From 0b4e44a6764b14b51c4b72b9c47c5a162352850d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 11:48:31 +0800
Subject: [PATCH] 16 卡牌服务端(删除 PlayerBattle)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 19 ++++++++++---------
1 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4e4123c..cf6faf1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -546,8 +546,8 @@
## 获取玩家阵容
olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
lineup = olPlayer.GetLineup(lineupID)
- if not lineup.lineupHeroDict:
- # 为空时默认取主阵容
+ if lineup.IsEmpty():
+ GameWorld.DebugLog("玩家没有目标阵容默认取主阵容! lineupID=%s" % lineupID)
lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
return lineup
@@ -558,12 +558,12 @@
playerID = curPlayer.GetPlayerID()
lineup = GetPlayerLineup(curPlayer, lineupID)
- if not lineup.lineupHeroDict:
+ if lineup.IsEmpty():
return {}
heroDict = {}
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
- for posNum in lineup.lineupHeroDict.keys():
+ for posNum in lineup.GetPosNumList():
hero = lineup.GetLineupHero(posNum)
heroID = hero.heroID
itemIndex = hero.itemIndex
@@ -886,8 +886,13 @@
tagID = clientData.TagID
valueList = clientData.ValueList
- GameWorld.DebugLog("回合制战斗请求: mapID=%s,funcLineID=%s,tagType=%s,tagID=%s,valueList=%s"
+ GameWorld.DebugLog("----- 回合制战斗请求: mapID=%s,funcLineID=%s,tagType=%s,tagID=%s,valueList=%s"
% (mapID, funcLineID, tagType, tagID, valueList), curPlayer.GetPlayerID())
+
+ reqRet = FBLogic.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
+ if not reqRet:
+ return
+ funcLineID = reqRet[1] if len(reqRet) > 1 else funcLineID
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID, False)
@@ -898,10 +903,6 @@
if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, funcLineID, fbIpyData, fbLineIpyData) != ShareDefine.EntFBAskRet_OK:
return
- reqRet = FBLogic.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
- if not reqRet:
- return
-
# 攻防方所使用的阵容ID
atkLineupID, defLineupID = FBLogic.GetFBPlayerLineupID(curPlayer, mapID, funcLineID)
if atkLineupID not in ShareDefine.LineupList or defLineupID not in ShareDefine.LineupList:
--
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