技场
+
# 以下为暂时无用的
-GameFuncID_Truck = 33 # 运镖
-GameFuncID_RunDaily = 34 # 日常跑环
-GameFuncID_RunFamily = 53 # 战盟跑环
-GameFuncID_ArrestTask = 7100 # 悬赏任务
+GameFuncID_Pet = -1 # 宠物,灵宠 6
+GameFuncID_Horse = -1 # 坐骑 8
+GameFuncID_OSSail = -1 # 开服特惠 132
+GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
@@ -1380,35 +827,6 @@
5006:6,
}
-#聊天信息附加值
-(
-Def_TalkExtraValue_Bit_VipLv, # vip等级
-Def_TalkExtraValue_Bit_GM, #GM
-Def_TalkExtraValue_Bit_JOB, #job
-Def_TalkExtraValue_Bit_BubbleBox, #气泡框
-Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID
-Def_TalkExtraValue_Bit_LV, #等级
-) = range(0, 6)
-
-#聊天信息附加值中某信息数据所占位置
-#{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]}
-Def_TalkExtraValue_LenDict = {
- Def_TalkExtraValue_Bit_VipLv:[0, 2], # vip等级
- Def_TalkExtraValue_Bit_GM:[2, 3], # GM
- Def_TalkExtraValue_Bit_JOB:[3, 4], # job
- Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框
- Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # 服务器组ID
- Def_TalkExtraValue_Bit_LV:[13, 17], # 等级
- }
-
-# 聊天频道 暂用语音
-(Def_ChannelChat_World, # 世界
-Def_ChannelChat_Family, # 仙盟
-Def_ChannelChat_Private, # 私聊含好友
-Def_ChannelChat_Team, # 队伍
-Def_ChannelChat_Area, # 区域(当前地图或副本线)
-) = range(1, 6)
-
#背包类型
(
rptTempSwap, # 临时交换背包 28
@@ -1418,8 +836,9 @@
rptDogzItem, # 神兽物品背包 32
rptDogzEquip, # 神兽装备背包 33
rptGarbage, # 垃圾分类背包 34
+rptHero, # 武将英雄背包 35
rptMax, # 最大背包类型数量,放在最后一个
-) = range(28, 28 + 8) #C++定义的枚举到27
+) = range(28, 28 + 9) #C++定义的枚举到27
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
@@ -1439,16 +858,15 @@
Def_WorshipTypeList = (
Def_WorshipType_ServerNaming, # 服务器冠名 1
Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
- Def_WorshipType_CrossBossTrial, # 跨服boss凭证 3
- Def_WorshipType_CrossXianXiaMJ, # 跨服秘境寻宝 4
- Def_WorshipType_CrossHorsePetTrain, # 跨服骑宠养成 5
- Def_WorshipType_CrossGubaoTrain, # 跨服古宝养成 6
+ Def_WorshipType_3, # 跨服boss凭证 3
+ Def_WorshipType_4, # 跨服秘境寻宝 4
+ Def_WorshipType_5, # 跨服骑宠养成 5
+ Def_WorshipType_6, # 跨服古宝养成 6
Def_WorshipType_FamilyGCZ, # 仙盟攻城战 7
) = range(1, 1 + 7)
#跨服膜拜类型
-Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ,
- Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain, Def_WorshipType_FamilyGCZ,
+Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_FamilyGCZ,
]
#玩家记录类型
@@ -1457,8 +875,7 @@
Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
Def_PlayerRecType_PayCoin, # 代币记录 3
Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
- Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
- ) = range(1, 1 + 5)
+ ) = range(1, 1 + 4)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
@@ -1468,17 +885,22 @@
Def_GameRecType_FamilyGCZJoinFamily, # 仙盟攻城战参与仙盟信息, zoneID 303
Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304
Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
- ) = range(300, 1 + 305)
+ Def_GameRecType_TalkCache, # 聊天缓存,频道 306
+ Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
+ Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
+ ) = range(300, 1 + 308)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
Def_GameRecType_Xiangong:[1],
}
+#仅查看自己的记录
+Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
#通用信息记录类型
Def_UniversalGameRecTypeList = (
- Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
- Def_UniversalGameRecType_HijackTruck, # 劫镖1
- Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
