From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   13 ++++++++-----
 1 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index ef57875..45f2372 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -108,15 +108,17 @@
     callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
     return
 
-def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, **kwargs):
+def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, connSkillTypeID=0, triggerWay=ChConfig.TriggerWay_CalcEffValue, **kwargs):
     ''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
     @param calcEffID: 需要统计的效果ID,可以是属性ID或者其他自定义效果ID
     @return: 触发的值,0-没有触发或本身触发的值为0;非0-触发的具体值
     '''
     
-    triggerWay = ChConfig.TriggerWay_CalcEffValue
     passiveEffMgr = atkObj.GetPassiveEffManager()
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill)
+    if triggerWay == ChConfig.TriggerWay_CalcEffValue:
+        effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill, connSkillTypeID)
+    else:
+        effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
     if not effInfoList:
         return 0
     
@@ -125,7 +127,6 @@
     buffMgr = atkObj.GetBuffManager()
     # [["skill/buff", skillID/buffID, effIDList], ...]
     tagID = defObj.GetID() if defObj else 0
-    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
     for effInfo in effInfoList:
         sign = effInfo[0]
         if sign == "skill":
@@ -162,12 +163,13 @@
             callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
             if not callFunc:
                 continue
-            value = callFunc(atkObj, defObj, effect, effSkill, effBuff, **kwargs)
+            value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
             if value is None:
                 continue
             
             if effID in ChConfig.PassiveEffHappenValueList:
                 if value:
+                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
                     return value
             elif effID in ChConfig.PassiveEffValueMaxList:
                 curValue = max(curValue, value) # 取最大值
@@ -182,5 +184,6 @@
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
             
+    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
     return curValue
 

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