From 0b314dd1d9f0c39e8d86de7e996c62836aa19aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 15:01:04 +0800
Subject: [PATCH] 16 卡牌服务端(删除翅膀;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 46 +++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 41 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 775dd50..fd38c2c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -61,6 +61,10 @@
objID = curBatObj.GetID()
+ if hasattr(useSkill, "GetRemainTime") and useSkill.GetRemainTime() > 0:
+ GameWorld.DebugLog("技能CD中! skillID=%s,RemainTime=%s" % (skillID, useSkill.GetRemainTime()))
+ return
+
buffStateGroups = useSkill.GetBuffStateLimit()
if buffStateGroups:
limitState = curBatObj.IsInBuffStateGroup(buffStateGroups)
@@ -189,7 +193,11 @@
def IsNeedSyncSkill(useSkill):
## 使用需要同步B427使用技能
- return useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]
+ if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]:
+ return True
+ if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
+ return True
+ return False
def GetSkillTags(turnFight, curBatObj, useSkill):
## 获取技能目标
@@ -993,13 +1001,17 @@
# 统计击杀
killObjList = [] # 击杀其他阵营目标列表
+ dieObjList = [] # 死亡的单位列表
for tagObj in useSkill.GetTagObjList():
tagID = tagObj.GetID()
- if tagObj.IsAlive() and tagObj.GetHP() <= 0 and tagObj.GetFaction() != curObj.GetFaction():
- killObjList.append(tagObj)
- TurnAttack.SetObjKilled(turnFight, tagObj, curObj, useSkill)
+ if tagObj.IsAlive() and tagObj.GetHP() <= 0:
+ dieObjList.append(tagObj)
+ if tagObj.GetFaction() != curObj.GetFaction():
+ killObjList.append(tagObj)
+ TurnAttack.SetObjKilled(turnFight, tagObj, curObj, useSkill)
useSkill.SetKillObjList(killObjList)
if curObj.IsAlive() and curObj.GetHP() <= 0:
+ dieObjList.append(curObj)
TurnAttack.SetObjKilled(turnFight, curObj)
# 统计伤血,可能单个技能对同一目标造成多次伤害
@@ -1079,6 +1091,23 @@
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill)
+ if dieObjList:
+ for faction in [ChConfig.Def_FactionA, ChConfig.Def_FactionB]:
+ batFaction = turnFight.getBatFaction(faction)
+ for lineupNum in batFaction.lineupDict.keys():
+ batLineup = batFaction.getBatlineup(lineupNum)
+ for lineupObjID in batLineup.posObjIDDict.values():
+ lineupObj = batObjMgr.getBatObj(lineupObjID)
+ if not lineupObj.IsAlive():
+ continue
+ for dieObj in dieObjList:
+ # 敌方单位死亡时
+ if lineupObj.GetFaction() != dieObj.GetFaction():
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyDie, dieObj, connSkill=useSkill)
+ # 己方单位死亡时
+ else:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDie, dieObj, connSkill=useSkill)
+
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and not SkillCommon.IsBuff(useSkill) and useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk])
@@ -1099,7 +1128,10 @@
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill)
else:
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAnyEffect, curObj, connSkill=useSkill)
-
+ # 受到持续伤害
+ if tagID in beHurtObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeDOTHurt, curObj, connSkill=useSkill)
+
# 使用技能后
if isUseSkill:
if not triggerOne:
@@ -1346,6 +1378,10 @@
#GameWorld.DebugLog("###被动触发技能不触发自身,防止死循环! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID))
return
+ if hasattr(passiveSkill, "GetRemainTime") and passiveSkill.GetRemainTime() > 0:
+ #GameWorld.DebugLog("被动触发技能CD中! skillID=%s,RemainTime=%s" % (passiveSkillID, passiveSkill.GetRemainTime()))
+ return
+
isOK = False
# 继承主技能目标
if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
--
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