+ Def_UniversalGameRecType_0, # 仙魔之争信息记录0
+ Def_UniversalGameRecType_1,
+ Def_UniversalGameRecType_2, # 仙魔之争阶段记录2
Def_UniversalGameRecType_LVAwardRecord, #玩家等级奖励记录 3
Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
@@ -1500,7 +922,7 @@
Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
- Def_UniversalGameRecType_UpdatePlayerName, # 玩家改名正在改名中的信息24
+ Def_UniversalGameRecType_24,
Def_UniversalGameRecType_BossDropGoodItemInfo, # boss掉落好物品信息记录25
Def_UniversalGameRecType_26,
Def_UniversalGameRecType_27,
@@ -1517,7 +939,7 @@
Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38
Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39
Def_UniversalGameRecType_40,
- Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
+ Def_UniversalGameRecType_41, # 红包产出结果记录41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_43,
Def_UniversalGameRecType_44,
@@ -1533,15 +955,15 @@
Def_UniversalGameRecType_54,
Def_UniversalGameRecType_55,
Def_UniversalGameRecType_56,
- Def_UniversalGameRecType_GrabRedAllRecord, # 抢红包总记录57
- Def_UniversalGameRecType_GrabRedNewRecord, # 抢红包可抢信息记录58
- Def_UniversalGameRecType_GrabRedOldRecord, # 抢红包已抢完信息记录59
+ Def_UniversalGameRecType_57, # 抢红包总记录57
+ Def_UniversalGameRecType_58, # 抢红包可抢信息记录58
+ Def_UniversalGameRecType_59, # 抢红包已抢完信息记录59
Def_UniversalGameRecType_60,
Def_UniversalGameRecType_61,
Def_UniversalGameRecType_62,
Def_UniversalGameRecType_63,
- Def_UniversalGameRecType_FamilyRedPacketAllRecord, # 仙盟红包总记录64
- Def_UniversalGameRecType_FamilyRedPacketGrabRecord, # 仙盟红包已抢信息记录65
+ Def_UniversalGameRecType_64, # 仙盟红包总记录64
+ Def_UniversalGameRecType_65, # 仙盟红包已抢信息记录65
Def_UniversalGameRecType_DujieHelpAllRecord, # 渡劫副本护法总记录66
Def_UniversalGameRecType_DujieHelpRecord, # 渡劫副本护法详细记录67
Def_UniversalGameRecType_FamilyWarBattle, # 仙盟联赛对战表68
@@ -1562,24 +984,31 @@
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
Def_ActionTypeList = (
- Def_ActionType_FamilyPray, #家族祈福0
- Def_ActionType_1, #1
- Def_ActionType_FamilyArrest, #家族悬赏完成情况2
+ Def_ActionType_FamilyData, #仙盟额外记录信息0
+ Def_ActionType_1,
+ Def_ActionType_2,
Def_ActionType_FamilyAdd, #申请进入家族3
- Def_ActionType_FamilyMember, #记录家族成员信息4(以前开服活动用,暂废弃)
- Def_ActionType_LeaderImpeachTime, # 族长下线了多久5
- Def_ActionType_FamilyBossFB, #记录家族boss副本信息6
- Def_ActionType_FamilyStore, #记录战盟仓库操作记录7
- Def_ActionType_FamilyZhenfa, #仙盟阵法8
- Def_ActionType_XXX9, #9
- Def_ActionType_XXX10, #10
- Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
+ Def_ActionType_4,
+ Def_ActionType_5,
+ Def_ActionType_6,
+ Def_ActionType_7,
+ Def_ActionType_8,
+ Def_ActionType_9,
+ Def_ActionType_10,
+ Def_ActionType_11,
Def_ActionType_FamilyEvent, #记录家族事件12
- Def_ActionType_BossTrialSubmit, #boss凭证提交 13
- Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
+ Def_ActionType_13,
+ Def_ActionType_14,
Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
Def_ActionType_Zhenbaoge, #珍宝阁 16
- ) = range(0, 17)
+ Def_ActionType_TalkCache, #聊天缓存 17,最大条数配置决定
+ Def_ActionType_Taofa, #公会讨伐 18
+ ) = range(0, 1 + 18)
+
+#家族某行为类型保存的条数
+ActionTypeSaveCnt = {
+ Def_ActionType_FamilyEvent:50, # 记录家族事件
+ }
# 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
# 通用:time-时间;name-玩家;value1-事件类型
@@ -1615,46 +1044,6 @@
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
) = range(1)
-
-#运骠
-(
-Def_Out_Truck, # 离开骠车
-Def_Enter_Truck, #进入骠车
-) = range(1, 3)
