From 0b4e44a6764b14b51c4b72b9c47c5a162352850d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 11:48:31 +0800
Subject: [PATCH] 16 卡牌服务端(删除 PlayerBattle)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 7 -------
1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 521b989..c67cddb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -24,7 +24,6 @@
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
-import PlayerSuccess
import ShareDefine
import SkillShell
import DataRecordPack
@@ -35,7 +34,6 @@
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
-import OpenServerCampaign
import random
@@ -59,8 +57,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
totalLV = GetGodWeaponTotalLV(curPlayer)
- # 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
return
@@ -79,7 +75,6 @@
# 默认激活1级的类型
for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
SetGodWeaponLV(curPlayer, i, 1)
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
Sync_GodWeaponLVInfo(curPlayer)
return True
@@ -295,8 +290,6 @@
SetGodWeaponLV(curPlayer, weaponType, attrLV)
GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
RefreshGodWeaponAttr(curPlayer)
- #x神器达到X级成就
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
--
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