From 0b4e44a6764b14b51c4b72b9c47c5a162352850d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 11:48:31 +0800
Subject: [PATCH] 16 卡牌服务端(删除 PlayerBattle)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 521b989..c67cddb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -24,7 +24,6 @@
 import IPY_GameWorld
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerSuccess
 import ShareDefine
 import SkillShell
 import DataRecordPack
@@ -35,7 +34,6 @@
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
-import OpenServerCampaign
 
 import random
 
@@ -59,8 +57,6 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
             
     totalLV = GetGodWeaponTotalLV(curPlayer)
-    # 开服活动数据
-    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
     PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
     return
 
@@ -79,7 +75,6 @@
     # 默认激活1级的类型
     for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
         SetGodWeaponLV(curPlayer, i, 1)
-        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
     Sync_GodWeaponLVInfo(curPlayer)
     return True
 
@@ -295,8 +290,6 @@
         SetGodWeaponLV(curPlayer, weaponType, attrLV)
         GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
         RefreshGodWeaponAttr(curPlayer)
-        #x神器达到X级成就
-        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
         if beforeAttrLV == 0:
             # 解封通知
             sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')

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