-
-# 开服活动类型标识, 不可超过32
-Def_Campaign_Type_List = (
-Def_Campaign_Type_Plus, # 强化战力排行 1
-Def_Campaign_Type_Horse, # 坐骑战力排行 2
-Def_Campaign_Type_StoneLV, # 宝石等级排行 3
-Def_Campaign_Type_LV, # 冲级等级排行 4
-Def_Campaign_Type_RealmLV, # 境界等级排行 5
-Def_Campaign_Type_FightPower, # 总战斗力排行 6
-Def_Campaign_Type_RuneLV, # 符印等级排行 7
-Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
-Def_Campaign_Type_Recharge, # 累计充值排行 9
-Def_Campaign_Type_PetLV, # 灵宠等级排行 10
-Def_Campaign_Type_LingGen, # 灵根点数排行 11
-Def_Campaign_Type_StarLV, # 升星等级排行 12
-Def_Campaign_Type_Wash, # 洗练战力排行 13
-) = range(1, 1 + 13)
-
-# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
-Def_Campaign_Billboard_Dict = {
- Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
- Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
- Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
- Def_Campaign_Type_LV:Def_BT_Campaign_LV,
- Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
- Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
- Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
- Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
- Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
- Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
- Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
- Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
- Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
- }
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1718,10 +1107,8 @@
CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息
CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
-CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
-CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship" # 膜拜信息
CrossServerMsg_Xiangong = "Xiangong" # 仙宫信息
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo" # 功能队伍信息同步
@@ -1768,14 +1155,10 @@
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
-ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
-ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分
ClientServerMsg_CreateFuncTeam = "CreateFuncTeam" # 创建功能队伍
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # 修改功能队伍
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam" # 查询功能队伍
-ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
-ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
@@ -1815,9 +1198,9 @@
Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
+Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
-Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
-Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
@@ -1828,10 +1211,17 @@
Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
+Def_IudetHeroTalentID = 71 # 英雄天赋ID列表
+Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表
+Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
+Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
+Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
+Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
-Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
+#Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20 # 物品取消使用限制
+Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24 # 物品来源
Def_IudetSuiteLV = 30 # 套装等级
Def_IudetHasOpenCnt = 32 # 物品累积开启次数
@@ -1839,11 +1229,15 @@
Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38 # 符印等级
Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
-Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
+Def_IudetHeroLV = 70 # 英雄等级
+Def_IudetHeroStar = 72 # 英雄星级
+Def_IudetHeroBreakLV = 74 # 英雄突破等级
+Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
+Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
@@ -1855,7 +1249,19 @@
Def_IudetPet_Skill = 201 # 技能列表
Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
+
+LineupObjMax = 6 # 阵容最大上阵武将数
+
+# 阵容定义
+LineupList = (
+Lineup_Main, # 主阵容 1
+Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaDef, # 竞技场防守阵容 3
+) = range(1, 1 + 3)
# 宠物物品数据状态
Def_PetStateList = (
@@ -1898,7 +1304,7 @@
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
Def_MFPType_Prestige, # 境界 9
-Def_MFPType_GodWeapon, # 神兵 10
+Def_MFPType_10, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_Star, # 升星 13
@@ -1967,7 +1373,6 @@
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
-Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # 翅膀进阶记录
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
@@ -1975,13 +1380,10 @@
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
Def_UserAction_ItemRecord = 1404 # 物品流水记录
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
-Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # 幻化翅膀升级记录
Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
@@ -1989,293 +1391,24 @@
Def_UserAction_Money_Get = 1 # 货币产出
#------------------------------------------------------------------------
-# 难度定义
-DifficultyList = (
-Difficulty_Common, # 普通
-Difficulty_Elite, # 精英
-Difficulty_Hero, # 英雄
-) = range(3)
-
-# 每日活动编号定义
-DailyActionIDList = (
-DailyActionID_DailyRunMission, # 赏金跑环任务
-DailyActionID_FamilyRunMission, # 战盟跑环任务
-DailyActionID_EquipPlus, # 强化
-DailyActionID_FieldFight, # 野外挂机
-DailyActionID_OfflineFight, # 脱机挂机
-DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
-DailyActionID_Dice, # 我要太极
-DailyActionID_Pray, # 祈愿
-DailyActionID_WorldBOSS, # 世界BOSS
-DailyActionID_SealDemon, # 封魔坛 10
-DailyActionID_TowerSD, # 符印塔扫荡
-DailyActionID_XXX12, # 废弃12
-DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 法宝集魂
-DailyActionID_FBHelp, # 助战副本 15
-DailyActionID_BOSSHome, # BOSS之家
-DailyActionID_FamilyRobBoss, # 仙盟抢boss
-DailyActionID_KillNPC, # 野外怪物
-DailyActionID_IceLode, # 冰晶矿脉
-DailyActionID_HelpBattleCheckIn, # 助战登记 20
-DailyActionID_CrossReamPK, # 跨服PK 21
-DailyActionID_FamilyBoss1, # 仙盟BOSS 22
-DailyActionID_SkyTower, # 天星塔 23
-DailyActionID_HorsePetBoss, # 骑宠BOSS 24
-DailyActionID_FairyDomain, # 缥缈仙域 25
-DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26
-DailyActionID_LeiFaBoss, # 雷罚boss 27
-DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
-DailyActionID_FamilyChuanGong, # 仙盟传功 29
-DailyActionID_FamilyParty, # 仙盟宴会 30
-DailyActionID_31, # 活跃修炼 31
-DailyActionID_SkyTreasureBox, # 天降宝箱 32
-DailyActionID_Arena, # 竞技场 33
-DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
-DailyActionID_CrossBattlefield, # 跨服战场 35
-DailyActionID_FamilySit, # 跨服战场 36
-) = range(1, 36 + 1)
-
-# 跨服每日活动编号定义, 从150开始
-CrossDailyActionIDList = (
-CrossDailyActionID_YaomoBoss, # 妖魔boss 150
-CrossDailyActionID_FamilyWarFlag, # 跨服仙盟夺旗战/逐鹿万界 151
-) = range(150, 150 + 2)
-
# 成就类型定义
SuccessTypeList = (
-SuccType_HeroLV, # 等级达到XX级成就1
-SuccType_DecomposeEquip, # 分解X件装备(装备碎片也算2
-SuccType_MainTaskNode, # 主线任务节点3
-SuccType_MunekadoTrialEx, #通关X次宗门试炼4
-SuccType_TaskCRun, # 完成x次日常环任务成就5
-SuccType_TaskFRun, # 完成x次10环战盟环任务成就6
-SuccType_KirinHomeEx, #通关麒麟之府X次成就7
-SuccType_GodWeapon, # x神器达到X级成就8
-SuccType_XXX9, # 废弃9
-SuccType_HorseAllLV, # 坐骑等级达到X级 10
-SuccType_XXX11, # 废弃11
-SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12
-SuccType_XXX13, # 废弃13
-SuccType_XXX14, # 废弃14
-SuccType_XXX15, # 废弃15
-SuccType_XXX16, # 废弃16
-SuccType_XXX17, # 废弃17
-SuccType_XXX18, # 废弃18
-SuccType_AddFriend, # 添加XX个好友成就19
-SuccType_TalkWorld, # 世界频道发言20
-SuccType_XXX21 , # 废弃21
-SuccType_XXX22 , # 废弃22
-SuccType_XXX23 , # 废弃23
-SuccType_XXX24 , # 废弃24
-SuccType_XXX25, # 废弃25
-SuccType_EquipPlus, # x件x阶x强化等级 26
-SuccType_XXX27, # 废弃27
-SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
-SuccType_XXX29, # 废弃29
-SuccType_PassWagicWeapon, # 通关法宝副本30
-SuccType_XXX31, # 废弃31
-SuccType_XXX32, # 废弃32
-SuccType_GetMagicWeapon, # 获得x法宝成就33
-SuccType_XXX34, # 废弃34
-SuccType_Pray, # 祈祷x次35
-SuccType_KillSpecificNPC, # 击杀特定NPC36
-SuccType_XXX37, # 废弃37
-SuccType_EquipPlace, # x件x阶x部位 38
-SuccType_EquipColorItem, # x件x阶x品质 39
-SuccType_XXX40, #废弃40
-SuccType_XXX41, #废弃41
-SuccType_PassRuneTower, #通关符印塔成就42
-SuccType_XXX43, #废弃43
-SuccType_InlayRune, #镶嵌X枚X品质符印44
-SuccType_RuneLvUp, #累计符印总等级XX45
-SuccType_BZZD, #通关仙界秘境成就46
-SuccType_XXX47, #废弃47
-SuccType_SealDemon, #封魔坛击杀BOSS几只48
-SuccType_KirinHome, #通关麒麟之府X层X次成就49
-SuccType_RealmlvUp, #境界提升成就50
-SuccType_RefineItem, #完成1次炼丹成就51
-SuccType_XXX52, #废弃52
-SuccType_XXX53, #废弃53
-SuccType_MunekadoTrial, #X人及以上组队X评级及以上通关X层宗门试炼54
-SuccType_ElderBattlefieldKill, #上古战场击杀成就55
-SuccType_ElderBattlefieldConKill, #上古战场15连杀成就56
-SuccType_XXX57, #废弃57
-SuccType_PetClassLV, #X灵宠达到X阶58
-SuccType_XXX59, #废弃59
-SuccType_InlayStone1, #镶嵌X枚X级以上生命翡翠60
-SuccType_InlayStone2, #镶嵌X枚X级以上毁灭炎晶61
-SuccType_XJMJGetExp, #仙界秘境单场获得X亿经验62
-SuccType_QueenRelics, #S级通关娲皇遗迹X层63
-SuccType_XXX64, #废弃64
-SuccType_XMZZConWin, #仙魔之争X连胜X次65
-SuccType_XXX66, #废弃66
-SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67
-SuccType_XXX68, #废弃68
-SuccType_CompoundItemEx, #物品X的合成成功X次69
-SuccType_EquipWash, #x件x阶x洗练等级 70
-SuccType_XXX71, #废弃71
-SuccType_XXX72, #废弃72
-SuccType_XXX73, #废弃73
-SuccType_XXX74, #废弃74
-SuccType_XXX75, #废弃75
-SuccType_XXX76, #废弃76
-SuccType_XXX77, #废弃77
-SuccType_DujieFBHelp, #渡劫护法成功X次 78
-SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
-SuccType_XXX80, #废弃 80
-SuccType_FBEncourage, #x副本累计鼓舞X次 81
-SuccType_EquipStar, #x件x阶x星 82
-SuccType_XXX83, #废弃 83
-SuccType_XXX84, #废弃 84
-SuccType_XXX85, #废弃85
-SuccType_XXX86, #废弃 86
-SuccType_XXX87, #废弃 87
-SuccType_XXX88, #废弃 88
-SuccType_XXX89, #废弃 89
-SuccType_XXX90, #废弃 90
-SuccType_MWSkillUp, #X法宝潜力技能提升X级 91
-SuccType_EquipSuit, # X件X阶套装 92
-SuccType_TalkFamily, # 仙盟频道发言93
-SuccType_UseItem, # 使用X物品X次94
-SuccType_XXX95, # 废弃95
-SuccType_XXX96, # 废弃96
-SuccType_XXX97, # 废弃97
-SuccType_XXX98, # 废弃98
-SuccType_XXX99, # 废弃99
-SuccType_FamilyTechLV, # 仙盟X技能X级100
-SuccType_XXX101, # 废弃101
-SuccType_XXX102, # 废弃102
-SuccType_XXX103, # 废弃103
-SuccType_XXX104, # 废弃104
-SuccType_FMTFirst, # 获得封魔坛双倍奖励X次105
-SuccType_XXX106, # 废弃106
-SuccType_XXX107, # 废弃107
-SuccType_XXX108, # 废弃108
-SuccType_XXX109, # 废弃109
-SuccType_XXX110, # 废弃110
-SuccType_WingRefine, # 羽翼精炼X次111
-SuccType_GetSpecialItem, # 获得特殊物品112
-SuccType_XXX113, # 废弃113
-SuccType_GetRealmPoint, # 获得多少修行点114
-SuccType_AlchemyLV, # 炼丹炉等级115
-SuccType_PickUpItem, # 拾取物品116
-SuccType_VIPLV, # VIP等级117
-SuccType_XMZZWinCnt, # 仙魔之争累积胜利场数118
-SuccType_XMZZGetScore, # 仙盟之争累积获得积分119
-SuccType_StoneTotalLV, #镶嵌宝石总等级120
-SuccType_TowerSD, #符印塔扫荡X次121
-SuccType_XXX122, # 废弃122
-SuccType_XBXZ, # 仙宝寻主完成进度123
-SuccType_CompoundEquip, # 合成X阶X颜色X星级以上装备124
-SuccType_IceLode, #通关冰晶矿脉成就125
-SuccType_RefineStoveColor, #炼制X品质丹药X枚126
-SuccType_UseStoveBylv, #使用X品丹药X枚127
-SuccType_QueenRelicsEx, #通关娲皇遗迹128
-SuccType_DogzBattle, #x神兽出战129
-SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
-SuccType_Collect, #采集X物品X次131
-SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
-SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
-SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134
-SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135
-SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136
-SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137
-SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138
-SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139
-SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140
-SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141
-SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142
-SuccType_PassSkyTower, #通关天星塔 143
-SuccType_Battlefield_Join, # 古神战场 - 参与 x次 144
-SuccType_Battlefield_CallOpen, # 古神战场 - 召集开启 x次 145
-SuccType_Battlefield_Called, # 古神战场 - 当被召集人 x次 146
-SuccType_Battlefield_WinJ, # 古神战场 - 道家获胜 x次 147
-SuccType_Battlefield_WinE, # 古神战场 - 佛家获胜 x次 148
-SuccType_Battlefield_KillCnt, # 古神战场 - 击败玩家 x次 149
-SuccType_Battlefield_CKillCnt, # 古神战场 - 连续击败y玩家 x次 150
-SuccType_Battlefield_KillBoss, # 古神战场 - 阵营击败boss x次 151
-SuccType_Battlefield_KillScoreKing, # 古神战场 - 不同场次击败积分王 x次 152
-SuccType_Battlefield_KillGuard, # 古神战场 - 击败守卫 x次 153
-SuccType_Battlefield_Score, # 古神战场 - 累计获得个人积分 xx 154
-SuccType_Battlefield_ScoreMore, # 古神战场 - 单场个人积分超过yy积分 x次 155
-SuccType_Battlefield_AuraScore, # 古神战场 - 累计在积分光环中获得积分 xx 156
-SuccType_Battlefield_SuperItem, # 古神战场 - 累计获得古神大奖 x次 157
-SuccType_Battlefield_FactionBuff, # 古神战场 - 累计采集阵营buff x次 158
-SuccType_Battlefield_PersonBuff, # 古神战场 - 累计获得个人buff x次 159
-SuccType_Battlefield_Crystal, # 古神战场 - 累计采集占领资源 x次 160
-SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次 161
-SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次 162
-SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次 163
-SuccType_ActivityPlace, # 活跃放置x次 164
-SuccType_UseStoveByType, # 使用丹药X枚 165
-SuccType_Arena, # 参与竞技场x次 166
-SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167
-SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168
-SuccType_EquipPlusClass, # X阶装备强化总等级X级 169
-SuccType_EquipStarClass, # X阶装备升星总等级X星 170
-SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171
-SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172
-SuccType_EquipPlusTotal, # 全身强化总等级X级 173
-SuccType_EquipStarTotal, # 全身升星总星数X星 174
-SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
-SuccType_CrossPK, # 跨服PK x次 176
-SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
-SuccType_PassAdventure, #通关冒险 178
-SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
-SuccType_GatherTheSoulLV, #聚魂总等级x 180
-SuccType_MineAreaCnt, #采集福地x次数 181
-SuccType_MineAreaSelfCnt, #采集自己福地x次数 182
-SuccType_MineAreaRobCnt, #采集他人福地x次数 183
-) = range(1, 184)
-
-# 节日红包成就类型
-FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
-
-# 连续天规则的成就类型
-ContinueSuccessTypeList = []
+SuccType_MainLevel, # 通过主线关卡xxx 1
+) = range(1, 1 + 1)
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
-UnDownCheckSuccessTypeList = [
- SuccType_GodWeapon,
- SuccType_MainTaskNode,SuccType_PassWagicWeapon,
- SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
- SuccType_Pray,SuccType_PetClassLV,
- SuccType_QueenRelics,SuccType_XMZZConWin,
- SuccType_Collect,SuccType_DogzBattle,
- SuccType_UseItem,SuccType_FamilyTechLV,
- SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
- SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
- SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
- ]
+UnDownCheckSuccessTypeList = []
# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...}
-PartUnDownCheckSuccessTypeInfo = {
- SuccType_EquipSuit:[0], # 阶不向下适配
- SuccType_EquipPlace:[0,1], # 阶、部位不向下适配
- SuccType_EquipColorItem:[0], # 阶不向下适配
- SuccType_EquipPlus:[0], # 阶不向下适配
- SuccType_EquipWash:[0], # 阶不向下适配
- SuccType_EquipStar:[0], # 阶不向下适配
- SuccType_EquipPlusClass:[0], # 阶不向下适配
- SuccType_EquipStarClass:[0], # 阶不向下适配
- SuccType_EquipStoneClass:[0], # 阶不向下适配
- SuccType_EquipWashClass:[0], # 阶不向下适配
- SuccType_GatherTheSoulColor:[0], # 品质不向下适配
- }
+PartUnDownCheckSuccessTypeInfo = {}
#传进来的条件满足配置的条件列表中的一个就行的成就类型
-ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
+ContainSuccessTypeList = []
#传进来的条件是配置条件的整数倍的成就类型
-MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt]
+MultipleSuccessTypeList = []
-#增加进度前需要重置的成就类型
-NeedResetSuccessTypeList = [
- SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
- SuccType_DogzEquipPlus,
- SuccType_PetClassLV,SuccType_InlayGatherSoul,
- ]
+#------------------------------------------------------------------------
# 聊天类型, 从100开始, 前100个给c++用
TalkTypeList = (
@@ -2301,18 +1434,18 @@
# 手游不使用C++定义 enum RoleEquipType
# 装备位定义
RoleEquipType = (
- retWeapon, #1 主手
- retWeapon2, #2 副手
- retHat, #3 帽子
- retClothes, #4 衣服
- retBelt, #5 腰带
- retTrousers, #6 裤子
- retShoes, #7 鞋子
- retGlove, #8 手套
- retNeck, #9 项链
- retFairyCan, #10 仙器1
- retFairyCan2, #11 仙器2
- retJade, #12 玉佩
+ retWeapon, #1 主手/武器
+ retWeapon2, #2 副手/护手
+ retHat, #3 帽子/头盔
+ retClothes, #4 衣服/衣服
+ retBelt, #5 腰带/腰带
+ retTrousers, #6 裤子/长裤
+ retShoes, #7 鞋子/鞋子
+ retGlove, #8 手套/护腕
+ retShawl, #9 仙器1/披肩
+ retNeck, #10 项链/项链
+ retRing, #11 仙器2/戒指
+ retAmulet, #12 玉佩/护符 Amulet
retWing, #13 翅膀
retGuard1, #14 守护1
retGuard2, #15 守护2
@@ -2360,34 +1493,9 @@
EntFBAskRet_Max,
) = range(18)
-
-#增加仙盟活跃的活动类型
-FamilyActiveIDList = (
-FamilyActive_Task, #仙盟任务
-FamilyActive_Party, #仙盟宴会
-FamilyActive_BOSS, #仙盟BOSS
-FamilyActive_War, #仙盟联赛
-FamilyActive_HelpDujie, #同盟护法
-FamilyActive_SWRH, #守卫人皇
-) = range(1,6+1)
-
-
# BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分
(
Def_Boss_Func_World, # 世界BOSS
Def_Boss_Func_Home, # BOSS之家
Def_Boss_Func_Dogz, # 神兽功能BOSS
) = range(3)
-
-# 红包类型定义
-RedPackType_GoldPacket = 0 # 主动发钻石红包
-RedPackType_OpenServer = 5 # 开服红包
-RedPackType_FeastSysBig = 31 # 节日系统大红包
-RedPackType_FeastSysSmall = 32 # 节日系统小红包
-RedPackType_FeastSucc = 33 # 节日成就红包
-RedPackType_Server = 36 # 全服红包
-
-# 红包类型分类定义
-RedPackWayType_Family = "1" # 仙盟红包
-RedPackWayType_Server = "2" # 全服红包
-RedPackWayType_Feast = "3" # 节日红包
--
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